mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-18 13:55:23 -05:00
Remove unused coordinate from rect shader
This commit is contained in:
parent
20f3198609
commit
3f0d11381d
3 changed files with 15 additions and 19 deletions
|
@ -12,7 +12,8 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
#version 330 core
|
||||
in vec4 color;
|
||||
|
||||
uniform vec4 color;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
|
|
|
@ -12,14 +12,9 @@
|
|||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
#version 330 core
|
||||
layout (location = 0) in vec3 aPos;
|
||||
|
||||
out vec4 color;
|
||||
|
||||
uniform vec4 col;
|
||||
layout (location = 0) in vec2 aPos;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
|
||||
color = col;
|
||||
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
|
||||
}
|
||||
|
|
|
@ -134,7 +134,7 @@ pub struct RectShaderProgram {
|
|||
// Program id
|
||||
id: GLuint,
|
||||
/// Rectangle color
|
||||
u_col: GLint,
|
||||
u_color: GLint,
|
||||
}
|
||||
|
||||
#[derive(Copy, Debug, Clone)]
|
||||
|
@ -720,7 +720,7 @@ impl QuadRenderer {
|
|||
gl::BindBuffer(gl::ARRAY_BUFFER, self.rect_vbo);
|
||||
|
||||
// Position
|
||||
gl::VertexAttribPointer(0, 3, gl::FLOAT, gl::FALSE, (size_of::<f32>() * 3) as _, ptr::null());
|
||||
gl::VertexAttribPointer(0, 2, gl::FLOAT, gl::FALSE, (size_of::<f32>() * 2) as _, ptr::null());
|
||||
gl::EnableVertexAttribArray(0);
|
||||
}
|
||||
|
||||
|
@ -876,11 +876,11 @@ impl QuadRenderer {
|
|||
|
||||
unsafe {
|
||||
// Setup vertices
|
||||
let vertices: [f32; 12] = [
|
||||
x + width, y , 0.0,
|
||||
x + width, y - height, 0.0,
|
||||
x , y - height, 0.0,
|
||||
x , y , 0.0,
|
||||
let vertices: [f32; 8] = [
|
||||
x + width, y ,
|
||||
x + width, y - height,
|
||||
x , y - height,
|
||||
x , y ,
|
||||
];
|
||||
|
||||
// Load vertex data into array buffer
|
||||
|
@ -1285,13 +1285,13 @@ impl RectShaderProgram {
|
|||
}
|
||||
|
||||
// get uniform locations
|
||||
let u_col = unsafe {
|
||||
gl::GetUniformLocation(program, b"col\0".as_ptr() as *const _)
|
||||
let u_color = unsafe {
|
||||
gl::GetUniformLocation(program, b"color\0".as_ptr() as *const _)
|
||||
};
|
||||
|
||||
let shader = RectShaderProgram {
|
||||
id: program,
|
||||
u_col,
|
||||
u_color,
|
||||
};
|
||||
|
||||
unsafe { gl::UseProgram(0) }
|
||||
|
@ -1302,7 +1302,7 @@ impl RectShaderProgram {
|
|||
fn set_color(&self, color: Rgb, alpha: f32) {
|
||||
unsafe {
|
||||
gl::Uniform4f(
|
||||
self.u_col,
|
||||
self.u_color,
|
||||
f32::from(color.r) / 255.,
|
||||
f32::from(color.g) / 255.,
|
||||
f32::from(color.b) / 255.,
|
||||
|
|
Loading…
Reference in a new issue