alacritty/src/event.rs

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Rust
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//! Process window events
use std::borrow::Cow;
use std::fs::File;
use std::io::Write;
use std::sync::mpsc;
use std::time::{Instant};
use serde_json as json;
use parking_lot::MutexGuard;
use glutin::{self, ElementState};
use copypasta::{Clipboard, Load, Store};
use config::{self, Config};
use cli::Options;
use display::OnResize;
use index::{Line, Column, Side, Point};
use input::{self, MouseBinding, KeyBinding};
use selection::Selection;
use sync::FairMutex;
use term::{Term, SizeInfo, TermMode};
use util::limit;
use util::fmt::Red;
use window::Window;
/// Byte sequences are sent to a `Notify` in response to some events
pub trait Notify {
/// Notify that an escape sequence should be written to the pty
///
/// TODO this needs to be able to error somehow
fn notify<B: Into<Cow<'static, [u8]>>>(&mut self, B);
}
pub struct ActionContext<'a, N: 'a> {
pub notifier: &'a mut N,
pub terminal: &'a mut Term,
pub selection: &'a mut Option<Selection>,
pub size_info: &'a SizeInfo,
pub mouse: &'a mut Mouse,
}
impl<'a, N: Notify + 'a> input::ActionContext for ActionContext<'a, N> {
fn write_to_pty<B: Into<Cow<'static, [u8]>>>(&mut self, val: B) {
self.notifier.notify(val);
}
fn terminal_mode(&self) -> TermMode {
*self.terminal.mode()
}
fn size_info(&self) -> SizeInfo {
*self.size_info
}
fn copy_selection(&self, buffer: ::copypasta::Buffer) {
if let &mut Some(ref selection) = self.selection {
selection.to_span(self.terminal as &Term)
.map(|span| {
let buf = self.terminal.string_from_selection(&span);
if !buf.is_empty() {
Clipboard::new()
.and_then(|mut clipboard| clipboard.store(buf, buffer))
.unwrap_or_else(|err| {
warn!("Error storing selection to clipboard. {}", Red(err));
});
}
});
}
}
fn clear_selection(&mut self) {
*self.selection = None;
}
fn update_selection(&mut self, point: Point, side: Side) {
// Update selection if one exists
if let &mut Some(ref mut selection) = self.selection {
selection.update(point, side);
return;
}
// Otherwise, start a regular selection
self.simple_selection(point, side);
}
fn simple_selection(&mut self, point: Point, side: Side) {
*self.selection = Some(Selection::simple(point, side));
}
fn semantic_selection(&mut self, point: Point) {
*self.selection = Some(Selection::semantic(point, self.terminal as &Term));
}
fn line_selection(&mut self, point: Point) {
*self.selection = Some(Selection::lines(point));
}
fn mouse_coords(&self) -> Option<Point> {
self.terminal.pixels_to_coords(self.mouse.x as usize, self.mouse.y as usize)
}
#[inline]
fn mouse_mut(&mut self) -> &mut Mouse {
self.mouse
}
}
pub enum ClickState {
None,
Click,
DoubleClick,
TripleClick,
}
/// State of the mouse
pub struct Mouse {
pub x: u32,
pub y: u32,
pub left_button_state: ElementState,
pub last_click_timestamp: Instant,
pub click_state: ClickState,
pub scroll_px: i32,
pub line: Line,
pub column: Column,
pub cell_side: Side
}
impl Default for Mouse {
fn default() -> Mouse {
Mouse {
x: 0,
y: 0,
last_click_timestamp: Instant::now(),
left_button_state: ElementState::Released,
click_state: ClickState::None,
scroll_px: 0,
line: Line(0),
column: Column(0),
cell_side: Side::Left,
}
}
}
/// The event processor
///
/// Stores some state from received events and dispatches actions when they are
/// triggered.
pub struct Processor<N> {
key_bindings: Vec<KeyBinding>,
mouse_bindings: Vec<MouseBinding>,
mouse_config: config::Mouse,
print_events: bool,
wait_for_event: bool,
notifier: N,
mouse: Mouse,
resize_tx: mpsc::Sender<(u32, u32)>,
ref_test: bool,
size_info: SizeInfo,
pub selection: Option<Selection>,
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hide_cursor_when_typing: bool,
hide_cursor: bool,
}
/// Notify that the terminal was resized
///
/// Currently this just forwards the notice to the input processor.
impl<N> OnResize for Processor<N> {
fn on_resize(&mut self, size: &SizeInfo) {
self.size_info = size.to_owned();
}
}
impl<N: Notify> Processor<N> {
/// Create a new event processor
///
/// Takes a writer which is expected to be hooked up to the write end of a
/// pty.
pub fn new(
notifier: N,
resize_tx: mpsc::Sender<(u32, u32)>,
options: &Options,
config: &Config,
ref_test: bool,
size_info: SizeInfo,
) -> Processor<N> {
Processor {
key_bindings: config.key_bindings().to_vec(),
mouse_bindings: config.mouse_bindings().to_vec(),
mouse_config: config.mouse().to_owned(),
print_events: options.print_events,
wait_for_event: true,
notifier: notifier,
resize_tx: resize_tx,
ref_test: ref_test,
mouse: Default::default(),
selection: None,
size_info: size_info,
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hide_cursor_when_typing: config.hide_cursor_when_typing(),
hide_cursor: false,
}
}
/// Handle events from glutin
///
/// Doesn't take self mutably due to borrow checking. Kinda uggo but w/e.
fn handle_event<'a>(
processor: &mut input::Processor<'a, ActionContext<'a, N>>,
event: glutin::Event,
ref_test: bool,
resize_tx: &mpsc::Sender<(u32, u32)>,
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hide_cursor: &mut bool,
) {
match event {
glutin::Event::Closed => {
if ref_test {
// dump grid state
let grid = processor.ctx.terminal.grid();
let serialized_grid = json::to_string(&grid)
.expect("serialize grid");
let serialized_size = json::to_string(processor.ctx.terminal.size_info())
.expect("serialize size");
File::create("./grid.json")
.and_then(|mut f| f.write_all(serialized_grid.as_bytes()))
.expect("write grid.json");
File::create("./size.json")
.and_then(|mut f| f.write_all(serialized_size.as_bytes()))
.expect("write size.json");
}
// FIXME should do a more graceful shutdown
::std::process::exit(0);
},
glutin::Event::Resized(w, h) => {
resize_tx.send((w, h)).expect("send new size");
processor.ctx.terminal.dirty = true;
},
glutin::Event::KeyboardInput(state, _code, key, mods, string) => {
// Ensure that key event originates from our window. For example using a shortcut
// to switch windows could generate a release key event.
if state == ElementState::Pressed {
*hide_cursor = true;
}
processor.process_key(state, key, mods, string);
},
glutin::Event::MouseInput(state, button) => {
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*hide_cursor = false;
processor.mouse_input(state, button);
processor.ctx.terminal.dirty = true;
},
glutin::Event::MouseMoved(x, y) => {
let x = limit(x, 0, processor.ctx.size_info.width as i32);
let y = limit(y, 0, processor.ctx.size_info.height as i32);
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*hide_cursor = false;
processor.mouse_moved(x as u32, y as u32);
if !processor.ctx.selection.is_none() {
// TODO this should only be passed if the selection changes
// which happens when the point/side change *and* the mouse
// is still pressed.
//
// Right now, this causes lots of unnecessary redraws while
// selection is active.
processor.ctx.terminal.dirty = true;
}
},
glutin::Event::MouseWheel(scroll_delta, touch_phase) => {
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*hide_cursor = false;
processor.on_mouse_wheel(scroll_delta, touch_phase);
},
glutin::Event::Refresh |
glutin::Event::Awakened => {
processor.ctx.terminal.dirty = true;
},
glutin::Event::Focused(is_focused) => {
if is_focused {
processor.ctx.terminal.dirty = true;
} else {
*hide_cursor = false;
}
processor.on_focus_change(is_focused);
}
_ => (),
}
}
/// Process events. When `wait_for_event` is set, this method is guaranteed
/// to process at least one event.
pub fn process_events<'a>(
&mut self,
term: &'a FairMutex<Term>,
window: &mut Window
) -> MutexGuard<'a, Term> {
// Terminal is lazily initialized the first time an event is returned
// from the blocking WaitEventsIterator. Otherwise, the pty reader would
// be blocked the entire time we wait for input!
let mut terminal;
{
// Ditto on lazy initialization for context and processor.
let context;
let mut processor: input::Processor<ActionContext<N>>;
// Convenience macro which curries most arguments to handle_event.
macro_rules! process {
($event:expr) => {
if self.print_events {
println!("glutin event: {:?}", $event);
}
Processor::handle_event(
&mut processor,
$event,
self.ref_test,
&self.resize_tx,
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&mut self.hide_cursor,
)
}
}
let event = if self.wait_for_event {
window.wait_events().next()
} else {
None
};
terminal = term.lock();
context = ActionContext {
terminal: &mut terminal,
notifier: &mut self.notifier,
selection: &mut self.selection,
mouse: &mut self.mouse,
size_info: &self.size_info,
};
processor = input::Processor {
ctx: context,
mouse_config: &self.mouse_config,
key_bindings: &self.key_bindings[..],
mouse_bindings: &self.mouse_bindings[..]
};
if let Some(event) = event {
process!(event);
}
for event in window.poll_events() {
process!(event);
}
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if self.hide_cursor_when_typing {
window.set_cursor_visible(!self.hide_cursor);
}
}
self.wait_for_event = !terminal.dirty;
terminal
}
pub fn update_config(&mut self, config: &Config) {
self.key_bindings = config.key_bindings().to_vec();
self.mouse_bindings = config.mouse_bindings().to_vec();
self.mouse_config = config.mouse().to_owned();
}
}