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alacritty/alacritty_macos.yml

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# Configuration for Alacritty, the GPU enhanced terminal emulator
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# Any items in the `env` entry below will be added as
# environment variables. Some entries may override variables
# set by alacritty it self.
env:
# TERM env customization.
#
# If this property is not set, alacritty will set it to xterm-256color.
#
# Note that some xterm terminfo databases don't declare support for italics.
# You can verify this by checking for the presence of `smso` and `sitm` in
# `infocmp xterm-256color`.
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TERM: xterm-256color
# Window dimensions in character columns and lines
# (changes require restart)
dimensions:
columns: 80
lines: 24
# Adds this many blank pixels of padding around the window
# Units are physical pixels; this is not DPI aware.
# (change requires restart)
padding:
x: 2
y: 2
# The FreeType rasterizer needs to know the device DPI for best results
# (changes require restart)
dpi:
x: 96.0
y: 96.0
# Display tabs using this many cells (changes require restart)
tabspaces: 8
# When true, bold text is drawn using the bright variant of colors.
draw_bold_text_with_bright_colors: true
# Font configuration (changes require restart)
font:
# The normal (roman) font face to use.
normal:
family: Menlo
# Style can be specified to pick a specific face.
# style: Regular
# The bold font face
bold:
family: Menlo
# Style can be specified to pick a specific face.
# style: Bold
# The italic font face
italic:
family: Menlo
# Style can be specified to pick a specific face.
# style: Italic
# Point size of the font
size: 12.0
# Offset is the extra space around each character. offset.y can be thought of
# as modifying the linespacing, and offset.x as modifying the letter spacing.
offset:
x: 0.0
y: 0.0
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increase the x offset to move the glyph to
# the right, increase the y offset to move the glyph upward.
glyph_offset:
x: 0.0
y: 0.0
# OS X only: use thin stroke font rendering. Thin strokes are suitable
# for retina displays, but for non-retina you probably want this set to
# false.
use_thin_strokes: true
# Should display the render timer
render_timer: false
# Use custom cursor colors. If true, display the cursor in the cursor.foreground
# and cursor.background colors, otherwise invert the colors of the cursor.
custom_cursor_colors: false
# Colors (Tomorrow Night Bright)
colors:
# Default colors
primary:
background: '0x000000'
foreground: '0xeaeaea'
# Colors the cursor will use if `custom_cursor_colors` is true
cursor:
text: '0x000000'
cursor: '0xffffff'
# Normal colors
normal:
black: '0x000000'
red: '0xd54e53'
green: '0xb9ca4a'
yellow: '0xe6c547'
blue: '0x7aa6da'
magenta: '0xc397d8'
cyan: '0x70c0ba'
white: '0x424242'
# Bright colors
bright:
black: '0x666666'
red: '0xff3334'
green: '0x9ec400'
yellow: '0xe7c547'
blue: '0x7aa6da'
magenta: '0xb77ee0'
cyan: '0x54ced6'
white: '0x2a2a2a'
# Visual Bell
#
# Any time the BEL code is received, Alacritty "rings" the visual bell. Once
# rung, the terminal background will be set to white and transition back to the
# default background color. You can control the rate of this transition by
# setting the `duration` property (represented in milliseconds). You can also
# configure the transition function by setting the `animation` property.
#
# Possible values for `animation`
# `Ease`
# `EaseOut`
# `EaseOutSine`
# `EaseOutQuad`
# `EaseOutCubic`
# `EaseOutQuart`
# `EaseOutQuint`
# `EaseOutExpo`
# `EaseOutCirc`
# `Linear`
#
# To completely disable the visual bell, set its duration to 0.
#
visual_bell:
animation: EaseOutExpo
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duration: 0
# Key bindings
#
# Each binding is defined as an object with some properties. Most of the
# properties are optional. All of the alphabetical keys should have a letter for
# the `key` value such as `V`. Function keys are probably what you would expect
# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
# etc. These all match the glutin::VirtualKeyCode variants.
#
# Possible values for `mods`
# `Command`, `Super` refer to the super/command/windows key
# `Control` for the control key
# `Shift` for the Shift key
# `Alt` and `Option` refer to alt/option
#
# mods may be combined with a `|`. For example, requiring control and shift
# looks like:
#
# mods: Control|Shift
#
# The parser is currently quite sensitive to whitespace and capitalization -
# capitalization must match exactly, and piped items must not have whitespace
# around them.
#
# Either an `action` or `chars` field must be present. `chars` writes the
# specified string every time that binding is activated. These should generally
# be escape sequences, but they can be configured to send arbitrary strings of
# bytes. Possible values of `action` include `Paste` and `PasteSelection`.
key_bindings:
- { key: V, mods: Command, action: Paste }
- { key: C, mods: Command, action: Copy }
- { key: Q, mods: Command, action: Quit }
- { key: W, mods: Command, action: Quit }
- { key: Home, chars: "\x1bOH", mode: AppCursor }
- { key: Home, chars: "\x1b[1~", mode: ~AppCursor }
- { key: End, chars: "\x1bOF", mode: AppCursor }
- { key: End, chars: "\x1b[4~", mode: ~AppCursor }
- { key: PageUp, mods: Shift, chars: "\x1b[5;2~" }
- { key: PageUp, mods: Control, chars: "\x1b[5;5~" }
- { key: PageUp, chars: "\x1b[5~" }
- { key: PageDown, mods: Shift, chars: "\x1b[6;2~" }
- { key: PageDown, mods: Control, chars: "\x1b[6;5~" }
- { key: PageDown, chars: "\x1b[6~" }
- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
- { key: Left, mods: Control, chars: "\x1b[1;5D" }
- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
- { key: Left, chars: "\x1bOD", mode: AppCursor }
- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
- { key: Right, mods: Control, chars: "\x1b[1;5C" }
- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
- { key: Right, chars: "\x1bOC", mode: AppCursor }
- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
- { key: Up, mods: Control, chars: "\x1b[1;5A" }
- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
- { key: Up, chars: "\x1bOA", mode: AppCursor }
- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
- { key: Down, mods: Control, chars: "\x1b[1;5B" }
- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
- { key: Down, chars: "\x1bOB", mode: AppCursor }
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- { key: Tab, mods: Shift, chars: "\x1b[Z" }
- { key: F1, chars: "\x1bOP" }
- { key: F2, chars: "\x1bOQ" }
- { key: F3, chars: "\x1bOR" }
- { key: F4, chars: "\x1bOS" }
- { key: F5, chars: "\x1b[15~" }
- { key: F6, chars: "\x1b[17~" }
- { key: F7, chars: "\x1b[18~" }
- { key: F8, chars: "\x1b[19~" }
- { key: F9, chars: "\x1b[20~" }
- { key: F10, chars: "\x1b[21~" }
- { key: F11, chars: "\x1b[23~" }
- { key: F12, chars: "\x1b[24~" }
- { key: Back, chars: "\x7f" }
- { key: Back, mods: Alt, chars: "\x1b\x7f" }
- { key: Insert, chars: "\x1b[2~" }
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- { key: Delete, chars: "\x1b[3~" }
# Mouse bindings
#
# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
# be specified.
#
# Values for `mouse`:
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# Values for `action`:
# - Paste
# - PasteSelection
# - Copy (TODO)
mouse_bindings:
- { mouse: Middle, action: PasteSelection }
mouse:
double_click: { threshold: 300 }
triple_click: { threshold: 300 }
selection:
semantic_escape_chars: ",│`|:\"' ()[]{}<>"
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hide_cursor_when_typing: false
# Shell
#
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# You can set shell.program to the path of your favorite shell, e.g. /bin/fish.
# Entries in shell.args are passed unmodified as arguments to the shell.
#
#shell:
# program: /bin/bash
# args:
# - --login