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Fix window resize with DPI change
When the DPI factor changed and the window hasn't been resized, Alacritty incorrectly resized the window to the previous size without scaling it by the new DPI factor. This has been fixed by making sure that every resize event triggered by a DPI change uses the DPI factor to scale the window.
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1 changed files with 8 additions and 8 deletions
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@ -292,19 +292,19 @@ impl Display {
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// Font size/DPI factor modification detected
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if terminal.font_size != self.font_size || (dpr - self.size_info.dpr).abs() > f64::EPSILON {
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if new_size == None {
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// Force a resize to refresh things
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new_size = Some(PhysicalSize::new(
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f64::from(self.size_info.width) / self.size_info.dpr * dpr,
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f64::from(self.size_info.height) / self.size_info.dpr * dpr,
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));
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}
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self.font_size = terminal.font_size;
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self.size_info.dpr = dpr;
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self.size_info.padding_x = (f64::from(config.padding().x) * dpr).floor() as f32;
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self.size_info.padding_y = (f64::from(config.padding().y) * dpr).floor() as f32;
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self.update_glyph_cache(config);
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if new_size == None {
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// Force a resize to refresh things
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new_size = Some(PhysicalSize::new(
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f64::from(self.size_info.width),
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f64::from(self.size_info.height),
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));
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}
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}
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// Receive any resize events; only call gl::Viewport on last
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