mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-18 13:55:23 -05:00
Damage only terminal inside alacritty_terminal
The damage tracking was including selection and vi_cursor which were rendering viewport related, however all the damage tracking inside the `alacritty_terminal` was _terminal viewport_ related, meaning that it should be affected by `display_offset`. Refactor the damage tracking so `alacritty_terminal` is only tracking actual terminal updates and properly applying display offset to them, while `alacritty` pulls this damage into its own UI damage state. Fixes #7111.
This commit is contained in:
parent
0589b71894
commit
40160c5da1
6 changed files with 383 additions and 342 deletions
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@ -72,6 +72,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Cursor being hidden after reaching cursor blinking timeout
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- Message bar content getting stuck after closing with multiple messages on Wayland
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- Vi cursor position not redrawn on PageUp/PageDown without scrollback
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- Cursor not updating when blinking and viewport is scrolled
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### Removed
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@ -1,20 +1,196 @@
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use std::cmp;
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use std::iter::Peekable;
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use std::{cmp, mem};
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use glutin::surface::Rect;
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use alacritty_terminal::index::Point;
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use alacritty_terminal::selection::SelectionRange;
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use alacritty_terminal::term::{LineDamageBounds, TermDamageIterator};
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use crate::display::SizeInfo;
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/// State of the damage tracking for the [`Display`].
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///
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/// [`Display`]: crate::display::Display
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#[derive(Debug)]
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pub struct DamageTracker {
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/// Position of the previously drawn Vi cursor.
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pub old_vi_cursor: Option<Point<usize>>,
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/// The location of the old selection.
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pub old_selection: Option<SelectionRange>,
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/// Highlight damage submitted for the compositor.
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pub debug: bool,
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/// The damage for the frames.
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frames: [FrameDamage; 2],
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screen_lines: usize,
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columns: usize,
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}
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impl DamageTracker {
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pub fn new(screen_lines: usize, columns: usize) -> Self {
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let mut tracker = Self {
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columns,
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screen_lines,
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debug: false,
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old_vi_cursor: None,
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old_selection: None,
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frames: Default::default(),
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};
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tracker.resize(screen_lines, columns);
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tracker
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}
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#[inline]
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#[must_use]
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pub fn frame(&mut self) -> &mut FrameDamage {
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&mut self.frames[0]
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}
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#[inline]
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#[must_use]
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pub fn next_frame(&mut self) -> &mut FrameDamage {
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&mut self.frames[1]
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}
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/// Advance to the next frame resetting the state for the active frame.
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#[inline]
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pub fn swap_damage(&mut self) {
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let screen_lines = self.screen_lines;
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let columns = self.columns;
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self.frame().reset(screen_lines, columns);
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self.frames.swap(0, 1);
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}
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/// Resize the damage information in the tracker.
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pub fn resize(&mut self, screen_lines: usize, columns: usize) {
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self.screen_lines = screen_lines;
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self.columns = columns;
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for frame in &mut self.frames {
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frame.reset(screen_lines, columns);
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}
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self.frame().full = true;
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}
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/// Damage vi cursor inside the viewport.
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pub fn damage_vi_cursor(&mut self, mut vi_cursor: Option<Point<usize>>) {
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mem::swap(&mut self.old_vi_cursor, &mut vi_cursor);
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if self.frame().full {
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return;
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}
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if let Some(vi_cursor) = self.old_vi_cursor {
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self.frame().damage_point(vi_cursor);
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}
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if let Some(vi_cursor) = vi_cursor {
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self.frame().damage_point(vi_cursor);
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}
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}
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/// Get shaped frame damage for the active frame.
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pub fn shape_frame_damage(&self, size_info: SizeInfo<u32>) -> Vec<Rect> {
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if self.frames[0].full {
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vec![Rect::new(0, 0, size_info.width() as i32, size_info.height() as i32)]
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} else {
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let lines_damage = RenderDamageIterator::new(
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TermDamageIterator::new(&self.frames[0].lines, 0),
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&size_info,
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);
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lines_damage.chain(self.frames[0].rects.iter().copied()).collect()
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}
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}
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/// Add the current frame's selection damage.
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pub fn damage_selection(
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&mut self,
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mut selection: Option<SelectionRange>,
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display_offset: usize,
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) {
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mem::swap(&mut self.old_selection, &mut selection);
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if self.frame().full || selection == self.old_selection {
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return;
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}
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for selection in self.old_selection.into_iter().chain(selection) {
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let display_offset = display_offset as i32;
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let last_visible_line = self.screen_lines as i32 - 1;
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let columns = self.columns;
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// Ignore invisible selection.
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if selection.end.line.0 + display_offset < 0
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|| selection.start.line.0.abs() < display_offset - last_visible_line
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{
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continue;
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};
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let start = cmp::max(selection.start.line.0 + display_offset, 0) as usize;
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let end = (selection.end.line.0 + display_offset).clamp(0, last_visible_line) as usize;
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for line in start..=end {
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self.frame().lines[line].expand(0, columns - 1);
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}
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}
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}
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}
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/// Damage state for the rendering frame.
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#[derive(Debug, Default)]
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pub struct FrameDamage {
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/// The entire frame needs to be redrawn.
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full: bool,
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/// Terminal lines damaged in the given frame.
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lines: Vec<LineDamageBounds>,
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/// Rectangular regions damage in the given frame.
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rects: Vec<Rect>,
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}
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impl FrameDamage {
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/// Damage line for the given frame.
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#[inline]
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pub fn damage_line(&mut self, damage: LineDamageBounds) {
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self.lines[damage.line].expand(damage.left, damage.right);
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}
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#[inline]
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pub fn damage_point(&mut self, point: Point<usize>) {
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self.lines[point.line].expand(point.column.0, point.column.0);
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}
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/// Mark the frame as fully damaged.
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#[inline]
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pub fn mark_fully_damaged(&mut self) {
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self.full = true;
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}
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/// Add a damage rectangle.
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///
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/// This allows covering elements outside of the terminal viewport, like message bar.
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#[inline]
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pub fn add_rect(&mut self, x: i32, y: i32, width: i32, height: i32) {
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self.rects.push(Rect { x, y, width, height });
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}
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fn reset(&mut self, num_lines: usize, num_cols: usize) {
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self.full = false;
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self.rects.clear();
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self.lines.clear();
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self.lines.reserve(num_lines);
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for line in 0..num_lines {
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self.lines.push(LineDamageBounds::undamaged(line, num_cols));
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}
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}
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}
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/// Iterator which converts `alacritty_terminal` damage information into renderer damaged rects.
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pub struct RenderDamageIterator<'a> {
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struct RenderDamageIterator<'a> {
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damaged_lines: Peekable<TermDamageIterator<'a>>,
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size_info: SizeInfo<u32>,
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size_info: &'a SizeInfo<u32>,
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}
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impl<'a> RenderDamageIterator<'a> {
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pub fn new(damaged_lines: TermDamageIterator<'a>, size_info: SizeInfo<u32>) -> Self {
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pub fn new(damaged_lines: TermDamageIterator<'a>, size_info: &'a SizeInfo<u32>) -> Self {
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Self { damaged_lines: damaged_lines.peekable(), size_info }
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}
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@ -64,11 +64,6 @@ impl<'a> Drop for Sampler<'a> {
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}
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impl Meter {
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/// Create a meter.
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pub fn new() -> Meter {
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Default::default()
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}
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/// Get a sampler.
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pub fn sampler(&mut self) -> Sampler<'_> {
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Sampler::new(self)
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@ -10,7 +10,7 @@ use std::time::{Duration, Instant};
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use glutin::context::{NotCurrentContext, PossiblyCurrentContext};
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use glutin::prelude::*;
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use glutin::surface::{Rect as DamageRect, Surface, SwapInterval, WindowSurface};
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use glutin::surface::{Surface, SwapInterval, WindowSurface};
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use log::{debug, info};
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use parking_lot::MutexGuard;
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@ -26,13 +26,15 @@ use unicode_width::UnicodeWidthChar;
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use alacritty_terminal::event::{EventListener, OnResize, WindowSize};
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use alacritty_terminal::grid::Dimensions as TermDimensions;
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use alacritty_terminal::index::{Column, Direction, Line, Point};
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use alacritty_terminal::selection::{Selection, SelectionRange};
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use alacritty_terminal::selection::Selection;
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use alacritty_terminal::term::cell::Flags;
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use alacritty_terminal::term::{self, Term, TermDamage, TermMode, MIN_COLUMNS, MIN_SCREEN_LINES};
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use alacritty_terminal::term::{
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self, point_to_viewport, LineDamageBounds, Term, TermDamage, TermMode, MIN_COLUMNS,
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MIN_SCREEN_LINES,
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};
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use alacritty_terminal::vte::ansi::{CursorShape, NamedColor};
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use crate::config::font::Font;
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use crate::config::scrolling::MAX_SCROLLBACK_LINES;
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use crate::config::window::Dimensions;
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#[cfg(not(windows))]
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use crate::config::window::StartupMode;
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use crate::display::color::{List, Rgb};
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use crate::display::content::{RenderableContent, RenderableCursor};
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use crate::display::cursor::IntoRects;
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use crate::display::damage::RenderDamageIterator;
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use crate::display::damage::DamageTracker;
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use crate::display::hint::{HintMatch, HintState};
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use crate::display::meter::Meter;
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use crate::display::window::Window;
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/// The state of the timer for frame scheduling.
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pub frame_timer: FrameTimer,
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/// Damage tracker for the given display.
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pub damage_tracker: DamageTracker,
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// Mouse point position when highlighting hints.
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hint_mouse_point: Option<Point>,
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context: ManuallyDrop<Replaceable<PossiblyCurrentContext>>,
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debug_damage: bool,
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damage_rects: Vec<DamageRect>,
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next_frame_damage_rects: Vec<DamageRect>,
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glyph_cache: GlyphCache,
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meter: Meter,
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}
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let hint_state = HintState::new(config.hints.alphabet());
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let debug_damage = config.debug.highlight_damage;
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let (damage_rects, next_frame_damage_rects) = if is_wayland || debug_damage {
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let vec = Vec::with_capacity(size_info.screen_lines());
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(vec.clone(), vec)
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} else {
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(Vec::new(), Vec::new())
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};
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let mut damage_tracker = DamageTracker::new(size_info.screen_lines(), size_info.columns());
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damage_tracker.debug = config.debug.highlight_damage;
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// Disable vsync.
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if let Err(err) = surface.set_swap_interval(&context, SwapInterval::DontWait) {
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}
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Ok(Self {
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window,
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context: ManuallyDrop::new(Replaceable::new(context)),
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surface: ManuallyDrop::new(surface),
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visual_bell: VisualBell::from(&config.bell),
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renderer: ManuallyDrop::new(renderer),
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surface: ManuallyDrop::new(surface),
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colors: List::from(&config.colors),
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frame_timer: FrameTimer::new(),
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raw_window_handle,
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damage_tracker,
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glyph_cache,
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hint_state,
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meter: Meter::new(),
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size_info,
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ime: Ime::new(),
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highlighted_hint: None,
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vi_highlighted_hint: None,
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cursor_hidden: false,
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frame_timer: FrameTimer::new(),
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visual_bell: VisualBell::from(&config.bell),
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colors: List::from(&config.colors),
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pending_update: Default::default(),
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window,
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pending_renderer_update: Default::default(),
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debug_damage,
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damage_rects,
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raw_window_handle,
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next_frame_damage_rects,
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hint_mouse_point: None,
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vi_highlighted_hint: Default::default(),
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highlighted_hint: Default::default(),
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hint_mouse_point: Default::default(),
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pending_update: Default::default(),
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cursor_hidden: Default::default(),
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meter: Default::default(),
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ime: Default::default(),
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})
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}
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#[cfg(not(any(target_os = "macos", windows)))]
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(Surface::Egl(surface), PossiblyCurrentContext::Egl(context))
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if matches!(self.raw_window_handle, RawWindowHandle::Wayland(_))
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&& !self.debug_damage =>
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&& !self.damage_tracker.debug =>
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{
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surface.swap_buffers_with_damage(context, &self.damage_rects)
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let damage = self.damage_tracker.shape_frame_damage(self.size_info.into());
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surface.swap_buffers_with_damage(context, &damage)
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},
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(surface, context) => surface.swap_buffers(context),
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};
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self.window.set_resize_increments(PhysicalSize::new(cell_width, cell_height));
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}
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// Resize PTY.
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pty_resize_handle.on_resize(new_size.into());
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// Resize when terminal when its dimensions have changed.
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if self.size_info.screen_lines() != new_size.screen_lines
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|| self.size_info.columns() != new_size.columns()
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{
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// Resize PTY.
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pty_resize_handle.on_resize(new_size.into());
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// Resize terminal.
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terminal.resize(new_size);
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// Resize terminal.
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terminal.resize(new_size);
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// Resize damage tracking.
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self.damage_tracker.resize(new_size.screen_lines(), new_size.columns());
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}
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// Check if dimensions have changed.
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if new_size != self.size_info {
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self.renderer.resize(&self.size_info);
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if self.collect_damage() {
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let lines = self.size_info.screen_lines();
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if lines > self.damage_rects.len() {
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self.damage_rects.reserve(lines);
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} else {
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self.damage_rects.shrink_to(lines);
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}
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}
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info!("Padding: {} x {}", self.size_info.padding_x(), self.size_info.padding_y());
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info!("Width: {}, Height: {}", self.size_info.width(), self.size_info.height());
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// Damage the entire screen after processing update.
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self.fully_damage();
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}
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/// Damage the entire window.
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fn fully_damage(&mut self) {
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let screen_rect =
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DamageRect::new(0, 0, self.size_info.width() as i32, self.size_info.height() as i32);
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self.damage_rects.push(screen_rect);
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}
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fn update_damage<T: EventListener>(
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&mut self,
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terminal: &mut MutexGuard<'_, Term<T>>,
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selection_range: Option<SelectionRange>,
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search_state: &SearchState,
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) {
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let requires_full_damage = self.visual_bell.intensity() != 0.
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|| self.hint_state.active()
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|| search_state.regex().is_some();
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if requires_full_damage {
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terminal.mark_fully_damaged();
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}
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self.damage_highlighted_hints(terminal);
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match terminal.damage(selection_range) {
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TermDamage::Full => self.fully_damage(),
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TermDamage::Partial(damaged_lines) => {
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let damaged_rects = RenderDamageIterator::new(damaged_lines, self.size_info.into());
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for damaged_rect in damaged_rects {
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self.damage_rects.push(damaged_rect);
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}
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},
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}
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terminal.reset_damage();
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// Ensure that the content requiring full damage is cleaned up again on the next frame.
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if requires_full_damage {
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terminal.mark_fully_damaged();
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}
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// Damage highlighted hints for the next frame as well, so we'll clear them.
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self.damage_highlighted_hints(terminal);
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}
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/// Draw the screen.
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@ -788,13 +738,40 @@ impl Display {
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let vi_mode = terminal.mode().contains(TermMode::VI);
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let vi_cursor_point = if vi_mode { Some(terminal.vi_mode_cursor.point) } else { None };
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// Add damage from the terminal.
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if self.collect_damage() {
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self.update_damage(&mut terminal, selection_range, search_state);
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match terminal.damage() {
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TermDamage::Full => self.damage_tracker.frame().mark_fully_damaged(),
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TermDamage::Partial(damaged_lines) => {
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for damage in damaged_lines {
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self.damage_tracker.frame().damage_line(damage);
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}
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},
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}
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terminal.reset_damage();
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}
|
||||
|
||||
// Drop terminal as early as possible to free lock.
|
||||
drop(terminal);
|
||||
|
||||
// Add damage from alacritty's UI elements overlapping terminal.
|
||||
if self.collect_damage() {
|
||||
let requires_full_damage = self.visual_bell.intensity() != 0.
|
||||
|| self.hint_state.active()
|
||||
|| search_state.regex().is_some();
|
||||
|
||||
if requires_full_damage {
|
||||
self.damage_tracker.frame().mark_fully_damaged();
|
||||
self.damage_tracker.next_frame().mark_fully_damaged();
|
||||
}
|
||||
|
||||
let vi_cursor_viewport_point =
|
||||
vi_cursor_point.and_then(|cursor| point_to_viewport(display_offset, cursor));
|
||||
|
||||
self.damage_tracker.damage_vi_cursor(vi_cursor_viewport_point);
|
||||
self.damage_tracker.damage_selection(selection_range, display_offset);
|
||||
}
|
||||
|
||||
// Make sure this window's OpenGL context is active.
|
||||
self.make_current();
|
||||
|
||||
|
@ -816,6 +793,7 @@ impl Display {
|
|||
let glyph_cache = &mut self.glyph_cache;
|
||||
let highlighted_hint = &self.highlighted_hint;
|
||||
let vi_highlighted_hint = &self.vi_highlighted_hint;
|
||||
let damage_tracker = &mut self.damage_tracker;
|
||||
|
||||
self.renderer.draw_cells(
|
||||
&size_info,
|
||||
|
@ -835,6 +813,9 @@ impl Display {
|
|||
.map_or(false, |hint| hint.should_highlight(point, hyperlink))
|
||||
{
|
||||
cell.flags.insert(Flags::UNDERLINE);
|
||||
// Damage hints for the current and next frames.
|
||||
damage_tracker.frame().damage_point(cell.point);
|
||||
damage_tracker.next_frame().damage_point(cell.point);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -924,10 +905,6 @@ impl Display {
|
|||
}
|
||||
}
|
||||
|
||||
if self.debug_damage {
|
||||
self.highlight_damage(&mut rects);
|
||||
}
|
||||
|
||||
if let Some(message) = message_buffer.message() {
|
||||
let search_offset = usize::from(search_state.regex().is_some());
|
||||
let text = message.text(&size_info);
|
||||
|
@ -951,7 +928,7 @@ impl Display {
|
|||
rects.push(message_bar_rect);
|
||||
|
||||
// Always damage message bar, since it could have messages of the same size in it.
|
||||
self.damage_rects.push(DamageRect { x, y: y as i32, width, height });
|
||||
self.damage_tracker.frame().add_rect(x, y as i32, width, height);
|
||||
|
||||
// Draw rectangles.
|
||||
self.renderer.draw_rects(&size_info, &metrics, rects);
|
||||
|
@ -986,6 +963,14 @@ impl Display {
|
|||
// Notify winit that we're about to present.
|
||||
self.window.pre_present_notify();
|
||||
|
||||
// Highlight damage for debugging.
|
||||
if self.damage_tracker.debug {
|
||||
let damage = self.damage_tracker.shape_frame_damage(self.size_info.into());
|
||||
let mut rects = Vec::with_capacity(damage.len());
|
||||
self.highlight_damage(&mut rects);
|
||||
self.renderer.draw_rects(&self.size_info, &metrics, rects);
|
||||
}
|
||||
|
||||
// Clearing debug highlights from the previous frame requires full redraw.
|
||||
self.swap_buffers();
|
||||
|
||||
|
@ -1002,15 +987,12 @@ impl Display {
|
|||
self.request_frame(scheduler);
|
||||
}
|
||||
|
||||
self.damage_rects.clear();
|
||||
|
||||
// Append damage rects we've enqueued for the next frame.
|
||||
mem::swap(&mut self.damage_rects, &mut self.next_frame_damage_rects);
|
||||
self.damage_tracker.swap_damage();
|
||||
}
|
||||
|
||||
/// Update to a new configuration.
|
||||
pub fn update_config(&mut self, config: &UiConfig) {
|
||||
self.debug_damage = config.debug.highlight_damage;
|
||||
self.damage_tracker.debug = config.debug.highlight_damage;
|
||||
self.visual_bell.update_config(&config.bell);
|
||||
self.colors = List::from(&config.colors);
|
||||
}
|
||||
|
@ -1123,10 +1105,11 @@ impl Display {
|
|||
glyph_cache,
|
||||
);
|
||||
|
||||
if self.collect_damage() {
|
||||
let damage = self.damage_from_point(Point::new(start.line, Column(0)), num_cols as u32);
|
||||
self.damage_rects.push(damage);
|
||||
self.next_frame_damage_rects.push(damage);
|
||||
// Damage preedit inside the terminal viewport.
|
||||
if self.collect_damage() && point.line < self.size_info.screen_lines() {
|
||||
let damage = LineDamageBounds::new(start.line, 0, num_cols);
|
||||
self.damage_tracker.frame().damage_line(damage);
|
||||
self.damage_tracker.next_frame().damage_line(damage);
|
||||
}
|
||||
|
||||
// Add underline for preedit text.
|
||||
|
@ -1235,11 +1218,11 @@ impl Display {
|
|||
for (uri, point) in uris.into_iter().zip(uri_lines) {
|
||||
// Damage the uri preview.
|
||||
if self.collect_damage() {
|
||||
let uri_preview_damage = self.damage_from_point(point, num_cols as u32);
|
||||
self.damage_rects.push(uri_preview_damage);
|
||||
let damage = LineDamageBounds::new(point.line, point.column.0, num_cols);
|
||||
self.damage_tracker.frame().damage_line(damage);
|
||||
|
||||
// Damage the uri preview for the next frame as well.
|
||||
self.next_frame_damage_rects.push(uri_preview_damage);
|
||||
self.damage_tracker.next_frame().damage_line(damage);
|
||||
}
|
||||
|
||||
self.renderer.draw_string(point, fg, bg, uri, &self.size_info, &mut self.glyph_cache);
|
||||
|
@ -1281,13 +1264,10 @@ impl Display {
|
|||
let bg = config.colors.normal.red;
|
||||
|
||||
if self.collect_damage() {
|
||||
// Damage the entire line.
|
||||
let render_timer_damage =
|
||||
self.damage_from_point(point, self.size_info.columns() as u32);
|
||||
self.damage_rects.push(render_timer_damage);
|
||||
|
||||
let damage = LineDamageBounds::new(point.line, point.column.0, timing.len());
|
||||
self.damage_tracker.frame().damage_line(damage);
|
||||
// Damage the render timer for the next frame.
|
||||
self.next_frame_damage_rects.push(render_timer_damage)
|
||||
self.damage_tracker.next_frame().damage_line(damage);
|
||||
}
|
||||
|
||||
let glyph_cache = &mut self.glyph_cache;
|
||||
|
@ -1303,27 +1283,16 @@ impl Display {
|
|||
obstructed_column: Option<Column>,
|
||||
line: usize,
|
||||
) {
|
||||
const fn num_digits(mut number: u32) -> usize {
|
||||
let mut res = 0;
|
||||
loop {
|
||||
number /= 10;
|
||||
res += 1;
|
||||
if number == 0 {
|
||||
break res;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let columns = self.size_info.columns();
|
||||
let text = format!("[{}/{}]", line, total_lines - 1);
|
||||
let column = Column(self.size_info.columns().saturating_sub(text.len()));
|
||||
let point = Point::new(0, column);
|
||||
|
||||
// Damage the maximum possible length of the format text, which could be achieved when
|
||||
// using `MAX_SCROLLBACK_LINES` as current and total lines adding a `3` for formatting.
|
||||
const MAX_SIZE: usize = 2 * num_digits(MAX_SCROLLBACK_LINES) + 3;
|
||||
let damage_point = Point::new(0, Column(self.size_info.columns().saturating_sub(MAX_SIZE)));
|
||||
if self.collect_damage() {
|
||||
self.damage_rects.push(self.damage_from_point(damage_point, MAX_SIZE as u32));
|
||||
let damage = LineDamageBounds::new(point.line, point.column.0, columns - 1);
|
||||
self.damage_tracker.frame().damage_line(damage);
|
||||
// Damage it on the next frame in case it goes away.
|
||||
self.damage_tracker.next_frame().damage_line(damage);
|
||||
}
|
||||
|
||||
let colors = &config.colors;
|
||||
|
@ -1337,46 +1306,17 @@ impl Display {
|
|||
}
|
||||
}
|
||||
|
||||
/// Damage `len` starting from a `point`.
|
||||
///
|
||||
/// This method also enqueues damage for the next frame automatically.
|
||||
fn damage_from_point(&self, point: Point<usize>, len: u32) -> DamageRect {
|
||||
let size_info: SizeInfo<u32> = self.size_info.into();
|
||||
let x = size_info.padding_x() + point.column.0 as u32 * size_info.cell_width();
|
||||
let y_top = size_info.height() - size_info.padding_y();
|
||||
let y = y_top - (point.line as u32 + 1) * size_info.cell_height();
|
||||
let width = len * size_info.cell_width();
|
||||
DamageRect::new(x as i32, y as i32, width as i32, size_info.cell_height() as i32)
|
||||
}
|
||||
|
||||
/// Damage currently highlighted `Display` hints.
|
||||
#[inline]
|
||||
fn damage_highlighted_hints<T: EventListener>(&self, terminal: &mut Term<T>) {
|
||||
let display_offset = terminal.grid().display_offset();
|
||||
let last_visible_line = terminal.screen_lines() - 1;
|
||||
for hint in self.highlighted_hint.iter().chain(&self.vi_highlighted_hint) {
|
||||
for point in
|
||||
(hint.bounds().start().line.0..=hint.bounds().end().line.0).flat_map(|line| {
|
||||
term::point_to_viewport(display_offset, Point::new(Line(line), Column(0)))
|
||||
.filter(|point| point.line <= last_visible_line)
|
||||
})
|
||||
{
|
||||
terminal.damage_line(point.line, 0, terminal.columns() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns `true` if damage information should be collected, `false` otherwise.
|
||||
#[inline]
|
||||
fn collect_damage(&self) -> bool {
|
||||
matches!(self.raw_window_handle, RawWindowHandle::Wayland(_)) || self.debug_damage
|
||||
matches!(self.raw_window_handle, RawWindowHandle::Wayland(_)) || self.damage_tracker.debug
|
||||
}
|
||||
|
||||
/// Highlight damaged rects.
|
||||
///
|
||||
/// This function is for debug purposes only.
|
||||
fn highlight_damage(&self, render_rects: &mut Vec<RenderRect>) {
|
||||
for damage_rect in &self.damage_rects {
|
||||
for damage_rect in &self.damage_tracker.shape_frame_damage(self.size_info.into()) {
|
||||
let x = damage_rect.x as f32;
|
||||
let height = damage_rect.height as f32;
|
||||
let width = damage_rect.width as f32;
|
||||
|
@ -1438,10 +1378,6 @@ pub struct Ime {
|
|||
}
|
||||
|
||||
impl Ime {
|
||||
pub fn new() -> Self {
|
||||
Default::default()
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn set_enabled(&mut self, is_enabled: bool) {
|
||||
if is_enabled {
|
||||
|
|
|
@ -517,7 +517,7 @@ impl<'a, N: Notify + 'a, T: EventListener> input::ActionContext<T> for ActionCon
|
|||
// Enable IME so we can input into the search bar with it if we were in Vi mode.
|
||||
self.window().set_ime_allowed(true);
|
||||
|
||||
self.terminal.mark_fully_damaged();
|
||||
self.display.damage_tracker.frame().mark_fully_damaged();
|
||||
self.display.pending_update.dirty = true;
|
||||
}
|
||||
|
||||
|
@ -853,10 +853,7 @@ impl<'a, N: Notify + 'a, T: EventListener> input::ActionContext<T> for ActionCon
|
|||
// If we had search running when leaving Vi mode we should mark terminal fully damaged
|
||||
// to cleanup highlighted results.
|
||||
if self.search_state.dfas.take().is_some() {
|
||||
self.terminal.mark_fully_damaged();
|
||||
} else {
|
||||
// Damage line indicator.
|
||||
self.terminal.damage_line(0, 0, self.terminal.columns() - 1);
|
||||
self.display.damage_tracker.frame().mark_fully_damaged();
|
||||
}
|
||||
} else {
|
||||
self.clear_selection();
|
||||
|
@ -1029,7 +1026,7 @@ impl<'a, N: Notify + 'a, T: EventListener> ActionContext<'a, N, T> {
|
|||
let vi_mode = self.terminal.mode().contains(TermMode::VI);
|
||||
self.window().set_ime_allowed(!vi_mode);
|
||||
|
||||
self.terminal.mark_fully_damaged();
|
||||
self.display.damage_tracker.frame().mark_fully_damaged();
|
||||
self.display.pending_update.dirty = true;
|
||||
self.search_state.history_index = None;
|
||||
|
||||
|
|
|
@ -109,6 +109,11 @@ pub struct LineDamageBounds {
|
|||
}
|
||||
|
||||
impl LineDamageBounds {
|
||||
#[inline]
|
||||
pub fn new(line: usize, left: usize, right: usize) -> Self {
|
||||
Self { line, left, right }
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn undamaged(line: usize, num_cols: usize) -> Self {
|
||||
Self { line, left: num_cols, right: 0 }
|
||||
|
@ -141,15 +146,19 @@ pub enum TermDamage<'a> {
|
|||
Partial(TermDamageIterator<'a>),
|
||||
}
|
||||
|
||||
/// Iterator over the terminal's damaged lines.
|
||||
/// Iterator over the terminal's viewport damaged lines.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct TermDamageIterator<'a> {
|
||||
line_damage: slice::Iter<'a, LineDamageBounds>,
|
||||
display_offset: usize,
|
||||
}
|
||||
|
||||
impl<'a> TermDamageIterator<'a> {
|
||||
fn new(line_damage: &'a [LineDamageBounds]) -> Self {
|
||||
Self { line_damage: line_damage.iter() }
|
||||
pub fn new(line_damage: &'a [LineDamageBounds], display_offset: usize) -> Self {
|
||||
let num_lines = line_damage.len();
|
||||
// Filter out invisible damage.
|
||||
let line_damage = &line_damage[..num_lines.saturating_sub(display_offset)];
|
||||
Self { display_offset, line_damage: line_damage.iter() }
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -157,26 +166,26 @@ impl<'a> Iterator for TermDamageIterator<'a> {
|
|||
type Item = LineDamageBounds;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
self.line_damage.find(|line| line.is_damaged()).copied()
|
||||
self.line_damage.find_map(|line| {
|
||||
line.is_damaged().then_some(LineDamageBounds::new(
|
||||
line.line + self.display_offset,
|
||||
line.left,
|
||||
line.right,
|
||||
))
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// State of the terminal damage.
|
||||
struct TermDamageState {
|
||||
/// Hint whether terminal should be damaged entirely regardless of the actual damage changes.
|
||||
is_fully_damaged: bool,
|
||||
full: bool,
|
||||
|
||||
/// Information about damage on terminal lines.
|
||||
lines: Vec<LineDamageBounds>,
|
||||
|
||||
/// Old terminal cursor point.
|
||||
last_cursor: Point,
|
||||
|
||||
/// Last Vi cursor point.
|
||||
last_vi_cursor_point: Option<Point<usize>>,
|
||||
|
||||
/// Old selection range.
|
||||
last_selection: Option<SelectionRange>,
|
||||
}
|
||||
|
||||
impl TermDamageState {
|
||||
|
@ -184,22 +193,14 @@ impl TermDamageState {
|
|||
let lines =
|
||||
(0..num_lines).map(|line| LineDamageBounds::undamaged(line, num_cols)).collect();
|
||||
|
||||
Self {
|
||||
is_fully_damaged: true,
|
||||
lines,
|
||||
last_cursor: Default::default(),
|
||||
last_vi_cursor_point: Default::default(),
|
||||
last_selection: Default::default(),
|
||||
}
|
||||
Self { full: true, lines, last_cursor: Default::default() }
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn resize(&mut self, num_cols: usize, num_lines: usize) {
|
||||
// Reset point, so old cursor won't end up outside of the viewport.
|
||||
self.last_cursor = Default::default();
|
||||
self.last_vi_cursor_point = None;
|
||||
self.last_selection = None;
|
||||
self.is_fully_damaged = true;
|
||||
self.full = true;
|
||||
|
||||
self.lines.clear();
|
||||
self.lines.reserve(num_lines);
|
||||
|
@ -220,32 +221,9 @@ impl TermDamageState {
|
|||
self.lines[line].expand(left, right);
|
||||
}
|
||||
|
||||
fn damage_selection(
|
||||
&mut self,
|
||||
selection: SelectionRange,
|
||||
display_offset: usize,
|
||||
num_cols: usize,
|
||||
) {
|
||||
let display_offset = display_offset as i32;
|
||||
let last_visible_line = self.lines.len() as i32 - 1;
|
||||
|
||||
// Don't damage invisible selection.
|
||||
if selection.end.line.0 + display_offset < 0
|
||||
|| selection.start.line.0.abs() < display_offset - last_visible_line
|
||||
{
|
||||
return;
|
||||
};
|
||||
|
||||
let start = cmp::max(selection.start.line.0 + display_offset, 0);
|
||||
let end = (selection.end.line.0 + display_offset).clamp(0, last_visible_line);
|
||||
for line in start as usize..=end as usize {
|
||||
self.damage_line(line, 0, num_cols - 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// Reset information about terminal damage.
|
||||
fn reset(&mut self, num_cols: usize) {
|
||||
self.is_fully_damaged = false;
|
||||
self.full = false;
|
||||
self.lines.iter_mut().for_each(|line| line.reset(num_cols));
|
||||
}
|
||||
}
|
||||
|
@ -417,30 +395,27 @@ impl<T> Term<T> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Collect the information about the changes in the lines, which
|
||||
/// could be used to minimize the amount of drawing operations.
|
||||
///
|
||||
/// The user controlled elements, like `Vi` mode cursor and `Selection` are **not** part of the
|
||||
/// collected damage state. Those could easily be tracked by comparing their old and new
|
||||
/// value between adjacent frames.
|
||||
///
|
||||
/// After reading damage [`reset_damage`] should be called.
|
||||
///
|
||||
/// [`reset_damage`]: Self::reset_damage
|
||||
#[must_use]
|
||||
pub fn damage(&mut self, selection: Option<SelectionRange>) -> TermDamage<'_> {
|
||||
pub fn damage(&mut self) -> TermDamage<'_> {
|
||||
// Ensure the entire terminal is damaged after entering insert mode.
|
||||
// Leaving is handled in the ansi handler.
|
||||
if self.mode.contains(TermMode::INSERT) {
|
||||
self.mark_fully_damaged();
|
||||
}
|
||||
|
||||
// Update tracking of cursor, selection, and vi mode cursor.
|
||||
|
||||
let display_offset = self.grid().display_offset();
|
||||
let vi_cursor_point = if self.mode.contains(TermMode::VI) {
|
||||
point_to_viewport(display_offset, self.vi_mode_cursor.point)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
let previous_cursor = mem::replace(&mut self.damage.last_cursor, self.grid.cursor.point);
|
||||
let previous_selection = mem::replace(&mut self.damage.last_selection, selection);
|
||||
let previous_vi_cursor_point =
|
||||
mem::replace(&mut self.damage.last_vi_cursor_point, vi_cursor_point);
|
||||
|
||||
// Early return if the entire terminal is damaged.
|
||||
if self.damage.is_fully_damaged {
|
||||
if self.damage.full {
|
||||
return TermDamage::Full;
|
||||
}
|
||||
|
||||
|
@ -455,24 +430,10 @@ impl<T> Term<T> {
|
|||
// Always damage current cursor.
|
||||
self.damage_cursor();
|
||||
|
||||
// Vi mode doesn't update the terminal content, thus only last vi cursor position and the
|
||||
// new one should be damaged.
|
||||
if let Some(previous_vi_cursor_point) = previous_vi_cursor_point {
|
||||
self.damage.damage_point(previous_vi_cursor_point)
|
||||
}
|
||||
|
||||
// Damage Vi cursor if it's present.
|
||||
if let Some(vi_cursor_point) = self.damage.last_vi_cursor_point {
|
||||
self.damage.damage_point(vi_cursor_point);
|
||||
}
|
||||
|
||||
if self.damage.last_selection != previous_selection {
|
||||
for selection in self.damage.last_selection.into_iter().chain(previous_selection) {
|
||||
self.damage.damage_selection(selection, display_offset, self.columns());
|
||||
}
|
||||
}
|
||||
|
||||
TermDamage::Partial(TermDamageIterator::new(&self.damage.lines))
|
||||
// NOTE: damage which changes all the content when the display offset is non-zero (e.g.
|
||||
// scrolling) is handled via full damage.
|
||||
let display_offset = self.grid().display_offset();
|
||||
TermDamage::Partial(TermDamageIterator::new(&self.damage.lines, display_offset))
|
||||
}
|
||||
|
||||
/// Resets the terminal damage information.
|
||||
|
@ -481,14 +442,8 @@ impl<T> Term<T> {
|
|||
}
|
||||
|
||||
#[inline]
|
||||
pub fn mark_fully_damaged(&mut self) {
|
||||
self.damage.is_fully_damaged = true;
|
||||
}
|
||||
|
||||
/// Damage line in a terminal viewport.
|
||||
#[inline]
|
||||
pub fn damage_line(&mut self, line: usize, left: usize, right: usize) {
|
||||
self.damage.damage_line(line, left, right);
|
||||
fn mark_fully_damaged(&mut self) {
|
||||
self.damage.full = true;
|
||||
}
|
||||
|
||||
/// Set new options for the [`Term`].
|
||||
|
@ -1323,7 +1278,7 @@ impl<T: EventListener> Handler for Term<T> {
|
|||
trace!("Carriage return");
|
||||
let new_col = 0;
|
||||
let line = self.grid.cursor.point.line.0 as usize;
|
||||
self.damage_line(line, new_col, self.grid.cursor.point.column.0);
|
||||
self.damage.damage_line(line, new_col, self.grid.cursor.point.column.0);
|
||||
self.grid.cursor.point.column = Column(new_col);
|
||||
self.grid.cursor.input_needs_wrap = false;
|
||||
}
|
||||
|
@ -1491,7 +1446,7 @@ impl<T: EventListener> Handler for Term<T> {
|
|||
}
|
||||
|
||||
let line = self.grid.cursor.point.line.0 as usize;
|
||||
self.damage_line(line, self.grid.cursor.point.column.0, old_col);
|
||||
self.damage.damage_line(line, self.grid.cursor.point.column.0, old_col);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
|
@ -2888,7 +2843,7 @@ mod tests {
|
|||
term.input('e');
|
||||
let right = term.grid.cursor.point.column.0;
|
||||
|
||||
let mut damaged_lines = match term.damage(None) {
|
||||
let mut damaged_lines = match term.damage() {
|
||||
TermDamage::Full => panic!("Expected partial damage, however got Full"),
|
||||
TermDamage::Partial(damaged_lines) => damaged_lines,
|
||||
};
|
||||
|
@ -2896,70 +2851,51 @@ mod tests {
|
|||
assert_eq!(damaged_lines.next(), None);
|
||||
term.reset_damage();
|
||||
|
||||
// Check that selection we've passed was properly damaged.
|
||||
// Create scrollback.
|
||||
for _ in 0..20 {
|
||||
term.newline();
|
||||
}
|
||||
|
||||
let line = 1;
|
||||
let left = 0;
|
||||
let right = term.columns() - 1;
|
||||
let mut selection =
|
||||
Selection::new(SelectionType::Block, Point::new(Line(line), Column(3)), Side::Left);
|
||||
selection.update(Point::new(Line(line), Column(5)), Side::Left);
|
||||
let selection_range = selection.to_range(&term);
|
||||
match term.damage() {
|
||||
TermDamage::Full => (),
|
||||
TermDamage::Partial(_) => panic!("Expected Full damage, however got Partial "),
|
||||
};
|
||||
term.reset_damage();
|
||||
|
||||
let mut damaged_lines = match term.damage(selection_range) {
|
||||
term.scroll_display(Scroll::Delta(10));
|
||||
term.reset_damage();
|
||||
|
||||
// No damage when scrolled into viewport.
|
||||
for idx in 0..term.columns() {
|
||||
term.goto(idx as i32, idx);
|
||||
}
|
||||
let mut damaged_lines = match term.damage() {
|
||||
TermDamage::Full => panic!("Expected partial damage, however got Full"),
|
||||
TermDamage::Partial(damaged_lines) => damaged_lines,
|
||||
};
|
||||
let line = line as usize;
|
||||
// Skip cursor damage information, since we're just testing selection.
|
||||
damaged_lines.next();
|
||||
assert_eq!(damaged_lines.next(), Some(LineDamageBounds { line, left, right }));
|
||||
assert_eq!(damaged_lines.next(), None);
|
||||
term.reset_damage();
|
||||
|
||||
// Check that existing selection gets damaged when it is removed.
|
||||
|
||||
let mut damaged_lines = match term.damage(None) {
|
||||
TermDamage::Full => panic!("Expected partial damage, however got Full"),
|
||||
TermDamage::Partial(damaged_lines) => damaged_lines,
|
||||
};
|
||||
// Skip cursor damage information, since we're just testing selection clearing.
|
||||
damaged_lines.next();
|
||||
assert_eq!(damaged_lines.next(), Some(LineDamageBounds { line, left, right }));
|
||||
assert_eq!(damaged_lines.next(), None);
|
||||
term.reset_damage();
|
||||
|
||||
// Check that `Vi` cursor in vi mode is being always damaged.
|
||||
|
||||
term.toggle_vi_mode();
|
||||
// Put Vi cursor to a different location than normal cursor.
|
||||
term.vi_goto_point(Point::new(Line(5), Column(5)));
|
||||
// Reset damage, so the damage information from `vi_goto_point` won't affect test.
|
||||
term.reset_damage();
|
||||
let vi_cursor_point = term.vi_mode_cursor.point;
|
||||
let line = vi_cursor_point.line.0 as usize;
|
||||
let left = vi_cursor_point.column.0;
|
||||
let right = left;
|
||||
|
||||
let mut damaged_lines = match term.damage(None) {
|
||||
TermDamage::Full => panic!("Expected partial damage, however got Full"),
|
||||
TermDamage::Partial(damaged_lines) => damaged_lines,
|
||||
};
|
||||
// Skip cursor damage information, since we're just testing Vi cursor.
|
||||
damaged_lines.next();
|
||||
assert_eq!(damaged_lines.next(), Some(LineDamageBounds { line, left, right }));
|
||||
assert_eq!(damaged_lines.next(), None);
|
||||
|
||||
// Ensure that old Vi cursor got damaged as well.
|
||||
// Scroll back into the viewport, so we have 2 visible lines which terminal can write
|
||||
// to.
|
||||
term.scroll_display(Scroll::Delta(-2));
|
||||
term.reset_damage();
|
||||
term.toggle_vi_mode();
|
||||
let mut damaged_lines = match term.damage(None) {
|
||||
|
||||
term.goto(0, 0);
|
||||
term.goto(1, 0);
|
||||
term.goto(2, 0);
|
||||
let display_offset = term.grid().display_offset();
|
||||
let mut damaged_lines = match term.damage() {
|
||||
TermDamage::Full => panic!("Expected partial damage, however got Full"),
|
||||
TermDamage::Partial(damaged_lines) => damaged_lines,
|
||||
};
|
||||
// Skip cursor damage information, since we're just testing Vi cursor.
|
||||
damaged_lines.next();
|
||||
assert_eq!(damaged_lines.next(), Some(LineDamageBounds { line, left, right }));
|
||||
assert_eq!(
|
||||
damaged_lines.next(),
|
||||
Some(LineDamageBounds { line: display_offset, left: 0, right: 0 })
|
||||
);
|
||||
assert_eq!(
|
||||
damaged_lines.next(),
|
||||
Some(LineDamageBounds { line: display_offset + 1, left: 0, right: 0 })
|
||||
);
|
||||
assert_eq!(damaged_lines.next(), None);
|
||||
}
|
||||
|
||||
|
@ -3066,85 +3002,85 @@ mod tests {
|
|||
let size = TermSize::new(100, 10);
|
||||
let mut term = Term::new(Config::default(), &size, VoidListener);
|
||||
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
for _ in 0..20 {
|
||||
term.newline();
|
||||
}
|
||||
term.reset_damage();
|
||||
|
||||
term.clear_screen(ansi::ClearMode::Above);
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.scroll_display(Scroll::Top);
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
// Sequential call to scroll display without doing anything shouldn't damage.
|
||||
term.scroll_display(Scroll::Top);
|
||||
assert!(!term.damage.is_fully_damaged);
|
||||
assert!(!term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.set_options(Config::default());
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.scroll_down_relative(Line(5), 2);
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.scroll_up_relative(Line(3), 2);
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.deccolm();
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.decaln();
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.set_mode(NamedMode::Insert.into());
|
||||
// Just setting `Insert` mode shouldn't mark terminal as damaged.
|
||||
assert!(!term.damage.is_fully_damaged);
|
||||
assert!(!term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
let color_index = 257;
|
||||
term.set_color(color_index, Rgb::default());
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
// Setting the same color once again shouldn't trigger full damage.
|
||||
term.set_color(color_index, Rgb::default());
|
||||
assert!(!term.damage.is_fully_damaged);
|
||||
assert!(!term.damage.full);
|
||||
|
||||
term.reset_color(color_index);
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
// We shouldn't trigger fully damage when cursor gets update.
|
||||
term.set_color(NamedColor::Cursor as usize, Rgb::default());
|
||||
assert!(!term.damage.is_fully_damaged);
|
||||
assert!(!term.damage.full);
|
||||
|
||||
// However requesting terminal damage should mark terminal as fully damaged in `Insert`
|
||||
// mode.
|
||||
let _ = term.damage(None);
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
let _ = term.damage();
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
term.unset_mode(NamedMode::Insert.into());
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
// Keep this as a last check, so we don't have to deal with restoring from alt-screen.
|
||||
term.swap_alt();
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
term.reset_damage();
|
||||
|
||||
let size = TermSize::new(10, 10);
|
||||
term.resize(size);
|
||||
assert!(term.damage.is_fully_damaged);
|
||||
assert!(term.damage.full);
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
Loading…
Reference in a new issue