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alacritty/alacritty_windows.yml

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# Configuration for Alacritty, the GPU enhanced terminal emulator.
# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty itself.
#env:
# TERM variable
#
# This value is used to set the `$TERM` environment variable for
# each instance of Alacritty. If it is not present, alacritty will
# check the local terminfo database and use 'alacritty' if it is
# available, otherwise 'xterm-256color' is used.
#TERM: xterm-256color
window:
# Window dimensions (changes require restart)
#
# Specified in number of columns/lines, not pixels.
# If both are `0`, this setting is ignored.
dimensions:
columns: 80
lines: 24
# Window padding (changes require restart)
#
# Blank space added around the window in pixels. This padding is not scaled
# by DPI and the specified value is always added at both opposing sides.
padding:
x: 2
y: 2
# Window decorations
#
# Values for `decorations`:
# - full: Borders and title bar
# - none: Neither borders nor title bar
decorations: full
scrolling:
# Maximum number of lines in the scrollback buffer.
# Specifying '0' will disable scrolling.
history: 10000
# Number of lines the viewport will move for every line scrolled when
# scrollback is enabled (history > 0).
multiplier: 3
# Faux Scrolling
#
# The `faux_multiplier` setting controls the number of lines the terminal
# should scroll when the alternate screen buffer is active. This is used
# to allow mouse scrolling for applications like `man`.
#
# Specifying `0` will disable faux scrolling.
faux_multiplier: 3
# Scroll to the bottom when new text is written to the terminal.
auto_scroll: false
# Spaces per Tab (changes require restart)
#
# This setting defines the width of a tab in cells.
#
# Some applications, like Emacs, rely on knowing about the width of a tab.
# To prevent unexpected behavior in these applications, it's also required to
# change the `it` value in terminfo when altering this setting.
tabspaces: 8
# Font configuration (changes require restart)
font:
# Normal (roman) font face
normal:
family: Consolas
# The `style` can be specified to pick a specific face.
#style: Regular
# Bold font face
bold:
family: Consolas
# The `style` can be specified to pick a specific face.
#style: Bold
# Italic font face
italic:
family: Consolas
# The `style` can be specified to pick a specific face.
#style: Italic
# Point size
size: 11.0
# Offset is the extra space around each character. `offset.y` can be thought of
# as modifying the line spacing, and `offset.x` as modifying the letter spacing.
offset:
x: 0
y: 0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the right,
# increasing `y` moves the glyph upwards.
glyph_offset:
x: 0
y: 0
# Display the time it takes to redraw each frame.
render_timer: false
# Colors (Tomorrow Night Bright)
colors:
# Default colors
primary:
background: '0x000000'
foreground: '0xeaeaea'
# Bright and dim foreground colors
#
# The dimmed foreground color is calculated automatically if it is not present.
# If the bright foreground color is not set, or `draw_bold_text_with_bright_colors`
# is `false`, the normal foreground color will be used.
#dim_foreground: '0x9a9a9a'
#bright_foreground: '0xffffff'
# Cursor colors
#
# Colors which should be used to draw the terminal cursor. If these are unset,
# the cursor color will be the inverse of the cell color.
#cursor:
# text: '0x000000'
# cursor: '0xffffff'
# Normal colors
normal:
black: '0x000000'
red: '0xd54e53'
green: '0xb9ca4a'
yellow: '0xe6c547'
blue: '0x7aa6da'
magenta: '0xc397d8'
cyan: '0x70c0ba'
white: '0xffffff'
# Bright colors
bright:
black: '0x666666'
red: '0xff3334'
green: '0x9ec400'
yellow: '0xe7c547'
blue: '0x7aa6da'
magenta: '0xb77ee0'
cyan: '0x54ced6'
white: '0xffffff'
# Dim colors
#
# If the dim colors are not set, they will be calculated automatically based
# on the `normal` colors.
dim:
black: '0x333333'
red: '0xf2777a'
green: '0x99cc99'
yellow: '0xffcc66'
blue: '0x6699cc'
magenta: '0xcc99cc'
cyan: '0x66cccc'
white: '0xdddddd'
# Indexed Colors
#
# The indexed colors include all colors from 16 to 256.
# When these are not set, they're filled with sensible defaults.
#indexed_colors:
# - { index: 16, color: '0x000000' }
# Visual Bell
#
# Any time the BEL code is received, Alacritty "rings" the visual bell. Once
# rung, the terminal background will be set to white and transition back to the
# default background color. You can control the rate of this transition by
# setting the `duration` property (represented in milliseconds). You can also
# configure the transition function by setting the `animation` property.
#
# Values for `animation`:
# - Ease
# - EaseOut
# - EaseOutSine
# - EaseOutQuad
# - EaseOutCubic
# - EaseOutQuart
# - EaseOutQuint
# - EaseOutExpo
# - EaseOutCirc
# - Linear
#
# Specifying a `duration` of `0` will disable the visual bell.
visual_bell:
animation: EaseOutExpo
duration: 0
# Background opacity
#
# Window opacity as a floating point number from `0.0` to `1.0`.
# The value `0.0` is completely transparent and `1.0` is opaque.
background_opacity: 1.0
# Mouse bindings
#
# Available fields:
# - mouse
# - action
# - mods (optional)
#
# Values for `mouse`:
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# All available `mods` and `action` values are documented in the key binding
# section.
mouse_bindings:
- { mouse: Middle, action: PasteSelection }
mouse:
# Click settings
#
# The `double_click` and `triple_click` settings control the time
# alacritty should wait for accepting multiple clicks as one double
# or triple click.
double_click: { threshold: 300 }
triple_click: { threshold: 300 }
# If this is `true`, the cursor is temporarily hidden when typing.
hide_when_typing: false
url:
# URL launcher
#
# This program is executed when clicking on a text which is recognized as a URL.
# The URL is always added to the command as the last parameter.
launcher: explorer
# URL modifiers
#
# These are the modifiers that need to be held down for opening URLs when clicking
# on them. The available modifiers are documented in the key binding section.
#modifiers: Control|Shift
selection:
semantic_escape_chars: ",│`|:\"' ()[]{}<>"
cursor:
# Cursor style
#
# Values for 'style':
# - ▇ Block
# - _ Underline
# - | Beam
style: Block
# If this is `true`, the cursor will be rendered as a hollow box when the
# window is not focused.
unfocused_hollow: true
# Live config reload (changes require restart)
live_config_reload: true
# Shell
#
# You can set `shell.program` to the path of your favorite shell, e.g. `/bin/fish`.
# Entries in `shell.args` are passed unmodified as arguments to the shell.
shell:
program: cmd
#args:
# - --login
# Key bindings
#
# Key bindings are specified as a list of objects. Each binding will specify
# a key and modifiers required to trigger it, terminal modes where the binding
# is applicable, and what should be done when the key binding fires. It can
# either send a byte sequnce to the running application (`chars`), execute
# a predefined action (`action`) or fork and execute a specified command plus
# arguments (`command`).
#
# Example:
# `- { key: V, mods: Command, action: Paste }`
#
# Available fields:
# - key
# - mods (optional)
# - chars | action | command (exactly one required)
# - mode (optional)
#
# Values for `key`:
# - `A` -> `Z`
# - `F1` -> `F12`
# - `Key1` -> `Key0`
#
# A full list with available key codes can be found here:
# https://docs.rs/glutin/*/glutin/enum.VirtualKeyCode.html#variants
#
# Instead of using the name of the keys, the `key` field also supports using
# the scancode of the desired key. Scancodes have to be specified as a
# decimal number.
# This command will allow you to display the hex scancodes for certain keys:
# `showkey --scancodes`
#
# Values for `mods`:
# - Command
# - Control
# - Shift
# - Alt
#
# Multiple `mods` can be combined using `|` like this: `mods: Control|Shift`.
# Whitespace and capitalization is relevant and must match the example.
#
# Values for `chars`:
# The `chars` field writes the specified string to the terminal. This makes
# it possible to pass escape sequences.
# To find escape codes for bindings like `PageUp` ("\x1b[5~"), you can run
# the command `showkey -a` outside of tmux.
# Note that applications use terminfo to map escape sequences back to
# keys. It is therefore required to update the terminfo when
# changing an escape sequence.
#
# Values for `action`:
# - Paste
# - PasteSelection
# - Copy
# - IncreaseFontSize
# - DecreaseFontSize
# - ResetFontSize
# - ScrollPageUp
# - ScrollPageDown
# - ScrollToTop
# - ScrollToBottom
# - ClearHistory
# - Hide
# - Quit
#
# Values for `command`:
# The `command` field must be a map containing a `program` string and
# an `args` array of command line parameter strings.
#
# Example:
# `command: { program: "alacritty", args: ["-e", "vttest"] }`
#
# Values for `mode`:
# - ~AppCursor
# - AppCursor
# - ~AppKeypad
# - AppKeypad
key_bindings:
- { key: V, mods: Control|Shift, action: Paste }
- { key: C, mods: Control|Shift, action: Copy }
- { key: Q, mods: Command, action: Quit }
- { key: W, mods: Command, action: Quit }
- { key: Insert, mods: Shift, action: PasteSelection }
- { key: Key0, mods: Control, action: ResetFontSize }
- { key: Equals, mods: Control, action: IncreaseFontSize }
- { key: Subtract, mods: Control, action: DecreaseFontSize }
- { key: Home, chars: "\x1bOH", mode: AppCursor }
- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
- { key: End, chars: "\x1bOF", mode: AppCursor }
- { key: End, chars: "\x1b[F", mode: ~AppCursor }
- { key: PageUp, mods: Shift, chars: "\x1b[5;2~" }
- { key: PageUp, mods: Control, chars: "\x1b[5;5~" }
- { key: PageUp, chars: "\x1b[5~" }
- { key: PageDown, mods: Shift, chars: "\x1b[6;2~" }
- { key: PageDown, mods: Control, chars: "\x1b[6;5~" }
- { key: PageDown, chars: "\x1b[6~" }
- { key: Tab, mods: Shift, chars: "\x1b[Z" }
- { key: Back, chars: "\x7f" }
- { key: Back, mods: Alt, chars: "\x1b\x7f" }
- { key: Insert, chars: "\x1b[2~" }
- { key: Delete, chars: "\x1b[3~" }
- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
- { key: Left, mods: Control, chars: "\x1b[1;5D" }
- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
- { key: Left, chars: "\x1bOD", mode: AppCursor }
- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
- { key: Right, mods: Control, chars: "\x1b[1;5C" }
- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
- { key: Right, chars: "\x1bOC", mode: AppCursor }
- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
- { key: Up, mods: Control, chars: "\x1b[1;5A" }
- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
- { key: Up, chars: "\x1bOA", mode: AppCursor }
- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
- { key: Down, mods: Control, chars: "\x1b[1;5B" }
- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
- { key: Down, chars: "\x1bOB", mode: AppCursor }
- { key: F1, chars: "\x1bOP" }
- { key: F2, chars: "\x1bOQ" }
- { key: F3, chars: "\x1bOR" }
- { key: F4, chars: "\x1bOS" }
- { key: F5, chars: "\x1b[15~" }
- { key: F6, chars: "\x1b[17~" }
- { key: F7, chars: "\x1b[18~" }
- { key: F8, chars: "\x1b[19~" }
- { key: F9, chars: "\x1b[20~" }
- { key: F10, chars: "\x1b[21~" }
- { key: F11, chars: "\x1b[23~" }
- { key: F12, chars: "\x1b[24~" }
- { key: F1, mods: Shift, chars: "\x1b[1;2P" }
- { key: F2, mods: Shift, chars: "\x1b[1;2Q" }
- { key: F3, mods: Shift, chars: "\x1b[1;2R" }
- { key: F4, mods: Shift, chars: "\x1b[1;2S" }
- { key: F5, mods: Shift, chars: "\x1b[15;2~" }
- { key: F6, mods: Shift, chars: "\x1b[17;2~" }
- { key: F7, mods: Shift, chars: "\x1b[18;2~" }
- { key: F8, mods: Shift, chars: "\x1b[19;2~" }
- { key: F9, mods: Shift, chars: "\x1b[20;2~" }
- { key: F10, mods: Shift, chars: "\x1b[21;2~" }
- { key: F11, mods: Shift, chars: "\x1b[23;2~" }
- { key: F12, mods: Shift, chars: "\x1b[24;2~" }
- { key: F1, mods: Control, chars: "\x1b[1;5P" }
- { key: F2, mods: Control, chars: "\x1b[1;5Q" }
- { key: F3, mods: Control, chars: "\x1b[1;5R" }
- { key: F4, mods: Control, chars: "\x1b[1;5S" }
- { key: F5, mods: Control, chars: "\x1b[15;5~" }
- { key: F6, mods: Control, chars: "\x1b[17;5~" }
- { key: F7, mods: Control, chars: "\x1b[18;5~" }
- { key: F8, mods: Control, chars: "\x1b[19;5~" }
- { key: F9, mods: Control, chars: "\x1b[20;5~" }
- { key: F10, mods: Control, chars: "\x1b[21;5~" }
- { key: F11, mods: Control, chars: "\x1b[23;5~" }
- { key: F12, mods: Control, chars: "\x1b[24;5~" }
- { key: F1, mods: Alt, chars: "\x1b[1;6P" }
- { key: F2, mods: Alt, chars: "\x1b[1;6Q" }
- { key: F3, mods: Alt, chars: "\x1b[1;6R" }
- { key: F4, mods: Alt, chars: "\x1b[1;6S" }
- { key: F5, mods: Alt, chars: "\x1b[15;6~" }
- { key: F6, mods: Alt, chars: "\x1b[17;6~" }
- { key: F7, mods: Alt, chars: "\x1b[18;6~" }
- { key: F8, mods: Alt, chars: "\x1b[19;6~" }
- { key: F9, mods: Alt, chars: "\x1b[20;6~" }
- { key: F10, mods: Alt, chars: "\x1b[21;6~" }
- { key: F11, mods: Alt, chars: "\x1b[23;6~" }
- { key: F12, mods: Alt, chars: "\x1b[24;6~" }
- { key: F1, mods: Super, chars: "\x1b[1;3P" }
- { key: F2, mods: Super, chars: "\x1b[1;3Q" }
- { key: F3, mods: Super, chars: "\x1b[1;3R" }
- { key: F4, mods: Super, chars: "\x1b[1;3S" }
- { key: F5, mods: Super, chars: "\x1b[15;3~" }
- { key: F6, mods: Super, chars: "\x1b[17;3~" }
- { key: F7, mods: Super, chars: "\x1b[18;3~" }
- { key: F8, mods: Super, chars: "\x1b[19;3~" }
- { key: F9, mods: Super, chars: "\x1b[20;3~" }
- { key: F10, mods: Super, chars: "\x1b[21;3~" }
- { key: F11, mods: Super, chars: "\x1b[23;3~" }
- { key: F12, mods: Super, chars: "\x1b[24;3~" }