From 24b4c3ba4778125c49b8c27efb5a404984aac4bb Mon Sep 17 00:00:00 2001 From: Joe Wilm Date: Wed, 24 Feb 2016 19:09:21 -0800 Subject: [PATCH] Fragment shader supplies color correctly --- res/text.f.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/res/text.f.glsl b/res/text.f.glsl index 32266b3e..fccddafc 100644 --- a/res/text.f.glsl +++ b/res/text.f.glsl @@ -7,5 +7,5 @@ uniform vec3 textColor; void main() { vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r); - gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * sampled; + gl_FragColor = vec4(textColor, 1.0) * sampled; }