2016-02-24 04:42:58 +00:00
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#version 330 core
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in vec2 TexCoords;
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2016-06-05 04:26:28 +00:00
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flat in int InstanceId;
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2016-02-24 04:42:58 +00:00
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2016-05-21 04:36:28 +00:00
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layout(location = 0, index = 0) out vec4 color;
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layout(location = 0, index = 1) out vec4 alphaMask;
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2016-02-25 04:37:17 +00:00
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uniform sampler2D mask;
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2016-06-05 04:26:28 +00:00
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uniform ivec3 textColor[32];
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2016-02-24 04:42:58 +00:00
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void main()
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{
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2016-06-05 04:26:28 +00:00
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int i = InstanceId;
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2016-05-31 03:44:37 +00:00
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alphaMask = vec4(texture(mask, TexCoords).rgb, 1.0);
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2016-06-05 04:26:28 +00:00
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vec3 textColorF = vec3(textColor[i]) / vec3(255.0, 255.0, 255.0);
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2016-05-31 03:44:37 +00:00
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color = vec4(textColorF, 1.0);
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2016-02-24 04:42:58 +00:00
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}
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