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Fix characters swallowed during search
This resolves a bug where characters get swallowed when pressing them after pressing backspace before the backspace key is released.
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4b516c6365
commit
1d00883f10
2 changed files with 5 additions and 2 deletions
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@ -28,6 +28,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Incorrect window location with negative `window.position` config options
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- Incorrect window location with negative `window.position` config options
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- Slow rendering performance with HiDPI displays, especially on macOS
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- Slow rendering performance with HiDPI displays, especially on macOS
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- Keys swallowed during search when pressing them right before releasing backspace
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## 0.5.0
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## 0.5.0
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@ -863,7 +863,7 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
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*self.ctx.received_count() = 0;
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*self.ctx.received_count() = 0;
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self.process_key_bindings(input);
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self.process_key_bindings(input);
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},
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},
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ElementState::Released => *self.ctx.suppress_chars() = false,
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ElementState::Released => (),
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}
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}
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}
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}
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@ -892,6 +892,8 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
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}
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}
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}
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}
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*self.ctx.suppress_chars() = false;
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return;
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return;
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}
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}
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@ -951,7 +953,7 @@ impl<'a, T: EventListener, A: ActionContext<T>> Processor<'a, T, A> {
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let binding = binding.clone();
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let binding = binding.clone();
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binding.execute(&mut self.ctx);
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binding.execute(&mut self.ctx);
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// Don't suppress when there has been a `ReceiveChar` action.
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// Pass through the key if any of the bindings has the `ReceiveChar` action.
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*suppress_chars.get_or_insert(true) &= binding.action != Action::ReceiveChar;
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*suppress_chars.get_or_insert(true) &= binding.action != Action::ReceiveChar;
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}
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}
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}
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}
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