alacritty/src/term.rs

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Rust
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/// Exports the `Term` type which is a high-level API for the Grid
use std::sync::Arc;
use ansi::{self, Attr, DebugHandler};
use grid::Grid;
use tty;
use ::Rgb;
/// tomorrow night bright
///
/// because contrast
pub static COLORS: &'static [Rgb] = &[
Rgb {r: 0x00, g: 0x00, b: 0x00}, // Black
Rgb {r: 0xd5, g: 0x4e, b: 0x53}, // Red
Rgb {r: 0xb9, g: 0xca, b: 0x4a}, // Green
Rgb {r: 0xe6, g: 0xc5, b: 0x47}, // Yellow
Rgb {r: 0x7a, g: 0xa6, b: 0xda}, // Blue
Rgb {r: 0xc3, g: 0x97, b: 0xd8}, // Magenta
Rgb {r: 0x70, g: 0xc0, b: 0xba}, // Cyan
Rgb {r: 0x42, g: 0x42, b: 0x42}, // White
Rgb {r: 0x66, g: 0x66, b: 0x66}, // Bright black
Rgb {r: 0xff, g: 0x33, b: 0x34}, // Bright red
Rgb {r: 0x9e, g: 0xc4, b: 0x00}, // Bright green
Rgb {r: 0xe7, g: 0xc5, b: 0x47}, // Bright yellow
Rgb {r: 0x7a, g: 0xa6, b: 0xda}, // Bright blue
Rgb {r: 0xb7, g: 0x7e, b: 0xe0}, // Bright magenta
Rgb {r: 0x54, g: 0xce, b: 0xd6}, // Bright cyan
Rgb {r: 0x2a, g: 0x2a, b: 0x2a}, // Bright white
];
pub const CURSOR_SHAPE: char = '█';
pub const DEFAULT_FG: Rgb = Rgb { r: 0xea, g: 0xea, b: 0xea};
pub const DEFAULT_BG: Rgb = Rgb { r: 0, g: 0, b: 0};
pub const TAB_SPACES: usize = 8;
/// State for cursor
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
pub struct Cursor {
pub x: u16,
pub y: u16,
}
impl Default for Cursor {
fn default() -> Cursor {
Cursor { x: 0, y: 0 }
}
}
impl Cursor {
pub fn goto(&mut self, x: u16, y: u16) {
self.x = x;
self.y = y;
}
pub fn advance(&mut self, rows: i64, cols: i64) {
self.x = (self.x as i64 + cols) as u16;
self.y = (self.y as i64 + rows) as u16;
}
}
struct Mover<'a> {
cursor: &'a mut Cursor,
}
pub struct Term {
/// The grid
grid: Grid,
/// Alternate grid
alt_grid: Grid,
/// Alt is active
alt: bool,
/// Reference to the underlying tty
tty: tty::Tty,
/// The cursor
cursor: Cursor,
/// Alt cursor
alt_cursor: Cursor,
/// Active foreground color
fg: Rgb,
/// Active background color
bg: Rgb,
/// Tabstops
tabs: Vec<bool>
}
impl Term {
pub fn new(tty: tty::Tty, grid: Grid) -> Term {
let mut tabs = (0..grid.num_cols()).map(|i| i % TAB_SPACES == 0)
.collect::<Vec<bool>>();
tabs[0] = false;
let alt = grid.clone();
Term {
grid: grid,
alt_grid: alt,
alt: false,
cursor: Cursor::default(),
alt_cursor: Cursor::default(),
fg: DEFAULT_FG,
bg: DEFAULT_BG,
tty: tty,
tabs: tabs,
}
}
pub fn grid(&self) -> &Grid {
&self.grid
}
pub fn swap_alt(&mut self) {
self.alt = !self.alt;
::std::mem::swap(&mut self.grid, &mut self.alt_grid);
::std::mem::swap(&mut self.cursor, &mut self.alt_cursor);
if self.alt {
self.grid.clear();
}
}
pub fn resize(&mut self) {
unimplemented!();
}
#[inline]
pub fn cursor_x(&self) -> u16 {
self.cursor.x
}
#[inline]
pub fn cursor_y(&self) -> u16 {
self.cursor.y
}
#[inline]
pub fn cursor(&self) -> Cursor {
self.cursor
}
/// Set character in current cursor position
fn set_char(&mut self, c: char) {
if self.cursor.x == self.grid.num_cols() as u16 {
self.cursor.y += 1;
self.cursor.x = 0;
}
let cell = &mut self.grid[self.cursor];
cell.c = c;
cell.fg = self.fg;
cell.bg = self.bg;
}
/// Advance to next line
fn newline_c(&mut self, count: u16) {
// TODO handle scroll
self.cursor.x = 0;
self.cursor.y += 1;
}
}
impl ansi::Handler for Term {
/// A character to be displayed
#[inline]
fn input(&mut self, c: char) {
self.set_char(c);
self.cursor.x += 1;
}
fn goto(&mut self, x: i64, y: i64) {
println!("goto: x={}, y={}", x, y);
self.cursor.goto(x as u16, y as u16);
}
fn goto_row(&mut self, y: i64) {
println!("goto_row: {}", y);
let x = self.cursor_x();
self.cursor.goto(x, y as u16);
}
fn goto_col(&mut self, x: i64) {
println!("goto_col: {}", x);
let y = self.cursor_y();
self.cursor.goto(x as u16, y);
}
fn insert_blank(&mut self, num: i64) { println!("insert_blank: {}", num); }
fn move_up(&mut self, rows: i64) {
println!("move_up: {}", rows);
self.cursor.advance(-rows, 0);
}
fn move_down(&mut self, rows: i64) {
println!("move_down: {}", rows);
self.cursor.advance(rows, 0);
}
fn move_forward(&mut self, cols: i64) {
println!("move_forward: {}", cols);
self.cursor.advance(0, cols);
}
fn move_backward(&mut self, spaces: i64) {
println!("move_backward: {}", spaces);
self.cursor.advance(0, -spaces);
}
fn identify_terminal(&mut self) { println!("identify_terminal"); }
fn move_down_and_cr(&mut self, rows: i64) { println!("move_down_and_cr: {}", rows); }
fn move_up_and_cr(&mut self, rows: i64) { println!("move_up_and_cr: {}", rows); }
fn put_tab(&mut self, mut count: i64) {
println!("put_tab: {}", count);
let mut x = self.cursor_x();
while x < self.grid.num_cols() as u16 && count != 0 {
count -= 1;
loop {
if x == self.grid.num_cols() as u16 || self.tabs[x as usize] {
break;
}
x += 1;
}
}
self.cursor.x = x;
}
/// Backspace `count` characters
#[inline]
fn backspace(&mut self, count: i64) {
self.cursor.x -= 1;
self.set_char(' ');
}
/// Carriage return
#[inline]
fn carriage_return(&mut self) {
self.cursor.x = 0;
}
/// Linefeed
#[inline]
fn linefeed(&mut self) {
println!("linefeed");
// TODO handle scroll? not clear what parts of this the pty handle
if self.cursor_y() + 1 == self.grid.num_rows() as u16 {
self.grid.feed();
self.clear_line(ansi::LineClearMode::Right);
} else {
self.cursor.y += 1;
}
}
/// Set current position as a tabstop
fn bell(&mut self) { println!("bell"); }
fn substitute(&mut self) { println!("substitute"); }
fn newline(&mut self) { println!("newline"); }
fn set_horizontal_tabstop(&mut self) { println!("set_horizontal_tabstop"); }
fn scroll_up(&mut self, rows: i64) { println!("scroll_up: {}", rows); }
fn scroll_down(&mut self, rows: i64) { println!("scroll_down: {}", rows); }
fn insert_blank_lines(&mut self, count: i64) { println!("insert_blank_lines: {}", count); }
fn delete_lines(&mut self, count: i64) { println!("delete_lines: {}", count); }
fn erase_chars(&mut self, count: i64) { println!("erase_chars: {}", count); }
fn delete_chars(&mut self, count: i64) { println!("delete_chars: {}", count); }
fn move_backward_tabs(&mut self, count: i64) { println!("move_backward_tabs: {}", count); }
fn move_forward_tabs(&mut self, count: i64) { println!("move_forward_tabs: {}", count); }
fn save_cursor_position(&mut self) { println!("save_cursor_position"); }
fn restore_cursor_position(&mut self) { println!("restore_cursor_position"); }
fn clear_line(&mut self, mode: ansi::LineClearMode) {
println!("clear_line: {:?}", mode);
match mode {
ansi::LineClearMode::Right => {
let cols = self.grid.num_cols();
let row = &mut self.grid[self.cursor.y as usize];
let start = self.cursor.x as usize;
for col in start..cols {
row[col].c = ' ';
}
},
_ => (),
}
}
fn clear_screen(&mut self, mode: ansi::ClearMode) {
println!("clear_screen: {:?}", mode);
match mode {
ansi::ClearMode::Below => {
let start = self.cursor_y() as usize;
let end = self.grid.num_rows();
for i in start..end {
let row = &mut self.grid[i];
for cell in row.iter_mut() {
cell.c = ' ';
}
}
},
ansi::ClearMode::All => {
self.grid.clear();
},
_ => {
panic!("ansi::ClearMode::Above not implemented");
}
}
}
fn clear_tabs(&mut self, mode: ansi::TabulationClearMode) { println!("clear_tabs: {:?}", mode); }
fn reset_state(&mut self) { println!("reset_state"); }
fn reverse_index(&mut self) {
println!("reverse_index");
// if cursor is at the top
if self.cursor.y == 0 {
self.grid.unfeed();
} else {
// can't wait for nonlexical lifetimes.. omg borrowck
let x = self.cursor.x;
let y = self.cursor.y;
self.cursor.goto(x, y - 1);
}
}
/// set a terminal attribute
fn terminal_attribute(&mut self, attr: Attr) {
match attr {
Attr::DefaultForeground => {
self.fg = DEFAULT_FG;
},
Attr::DefaultBackground => {
self.bg = DEFAULT_BG;
},
Attr::Foreground(named_color) => {
self.fg = COLORS[named_color as usize];
},
Attr::Background(named_color) => {
self.bg = COLORS[named_color as usize];
},
Attr::ForegroundSpec(rgb) => {
self.fg = rgb;
},
Attr::BackgroundSpec(rgb) => {
self.bg = rgb;
},
Attr::Reset => {
self.fg = DEFAULT_FG;
self.bg = DEFAULT_BG;
}
_ => {
println!("Term got unhandled attr: {:?}", attr);
}
}
}
fn set_mode(&mut self, mode: ansi::Mode) {
println!("set_mode: {:?}", mode);
match mode {
ansi::Mode::SwapScreenAndSetRestoreCursor => {
self.swap_alt();
}
}
}
fn unset_mode(&mut self, mode: ansi::Mode) {
println!("unset_mode: {:?}", mode);
match mode {
ansi::Mode::SwapScreenAndSetRestoreCursor => {
self.swap_alt();
}
}
}
}