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https://github.com/alacritty/alacritty.git
synced 2024-11-11 13:51:01 -05:00
Improve rendering performance
This PR combines a couple of optimizations to drastically reduce the time it takes to gather everything necessary for rendering Alacritty's terminal grid. To help with the iteration over the grid, the `DisplayIter` which made heavy use of dynamic dispatch has been replaced with a simple addition to the `GridIterator` which also had the benefit of making the code a little easier to understand. The hints/search check for each cell was always performing an array lookup before figuring out that the cell is not part of a hint or search. Since the general case is that the cell is neither part of hints or search, they've been wrapped in an `Option` to make verifying their activity a simple `is_some()` check. For some reason the compiler was also struggling with the `cursor` method of the `RenderableContent`. Since the iterator is explicitly drained, the performance took a hit of multiple milliseconds for a single branch. Our implementation does never reach the case where draining the iterator would be necessary, so this sanity check has just been replaced with a `debug_assert`. Overall this has managed to reduce the time it takes to collect all renderable content from ~7-8ms in my large grid test to just ~3-4ms.
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c17d8db169
commit
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6 changed files with 77 additions and 65 deletions
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@ -11,6 +11,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Support for `ipfs`/`ipns` URLs
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### Fixed
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- Regression in rendering performance with dense grids since 0.6.0
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## 0.8.0
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### Packaging
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@ -11,9 +11,7 @@ use alacritty_terminal::index::{Column, Direction, Line, Point};
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use alacritty_terminal::term::cell::{Cell, Flags};
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use alacritty_terminal::term::color::{CellRgb, Rgb};
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use alacritty_terminal::term::search::{Match, RegexIter, RegexSearch};
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use alacritty_terminal::term::{
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RenderableContent as TerminalContent, RenderableCursor as TerminalCursor, Term, TermMode,
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};
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use alacritty_terminal::term::{RenderableContent as TerminalContent, Term, TermMode};
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use crate::config::ui_config::UiConfig;
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use crate::display::color::{List, DIM_FACTOR};
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@ -29,10 +27,11 @@ pub const MIN_CURSOR_CONTRAST: f64 = 1.5;
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/// This provides the terminal cursor and an iterator over all non-empty cells.
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pub struct RenderableContent<'a> {
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terminal_content: TerminalContent<'a>,
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terminal_cursor: TerminalCursor,
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cursor: Option<RenderableCursor>,
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search: Regex<'a>,
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hint: Hint<'a>,
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cursor_shape: CursorShape,
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cursor_point: Point<usize>,
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search: Option<Regex<'a>>,
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hint: Option<Hint<'a>>,
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config: &'a Config<UiConfig>,
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colors: &'a List,
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focused_match: Option<&'a Match>,
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@ -45,31 +44,41 @@ impl<'a> RenderableContent<'a> {
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term: &'a Term<T>,
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search_state: &'a SearchState,
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) -> Self {
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let search = search_state.dfas().map(|dfas| Regex::new(&term, dfas)).unwrap_or_default();
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let search = search_state.dfas().map(|dfas| Regex::new(&term, dfas));
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let focused_match = search_state.focused_match();
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let terminal_content = term.renderable_content();
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// Copy the cursor and override its shape if necessary.
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let mut terminal_cursor = terminal_content.cursor;
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if terminal_cursor.shape == CursorShape::Hidden
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// Find terminal cursor shape.
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let cursor_shape = if terminal_content.cursor.shape == CursorShape::Hidden
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|| display.cursor_hidden
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|| search_state.regex().is_some()
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{
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terminal_cursor.shape = CursorShape::Hidden;
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CursorShape::Hidden
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} else if !term.is_focused && config.cursor.unfocused_hollow {
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terminal_cursor.shape = CursorShape::HollowBlock;
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}
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CursorShape::HollowBlock
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} else {
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terminal_content.cursor.shape
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};
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display.hint_state.update_matches(term);
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let hint = Hint::from(&display.hint_state);
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// Convert terminal cursor point to viewport position.
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let cursor_point = terminal_content.cursor.point;
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let display_offset = terminal_content.display_offset;
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let cursor_point = display::point_to_viewport(display_offset, cursor_point).unwrap();
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let hint = if display.hint_state.active() {
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display.hint_state.update_matches(term);
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Some(Hint::from(&display.hint_state))
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} else {
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None
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};
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Self {
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colors: &display.colors,
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cursor: None,
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terminal_content,
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terminal_cursor,
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focused_match,
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cursor_shape,
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cursor_point,
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search,
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config,
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hint,
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@ -83,8 +92,8 @@ impl<'a> RenderableContent<'a> {
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/// Get the terminal cursor.
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pub fn cursor(mut self) -> Option<RenderableCursor> {
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// Drain the iterator to make sure the cursor is created.
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while self.next().is_some() && self.cursor.is_none() {}
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// Assure this function is only called after the iterator has been drained.
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debug_assert!(self.next().is_none());
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self.cursor
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}
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@ -98,7 +107,7 @@ impl<'a> RenderableContent<'a> {
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///
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/// This will return `None` when there is no cursor visible.
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fn renderable_cursor(&mut self, cell: &RenderableCell) -> Option<RenderableCursor> {
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if self.terminal_cursor.shape == CursorShape::Hidden {
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if self.cursor_shape == CursorShape::Hidden {
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return None;
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}
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@ -125,17 +134,12 @@ impl<'a> RenderableContent<'a> {
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let text_color = text_color.color(cell.fg, cell.bg);
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let cursor_color = cursor_color.color(cell.fg, cell.bg);
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// Convert cursor point to viewport position.
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let cursor_point = self.terminal_cursor.point;
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let display_offset = self.terminal_content.display_offset;
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let point = display::point_to_viewport(display_offset, cursor_point).unwrap();
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Some(RenderableCursor {
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is_wide: cell.flags.contains(Flags::WIDE_CHAR),
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shape: self.terminal_cursor.shape,
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shape: self.cursor_shape,
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point: self.cursor_point,
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cursor_color,
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text_color,
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point,
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})
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}
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}
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@ -151,10 +155,9 @@ impl<'a> Iterator for RenderableContent<'a> {
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fn next(&mut self) -> Option<Self::Item> {
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loop {
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let cell = self.terminal_content.display_iter.next()?;
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let cell_point = cell.point;
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let mut cell = RenderableCell::new(self, cell);
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if self.terminal_cursor.point == cell_point {
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if self.cursor_point == cell.point {
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// Store the cursor which should be rendered.
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self.cursor = self.renderable_cursor(&cell).map(|cursor| {
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if cursor.shape == CursorShape::Block {
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@ -203,17 +206,22 @@ impl RenderableCell {
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Self::compute_bg_alpha(cell.bg)
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};
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let is_selected = content
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.terminal_content
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.selection
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.map_or(false, |selection| selection.contains_cell(&cell, content.terminal_cursor));
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let is_selected = content.terminal_content.selection.map_or(false, |selection| {
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selection.contains_cell(
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&cell,
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content.terminal_content.cursor.point,
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content.cursor_shape,
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)
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});
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let display_offset = content.terminal_content.display_offset;
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let viewport_start = Point::new(Line(-(display_offset as i32)), Column(0));
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let colors = &content.config.ui_config.colors;
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let mut character = cell.c;
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if let Some((c, is_first)) = content.hint.advance(viewport_start, cell.point) {
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if let Some((c, is_first)) =
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content.hint.as_mut().and_then(|hint| hint.advance(viewport_start, cell.point))
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{
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let (config_fg, config_bg) = if is_first {
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(colors.hints.start.foreground, colors.hints.start.background)
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} else {
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bg = content.color(NamedColor::Foreground as usize);
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bg_alpha = 1.0;
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}
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} else if content.search.advance(cell.point) {
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} else if content.search.as_mut().map_or(false, |search| search.advance(cell.point)) {
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let focused = content.focused_match.map_or(false, |fm| fm.contains(&cell.point));
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let (config_fg, config_bg) = if focused {
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(colors.search.focused_match.foreground, colors.search.focused_match.background)
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@ -261,9 +269,9 @@ impl RenderableCell {
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/// Check if cell contains any renderable content.
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fn is_empty(&self) -> bool {
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self.bg_alpha == 0.
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&& !self.flags.intersects(Flags::UNDERLINE | Flags::STRIKEOUT | Flags::DOUBLE_UNDERLINE)
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&& self.character == ' '
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&& self.zerowidth.is_none()
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&& !self.flags.intersects(Flags::UNDERLINE | Flags::STRIKEOUT | Flags::DOUBLE_UNDERLINE)
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}
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/// Apply [`CellRgb`] colors to the cell's colors.
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@ -996,7 +996,6 @@ mod tests {
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use glutin::event::{Event as GlutinEvent, VirtualKeyCode, WindowEvent};
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use alacritty_terminal::event::Event as TerminalEvent;
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use alacritty_terminal::selection::Selection;
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use crate::config::Binding;
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use crate::message_bar::MessageBuffer;
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@ -1008,7 +1007,6 @@ mod tests {
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struct ActionContext<'a, T> {
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pub terminal: &'a mut Term<T>,
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pub selection: &'a mut Option<Selection>,
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pub size_info: &'a SizeInfo,
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pub mouse: &'a mut Mouse,
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pub clipboard: &'a mut Clipboard,
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..Mouse::default()
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};
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let mut selection = None;
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let mut message_buffer = MessageBuffer::new();
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let context = ActionContext {
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terminal: &mut terminal,
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selection: &mut selection,
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mouse: &mut mouse,
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size_info: &size,
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clipboard: &mut clipboard,
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@ -1,7 +1,6 @@
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//! A specialized 2D grid implementation optimized for use in a terminal.
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use std::cmp::{max, min};
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use std::iter::TakeWhile;
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use std::ops::{Bound, Deref, Index, IndexMut, Range, RangeBounds};
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use serde::{Deserialize, Serialize};
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self.raw.truncate();
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}
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/// Iterate over all cells in the grid starting at a specific point.
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#[inline]
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pub fn iter_from(&self, point: Point) -> GridIterator<'_, T> {
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GridIterator { grid: self, point }
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let end = Point::new(self.bottommost_line(), self.last_column());
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GridIterator { grid: self, point, end }
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}
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/// Iterator over all visible cells.
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/// Iterate over all visible cells.
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///
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/// This is slightly more optimized than calling `Grid::iter_from` in combination with
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/// `Iterator::take_while`.
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#[inline]
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pub fn display_iter(&self) -> DisplayIter<'_, T> {
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let start = Point::new(Line(-(self.display_offset as i32) - 1), self.last_column());
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let end = Point::new(start.line + self.lines, Column(self.columns));
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pub fn display_iter(&self) -> GridIterator<'_, T> {
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let last_column = self.last_column();
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let start = Point::new(Line(-(self.display_offset() as i32) - 1), last_column);
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let end_line = min(start.line + self.screen_lines(), self.bottommost_line());
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let end = Point::new(end_line, last_column);
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let iter = GridIterator { grid: self, point: start };
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let take_while: DisplayIterTakeFun<'_, T> =
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Box::new(move |indexed: &Indexed<&T>| indexed.point <= end);
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iter.take_while(take_while)
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GridIterator { grid: self, point: start, end }
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}
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#[inline]
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/// Current position of the iterator within the grid.
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point: Point,
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/// Last cell included in the iterator.
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end: Point,
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}
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impl<'a, T> GridIterator<'a, T> {
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type Item = Indexed<&'a T>;
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fn next(&mut self) -> Option<Self::Item> {
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let last_column = self.grid.last_column();
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// Stop once we've reached the end of the grid.
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if self.point == Point::new(self.grid.bottommost_line(), last_column) {
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if self.point >= self.end {
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return None;
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}
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match self.point {
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Point { column, .. } if column == last_column => {
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Point { column, .. } if column == self.grid.last_column() => {
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self.point.column = Column(0);
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self.point.line += 1;
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},
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Some(Indexed { cell: &self.grid[self.point], point: self.point })
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}
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}
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pub type DisplayIter<'a, T> = TakeWhile<GridIterator<'a, T>, DisplayIterTakeFun<'a, T>>;
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type DisplayIterTakeFun<'a, T> = Box<dyn Fn(&Indexed<&'a T>) -> bool>;
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@ -13,7 +13,7 @@ use crate::ansi::CursorShape;
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use crate::grid::{Dimensions, GridCell, Indexed};
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use crate::index::{Boundary, Column, Line, Point, Side};
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use crate::term::cell::{Cell, Flags};
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use crate::term::{RenderableCursor, Term};
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use crate::term::Term;
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/// A Point and side within that point.
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#[derive(Debug, Copy, Clone, PartialEq)]
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}
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/// Check if the cell at a point is part of the selection.
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pub fn contains_cell(&self, indexed: &Indexed<&Cell>, cursor: RenderableCursor) -> bool {
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pub fn contains_cell(
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&self,
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indexed: &Indexed<&Cell>,
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point: Point,
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shape: CursorShape,
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) -> bool {
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// Do not invert block cursor at selection boundaries.
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if cursor.shape == CursorShape::Block
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&& cursor.point == indexed.point
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if shape == CursorShape::Block
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&& point == indexed.point
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&& (self.start == indexed.point
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|| self.end == indexed.point
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|| (self.is_block
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@ -15,7 +15,7 @@ use crate::ansi::{
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};
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use crate::config::Config;
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use crate::event::{Event, EventListener};
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use crate::grid::{Dimensions, DisplayIter, Grid, Scroll};
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use crate::grid::{Dimensions, Grid, GridIterator, Scroll};
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use crate::index::{self, Boundary, Column, Direction, Line, Point, Side};
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use crate::selection::{Selection, SelectionRange};
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use crate::term::cell::{Cell, Flags, LineLength};
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@ -1828,7 +1828,7 @@ impl RenderableCursor {
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///
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/// This contains all content required to render the current terminal view.
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pub struct RenderableContent<'a> {
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pub display_iter: DisplayIter<'a, Cell>,
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pub display_iter: GridIterator<'a, Cell>,
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pub selection: Option<SelectionRange>,
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pub cursor: RenderableCursor,
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pub display_offset: usize,
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