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Fix characters getting swallowed during IME input

This reverts 1d00883 since it is not necessary anymore after all search
bindings are now proper key bindings. This fixes a bug which would cause
the first character to be swallowed when using IME after triggering any
key binding which doesn't send any `ReceivedCharacter` event.

Fixes #4588.
This commit is contained in:
Christian Duerr 2020-12-31 05:06:15 +00:00 committed by GitHub
parent 65f6e22bb4
commit 0790605adf
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 2 additions and 3 deletions

View file

@ -47,6 +47,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Missing glyph symbols not being rendered for missing glyphs on macOS and Windows - Missing glyph symbols not being rendered for missing glyphs on macOS and Windows
- Underline cursor being obscured by underline - Underline cursor being obscured by underline
- Cursor not being rendered with a lot of unicode glyphs visible - Cursor not being rendered with a lot of unicode glyphs visible
- IME input swallowed after triggering a key binding
### Removed ### Removed

View file

@ -824,7 +824,7 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
*self.ctx.received_count() = 0; *self.ctx.received_count() = 0;
self.process_key_bindings(input); self.process_key_bindings(input);
}, },
ElementState::Released => (), ElementState::Released => *self.ctx.suppress_chars() = false,
} }
} }
@ -854,8 +854,6 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
self.ctx.search_input(c); self.ctx.search_input(c);
} }
*self.ctx.suppress_chars() = false;
return; return;
} }