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Add support for searching without vi mode

This implements search without vi mode by using the selection to track
the active search match and advancing it on user input. The keys to go
to the next or previous match are not configurable and are bound to
enter and shift enter based on Firefox's behavior.

Fixes #3937.
This commit is contained in:
Christian Duerr 2020-07-15 21:27:32 +00:00 committed by GitHub
parent d868848ef1
commit 142f84efb9
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 125 additions and 59 deletions

View file

@ -145,7 +145,7 @@
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increasing `x` moves the glyph to the right,
# increasing `y` moves the glyph upwards.
# increasing `y` moves the glyph upward.
#glyph_offset:
# x: 0
# y: 0
@ -480,8 +480,8 @@
# - `action`: Execute a predefined action
#
# - ToggleViMode
# - Search
# - SearchReverse
# - SearchForward
# - SearchBackward
# - Copy
# - Paste
# - PasteSelection
@ -636,14 +636,16 @@
#- { key: W, mods: Shift, mode: Vi, action: WordRight }
#- { key: E, mods: Shift, mode: Vi, action: WordRightEnd }
#- { key: Key5, mods: Shift, mode: Vi, action: Bracket }
#- { key: Slash, mode: Vi, action: Search }
#- { key: Slash, mods: Shift, mode: Vi, action: SearchReverse }
#- { key: Slash, mode: Vi, action: SearchForward }
#- { key: Slash, mods: Shift, mode: Vi, action: SearchBackward }
#- { key: N, mode: Vi, action: SearchNext }
#- { key: N, mods: Shift, mode: Vi, action: SearchPrevious }
# (Windows, Linux, and BSD only)
#- { key: V, mods: Control|Shift, action: Paste }
#- { key: C, mods: Control|Shift, action: Copy }
#- { key: F, mods: Control|Shift, action: SearchForward }
#- { key: B, mods: Control|Shift, action: SearchBackward }
#- { key: C, mods: Control|Shift, mode: Vi, action: ClearSelection }
#- { key: Insert, mods: Shift, action: PasteSelection }
#- { key: Key0, mods: Control, action: ResetFontSize }
@ -671,6 +673,8 @@
#- { key: W, mods: Command, action: Quit }
#- { key: N, mods: Command, action: SpawnNewInstance }
#- { key: F, mods: Command|Control, action: ToggleFullscreen }
#- { key: F, mods: Command, action: SearchForward }
#- { key: B, mods: Command, action: SearchBackward }
#debug:
# Display the time it takes to redraw each frame.

View file

@ -176,11 +176,11 @@ pub enum Action {
/// Allow receiving char input.
ReceiveChar,
/// Start a buffer search.
Search,
/// Start a forward buffer search.
SearchForward,
/// Start a reverse buffer search.
SearchReverse,
/// Start a backward buffer search.
SearchBackward,
/// No action.
None,
@ -378,8 +378,8 @@ pub fn default_key_bindings() -> Vec<KeyBinding> {
D, ModifiersState::CTRL, +TermMode::VI; Action::ScrollHalfPageDown;
Y, +TermMode::VI; Action::Copy;
Y, +TermMode::VI; Action::ClearSelection;
Slash, +TermMode::VI; Action::Search;
Slash, ModifiersState::SHIFT, +TermMode::VI; Action::SearchReverse;
Slash, +TermMode::VI; Action::SearchForward;
Slash, ModifiersState::SHIFT, +TermMode::VI; Action::SearchBackward;
V, +TermMode::VI; ViAction::ToggleNormalSelection;
V, ModifiersState::SHIFT, +TermMode::VI; ViAction::ToggleLineSelection;
V, ModifiersState::CTRL, +TermMode::VI; ViAction::ToggleBlockSelection;
@ -487,6 +487,8 @@ fn common_keybindings() -> Vec<KeyBinding> {
KeyBinding;
V, ModifiersState::CTRL | ModifiersState::SHIFT, ~TermMode::VI; Action::Paste;
C, ModifiersState::CTRL | ModifiersState::SHIFT; Action::Copy;
F, ModifiersState::CTRL | ModifiersState::SHIFT; Action::SearchForward;
B, ModifiersState::CTRL | ModifiersState::SHIFT; Action::SearchBackward;
C, ModifiersState::CTRL | ModifiersState::SHIFT, +TermMode::VI; Action::ClearSelection;
Insert, ModifiersState::SHIFT, ~TermMode::VI; Action::PasteSelection;
Key0, ModifiersState::CTRL; Action::ResetFontSize;
@ -532,6 +534,8 @@ pub fn platform_key_bindings() -> Vec<KeyBinding> {
M, ModifiersState::LOGO; Action::Minimize;
Q, ModifiersState::LOGO; Action::Quit;
W, ModifiersState::LOGO; Action::Quit;
F, ModifiersState::LOGO; Action::SearchForward;
B, ModifiersState::LOGO; Action::SearchBackward;
)
}

View file

@ -31,7 +31,7 @@ use font::{self, Size};
use alacritty_terminal::config::LOG_TARGET_CONFIG;
use alacritty_terminal::event::{Event as TerminalEvent, EventListener, Notify, OnResize};
use alacritty_terminal::grid::{Dimensions, Scroll};
use alacritty_terminal::index::{Column, Direction, Line, Point, Side};
use alacritty_terminal::index::{Boundary, Column, Direction, Line, Point, Side};
use alacritty_terminal::selection::{Selection, SelectionType};
use alacritty_terminal::sync::FairMutex;
use alacritty_terminal::term::cell::Cell;
@ -91,8 +91,8 @@ pub struct SearchState {
/// Change in display offset since the beginning of the search.
display_offset_delta: isize,
/// Vi cursor position before search.
vi_cursor_point: Point,
/// Search origin in viewport coordinates relative to original display offset.
origin: Point,
}
impl SearchState {
@ -106,7 +106,7 @@ impl Default for SearchState {
Self {
direction: Direction::Right,
display_offset_delta: 0,
vi_cursor_point: Point::default(),
origin: Point::default(),
regex: None,
}
}
@ -142,8 +142,16 @@ impl<'a, N: Notify + 'a, T: EventListener> input::ActionContext<T> for ActionCon
}
fn scroll(&mut self, scroll: Scroll) {
let old_offset = self.terminal.grid().display_offset() as isize;
self.terminal.scroll_display(scroll);
// Keep track of manual display offset changes during search.
if self.search_active() {
let display_offset = self.terminal.grid().display_offset();
self.search_state.display_offset_delta += old_offset - display_offset as isize;
}
// Update selection.
if self.terminal.mode().contains(TermMode::VI)
&& self.terminal.selection.as_ref().map(|s| s.is_empty()) != Some(true)
@ -339,10 +347,14 @@ impl<'a, N: Notify + 'a, T: EventListener> input::ActionContext<T> for ActionCon
self.search_state.regex = Some(String::new());
self.search_state.direction = direction;
// Store original vi cursor position as search origin and for resetting.
self.search_state.vi_cursor_point = if self.terminal.mode().contains(TermMode::VI) {
// Store original search position as origin and reset location.
self.search_state.display_offset_delta = 0;
self.search_state.origin = if self.terminal.mode().contains(TermMode::VI) {
self.terminal.vi_mode_cursor.point
} else {
// Clear search, since it is used as the active match.
self.terminal.selection = None;
match direction {
Direction::Right => Point::new(Line(0), Column(0)),
Direction::Left => Point::new(num_lines - 2, num_cols - 1),
@ -355,9 +367,6 @@ impl<'a, N: Notify + 'a, T: EventListener> input::ActionContext<T> for ActionCon
#[inline]
fn confirm_search(&mut self) {
// Enter vi mode once search is confirmed.
self.terminal.set_vi_mode();
// Force unlimited search if the previous one was interrupted.
if self.scheduler.scheduled(TimerId::DelayedSearch) {
self.goto_match(None);
@ -368,9 +377,6 @@ impl<'a, N: Notify + 'a, T: EventListener> input::ActionContext<T> for ActionCon
self.terminal.vi_mode_cursor.point.line += 1;
}
// Clear reset state.
self.search_state.display_offset_delta = 0;
self.display_update_pending.dirty = true;
self.search_state.regex = None;
self.terminal.dirty = true;
@ -418,6 +424,29 @@ impl<'a, N: Notify + 'a, T: EventListener> input::ActionContext<T> for ActionCon
}
}
#[inline]
fn advance_search_origin(&mut self, direction: Direction) {
let origin = self.absolute_origin();
self.terminal.scroll_to_point(origin);
// Move the search origin right in front of the next match in the specified direction.
if let Some(regex_match) = self.terminal.search_next(origin, direction, Side::Left, None) {
let origin = match direction {
Direction::Right => *regex_match.end(),
Direction::Left => {
regex_match.start().sub_absolute(self.terminal, Boundary::Wrap, 1)
},
};
self.terminal.scroll_to_point(origin);
let origin_relative = self.terminal.grid().clamp_buffer_to_visible(origin);
self.search_state.origin = origin_relative;
self.search_state.display_offset_delta = 0;
self.update_search();
}
}
#[inline]
fn search_direction(&self) -> Direction {
self.search_state.direction
@ -487,10 +516,10 @@ impl<'a, N: Notify + 'a, T: EventListener> ActionContext<'a, N, T> {
self.search_state.display_offset_delta = 0;
// Reset vi mode cursor.
let mut vi_cursor_point = self.search_state.vi_cursor_point;
vi_cursor_point.line = min(vi_cursor_point.line, self.terminal.screen_lines() - 1);
vi_cursor_point.col = min(vi_cursor_point.col, self.terminal.cols() - 1);
self.terminal.vi_mode_cursor.point = vi_cursor_point;
let mut origin = self.search_state.origin;
origin.line = min(origin.line, self.terminal.screen_lines() - 1);
origin.col = min(origin.col, self.terminal.cols() - 1);
self.terminal.vi_mode_cursor.point = origin;
// Unschedule pending timers.
self.scheduler.unschedule(TimerId::DelayedSearch);
@ -506,19 +535,23 @@ impl<'a, N: Notify + 'a, T: EventListener> ActionContext<'a, N, T> {
// Limit search only when enough lines are available to run into the limit.
limit = limit.filter(|&limit| limit <= self.terminal.total_lines());
// Use original position as search origin.
let mut vi_cursor_point = self.search_state.vi_cursor_point;
vi_cursor_point.line = min(vi_cursor_point.line, self.terminal.screen_lines() - 1);
let mut origin = self.terminal.visible_to_buffer(vi_cursor_point);
origin.line = (origin.line as isize + self.search_state.display_offset_delta) as usize;
// Jump to the next match.
let direction = self.search_state.direction;
match self.terminal.search_next(origin, direction, Side::Left, limit) {
match self.terminal.search_next(self.absolute_origin(), direction, Side::Left, limit) {
Some(regex_match) => {
let old_offset = self.terminal.grid().display_offset() as isize;
self.terminal.vi_goto_point(*regex_match.start());
if self.terminal.mode().contains(TermMode::VI) {
// Move vi cursor to the start of the match.
self.terminal.vi_goto_point(*regex_match.start());
} else {
// Select the match when vi mode is not active.
self.terminal.scroll_to_point(*regex_match.start());
let start = self.terminal.grid().clamp_buffer_to_visible(*regex_match.start());
let end = self.terminal.grid().clamp_buffer_to_visible(*regex_match.end());
self.start_selection(SelectionType::Simple, start, Side::Left);
self.update_selection(end, Side::Right);
}
// Store number of lines the viewport had to be moved.
let display_offset = self.terminal.grid().display_offset();
@ -544,6 +577,19 @@ impl<'a, N: Notify + 'a, T: EventListener> ActionContext<'a, N, T> {
self.search_state.regex = Some(regex);
}
/// Get the absolute position of the search origin.
///
/// This takes the relative motion of the viewport since the start of the search into account.
/// So while the absolute point of the origin might have changed since new content was printed,
/// this will still return the correct absolute position.
fn absolute_origin(&self) -> Point<usize> {
let mut relative_origin = self.search_state.origin;
relative_origin.line = min(relative_origin.line, self.terminal.screen_lines() - 1);
let mut origin = self.terminal.visible_to_buffer(relative_origin);
origin.line = (origin.line as isize + self.search_state.display_offset_delta) as usize;
origin
}
}
#[derive(Debug, Eq, PartialEq)]
@ -1047,9 +1093,11 @@ impl<N: Notify + OnResize> Processor<N> {
// Compute cursor positions before resize.
let num_lines = terminal.screen_lines();
let cursor_at_bottom = terminal.grid().cursor.point.line + 1 == num_lines;
let origin_at_bottom = (!terminal.mode().contains(TermMode::VI)
&& self.search_state.direction == Direction::Left)
|| terminal.vi_mode_cursor.point.line == num_lines - 1;
let origin_at_bottom = if terminal.mode().contains(TermMode::VI) {
terminal.vi_mode_cursor.point.line == num_lines - 1
} else {
self.search_state.direction == Direction::Left
};
self.display.handle_update(
terminal,

View file

@ -100,6 +100,7 @@ pub trait ActionContext<T: EventListener> {
fn push_search(&mut self, c: char);
fn pop_search(&mut self);
fn pop_word_search(&mut self);
fn advance_search_origin(&mut self, direction: Direction);
fn search_direction(&self) -> Direction;
fn search_active(&self) -> bool;
}
@ -224,8 +225,8 @@ impl<T: EventListener> Execute<T> for Action {
ctx.terminal_mut().vi_goto_point(*regex_match.end());
}
},
Action::Search => ctx.start_search(Direction::Right),
Action::SearchReverse => ctx.start_search(Direction::Left),
Action::SearchForward => ctx.start_search(Direction::Right),
Action::SearchBackward => ctx.start_search(Direction::Left),
Action::ToggleFullscreen => ctx.window_mut().toggle_fullscreen(),
#[cfg(target_os = "macos")]
Action::ToggleSimpleFullscreen => ctx.window_mut().toggle_simple_fullscreen(),
@ -359,12 +360,13 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
#[inline]
pub fn mouse_moved(&mut self, position: PhysicalPosition<f64>) {
let search_active = self.ctx.search_active();
let size_info = self.ctx.size_info();
let (x, y) = position.into();
let lmb_pressed = self.ctx.mouse().left_button_state == ElementState::Pressed;
if !self.ctx.selection_is_empty() && lmb_pressed {
if !self.ctx.selection_is_empty() && lmb_pressed && !search_active {
self.update_selection_scrolling(y);
}
@ -405,6 +407,7 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
let last_term_line = self.ctx.terminal().grid().screen_lines() - 1;
if (lmb_pressed || self.ctx.mouse().right_button_state == ElementState::Pressed)
&& (self.ctx.modifiers().shift() || !self.ctx.mouse_mode())
&& !search_active
{
// Treat motion over message bar like motion over the last line.
let line = min(point.line, last_term_line);
@ -811,9 +814,21 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
self.ctx.pop_search();
*self.ctx.suppress_chars() = true;
},
(Some(VirtualKeyCode::Return), ModifiersState::SHIFT)
if !self.ctx.terminal().mode().contains(TermMode::VI) =>
{
let direction = self.ctx.search_direction().opposite();
self.ctx.advance_search_origin(direction);
*self.ctx.suppress_chars() = true;
}
(Some(VirtualKeyCode::Return), _)
| (Some(VirtualKeyCode::J), ModifiersState::CTRL) => {
self.ctx.confirm_search();
if self.ctx.terminal().mode().contains(TermMode::VI) {
self.ctx.confirm_search();
} else {
self.ctx.advance_search_origin(self.ctx.search_direction());
}
*self.ctx.suppress_chars() = true;
},
(Some(VirtualKeyCode::Escape), _) => {
@ -1143,6 +1158,8 @@ mod tests {
fn pop_word_search(&mut self) {}
fn advance_search_origin(&mut self, _direction: Direction) {}
fn search_direction(&self) -> Direction {
Direction::Right
}

View file

@ -252,7 +252,7 @@ impl<T: GridCell + Default + PartialEq + Copy> Grid<T> {
}
}
/// Move lines at the bottom towards the top.
/// Move lines at the bottom toward the top.
///
/// This is the performance-sensitive part of scrolling.
pub fn scroll_up(&mut self, region: &Range<Line>, positions: Line, template: T) {

View file

@ -56,7 +56,7 @@ fn visible_to_buffer() {
assert_eq!(point, Point::new(4, Column(3)));
}
// Scroll up moves lines upwards.
// Scroll up moves lines upward.
#[test]
fn scroll_up() {
let mut grid = Grid::new(Line(10), Column(1), 0, 0);
@ -88,7 +88,7 @@ fn scroll_up() {
assert_eq!(grid[Line(9)].occ, 0);
}
// Scroll down moves lines downwards.
// Scroll down moves lines downward.
#[test]
fn scroll_down() {
let mut grid = Grid::new(Line(10), Column(1), 0, 0);

View file

@ -725,7 +725,7 @@ pub struct Term<T> {
/// term is set.
title_stack: Vec<Option<String>>,
/// Current forwards and backwards buffer search regexes.
/// Current forward and backward buffer search regexes.
regex_search: Option<RegexSearch>,
}
@ -1115,13 +1115,6 @@ impl<T> Term<T> {
self.dirty = true;
}
/// Start vi mode without moving the cursor.
#[inline]
pub fn set_vi_mode(&mut self) {
self.mode.insert(TermMode::VI);
self.dirty = true;
}
/// Move vi mode cursor.
#[inline]
pub fn vi_motion(&mut self, motion: ViMotion)
@ -1466,8 +1459,8 @@ impl<T: EventListener> Handler for Term<T> {
ptr::copy(src, dst, num_cells);
}
// Cells were just moved out towards the end of the line; fill in
// between source and dest with blanks.
// Cells were just moved out toward the end of the line;
// fill in between source and dest with blanks.
for c in &mut line[source..destination] {
c.reset(&cursor.template);
}

View file

@ -28,7 +28,7 @@ pub struct RegexSearch {
}
impl RegexSearch {
/// Build the forwards and backwards search DFAs.
/// Build the forward and backward search DFAs.
pub fn new(search: &str) -> Result<RegexSearch, RegexError> {
// Check case info for smart case
let has_uppercase = search.chars().any(|c| c.is_uppercase());
@ -318,7 +318,7 @@ impl<T> Term<T> {
let start_char = self.grid[point.line][point.col].c;
// Find the matching bracket we're looking for
let (forwards, end_char) = BRACKET_PAIRS.iter().find_map(|(open, close)| {
let (forward, end_char) = BRACKET_PAIRS.iter().find_map(|(open, close)| {
if open == &start_char {
Some((true, *close))
} else if close == &start_char {
@ -336,7 +336,7 @@ impl<T> Term<T> {
loop {
// Check the next cell
let cell = if forwards { iter.next() } else { iter.prev() };
let cell = if forward { iter.next() } else { iter.prev() };
// Break if there are no more cells
let c = match cell {
@ -633,7 +633,7 @@ mod tests {
fn reverse_search_dead_recovery() {
let mut term = mock_term("zooo lense");
// Make sure the reverse DFA operates the same as a forwards DFA.
// Make sure the reverse DFA operates the same as a forward DFA.
term.regex_search = Some(RegexSearch::new("zoo").unwrap());
let start = Point::new(0, Column(9));
let end = Point::new(0, Column(0));