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Fix window resize with DPI change

When the DPI factor changed and the window hasn't been resized,
Alacritty incorrectly resized the window to the previous size without
scaling it by the new DPI factor.

This has been fixed by making sure that every resize event triggered by
a DPI change uses the DPI factor to scale the window.
This commit is contained in:
Christian Duerr 2018-09-23 21:10:45 +02:00
parent a4cb1167eb
commit 31362dd3b8
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GPG key ID: 85CDAE3C164BA7B4

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@ -292,19 +292,19 @@ impl Display {
// Font size/DPI factor modification detected
if terminal.font_size != self.font_size || (dpr - self.size_info.dpr).abs() > f64::EPSILON {
if new_size == None {
// Force a resize to refresh things
new_size = Some(PhysicalSize::new(
f64::from(self.size_info.width) / self.size_info.dpr * dpr,
f64::from(self.size_info.height) / self.size_info.dpr * dpr,
));
}
self.font_size = terminal.font_size;
self.size_info.dpr = dpr;
self.size_info.padding_x = (f64::from(config.padding().x) * dpr).floor() as f32;
self.size_info.padding_y = (f64::from(config.padding().y) * dpr).floor() as f32;
self.update_glyph_cache(config);
if new_size == None {
// Force a resize to refresh things
new_size = Some(PhysicalSize::new(
f64::from(self.size_info.width),
f64::from(self.size_info.height),
));
}
}
// Receive any resize events; only call gl::Viewport on last