mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-18 13:55:23 -05:00
Simplify text shader
This commit is contained in:
parent
97e801a73e
commit
40237b213a
5 changed files with 60 additions and 127 deletions
12
Cargo.lock
generated
12
Cargo.lock
generated
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@ -35,7 +35,6 @@ dependencies = [
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"arraydeque 0.4.3 (registry+https://github.com/rust-lang/crates.io-index)",
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"base64 0.10.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)",
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"cgmath 0.17.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"copypasta 0.0.1",
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"dirs 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -283,16 +282,6 @@ dependencies = [
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"libc 0.2.48 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "cgmath"
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version = "0.17.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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dependencies = [
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"approx 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
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"num-traits 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)",
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"rand 0.6.4 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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[[package]]
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name = "clang-sys"
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version = "0.22.0"
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@ -2749,7 +2738,6 @@ dependencies = [
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"checksum cexpr 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "42aac45e9567d97474a834efdee3081b3c942b2205be932092f53354ce503d6c"
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"checksum cfg-if 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)" = "082bb9b28e00d3c9d39cc03e64ce4cea0f1bb9b3fde493f0cbc008472d22bdf4"
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"checksum cgl 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "55e7ec0b74fe5897894cbc207092c577e87c52f8a59e8ca8d97ef37551f60a49"
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"checksum cgmath 0.17.0 (registry+https://github.com/rust-lang/crates.io-index)" = "283944cdecc44bf0b8dd010ec9af888d3b4f142844fdbe026c20ef68148d6fe7"
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"checksum clang-sys 0.22.0 (registry+https://github.com/rust-lang/crates.io-index)" = "939a1a34310b120d26eba35c29475933128b0ec58e24b43327f8dbe6036fc538"
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"checksum clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)" = "b957d88f4b6a63b9d70d5f454ac8011819c6efa7727858f458ab71c756ce2d3e"
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"checksum clipboard 0.4.6 (registry+https://github.com/rust-lang/crates.io-index)" = "b9b4623b47d8637fc9d47564583d4cc01eb8c8e34e26b2bf348bf4b036acb657"
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@ -23,7 +23,6 @@ name = "alacritty"
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[dependencies]
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libc = "0.2"
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cgmath = "0.17"
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notify = "4"
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bitflags = "1"
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font = { path = "./font" }
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@ -13,19 +13,18 @@
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// limitations under the License.
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#version 330 core
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in vec2 TexCoords;
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in vec3 fg;
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in vec4 bg;
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flat in int background;
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flat in vec3 fg;
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flat in vec4 bg;
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uniform int backgroundPass;
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layout(location = 0, index = 0) out vec4 color;
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layout(location = 0, index = 1) out vec4 alphaMask;
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uniform float bgOpacity;
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uniform sampler2D mask;
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void main()
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{
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if (background != 0) {
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if (backgroundPass != 0) {
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if (bg.a == 0.0)
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discard;
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@ -12,67 +12,63 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#version 330 core
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layout (location = 0) in vec2 position;
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// Cell properties
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layout (location = 1) in vec2 gridCoords;
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layout (location = 0) in vec2 gridCoords;
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// glyph properties
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layout (location = 2) in vec4 glyph;
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layout (location = 1) in vec4 glyph;
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// uv mapping
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layout (location = 3) in vec4 uv;
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layout (location = 2) in vec4 uv;
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// text fg color
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layout (location = 4) in vec3 textColor;
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layout (location = 3) in vec3 textColor;
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// Background color
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layout (location = 5) in vec4 backgroundColor;
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layout (location = 4) in vec4 backgroundColor;
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out vec2 TexCoords;
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out vec3 fg;
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out vec4 bg;
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flat out vec3 fg;
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flat out vec4 bg;
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// Terminal properties
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uniform vec2 termDim;
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uniform vec2 cellDim;
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uniform vec4 projection;
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uniform int backgroundPass;
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// Orthographic projection
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uniform mat4 projection;
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flat out int background;
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void main()
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{
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vec2 glyphOffset = glyph.xy;
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vec2 glyphSize = glyph.zw;
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vec2 uvOffset = uv.xy;
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vec2 uvSize = uv.zw;
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vec2 projectionOffset = projection.xy;
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vec2 projectionScale = projection.zw;
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// Compute vertex corner position
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vec2 position;
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position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0;
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position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1;
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// Position of cell from top-left
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vec2 cellPosition = (cellDim) * gridCoords;
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// Invert Y since framebuffer origin is bottom-left
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cellPosition.y = termDim.y - cellPosition.y - cellDim.y;
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vec2 cellPosition = cellDim * gridCoords;
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if (backgroundPass != 0) {
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cellPosition.y = cellPosition.y;
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vec2 finalPosition = cellDim * position + cellPosition;
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gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0);
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vec2 finalPosition = cellPosition + cellDim * position;
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gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0);
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TexCoords = vec2(0, 0);
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} else {
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// Glyphs are offset within their cell; account for y-flip
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vec2 cellOffset = vec2(glyphOffset.x, glyphOffset.y - glyphSize.y);
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vec2 glyphSize = glyph.zw;
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vec2 glyphOffset = glyph.xy;
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glyphOffset.y = cellDim.y - glyphOffset.y;
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// position coordinates are normalized on [0, 1]
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vec2 finalPosition = glyphSize * position + cellPosition + cellOffset;
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vec2 finalPosition = cellPosition + glyphSize * position + glyphOffset;
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gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0);
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gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0);
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TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize;
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vec2 uvOffset = uv.xy;
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vec2 uvSize = uv.zw;
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TexCoords = uvOffset + position * uvSize;
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}
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background = backgroundPass;
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bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a);
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fg = textColor / vec3(255.0, 255.0, 255.0);
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}
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@ -21,7 +21,6 @@ use std::ptr;
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use std::sync::mpsc;
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use std::time::Duration;
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use cgmath;
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use fnv::FnvHasher;
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use glutin::dpi::PhysicalSize;
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use font::{self, FontDesc, FontKey, GlyphKey, Rasterize, RasterizedGlyph, Rasterizer};
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@ -111,12 +110,9 @@ pub struct TextShaderProgram {
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// Program id
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id: GLuint,
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/// projection matrix uniform
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/// projection scale and offset uniform
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u_projection: GLint,
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/// Terminal dimensions (pixels)
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u_term_dim: GLint,
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/// Cell dimensions (pixels)
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u_cell_dim: GLint,
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@ -486,13 +482,11 @@ const BATCH_MAX: usize = 0x1_0000;
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const ATLAS_SIZE: i32 = 1024;
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impl QuadRenderer {
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// TODO should probably hand this a transform instead of width/height
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pub fn new(size: PhysicalSize) -> Result<QuadRenderer, Error> {
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let program = TextShaderProgram::new(size)?;
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let rect_program = RectShaderProgram::new()?;
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let mut vao: GLuint = 0;
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let mut vbo: GLuint = 0;
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let mut ebo: GLuint = 0;
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let mut vbo_instance: GLuint = 0;
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@ -506,42 +500,14 @@ impl QuadRenderer {
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gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
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gl::Enable(gl::MULTISAMPLE);
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// Disable depth mask, as the renderer never uses depth tests
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gl::DepthMask(gl::FALSE);
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gl::GenVertexArrays(1, &mut vao);
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gl::GenBuffers(1, &mut vbo);
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gl::GenBuffers(1, &mut ebo);
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gl::GenBuffers(1, &mut vbo_instance);
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gl::BindVertexArray(vao);
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// ----------------------------
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// setup vertex position buffer
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// ----------------------------
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// Top right, Bottom right, Bottom left, Top left
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let vertices = [
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PackedVertex { x: 1.0, y: 1.0 },
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PackedVertex { x: 1.0, y: 0.0 },
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PackedVertex { x: 0.0, y: 0.0 },
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PackedVertex { x: 0.0, y: 1.0 },
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];
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gl::BindBuffer(gl::ARRAY_BUFFER, vbo);
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gl::VertexAttribPointer(
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0,
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2,
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gl::FLOAT,
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gl::FALSE,
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size_of::<PackedVertex>() as i32,
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ptr::null(),
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);
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gl::EnableVertexAttribArray(0);
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gl::BufferData(
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gl::ARRAY_BUFFER,
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(size_of::<PackedVertex>() * vertices.len()) as GLsizeiptr,
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vertices.as_ptr() as *const _,
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gl::STATIC_DRAW,
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);
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// ---------------------
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// Set up element buffer
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// ---------------------
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@ -567,59 +533,59 @@ impl QuadRenderer {
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);
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// coords
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gl::VertexAttribPointer(
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1,
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0,
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2,
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gl::FLOAT,
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gl::FALSE,
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size_of::<InstanceData>() as i32,
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ptr::null(),
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);
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gl::EnableVertexAttribArray(1);
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gl::VertexAttribDivisor(1, 1);
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gl::EnableVertexAttribArray(0);
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gl::VertexAttribDivisor(0, 1);
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// glyphoffset
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gl::VertexAttribPointer(
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2,
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1,
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4,
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gl::FLOAT,
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gl::FALSE,
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size_of::<InstanceData>() as i32,
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(2 * size_of::<f32>()) as *const _,
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);
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gl::EnableVertexAttribArray(2);
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gl::VertexAttribDivisor(2, 1);
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gl::EnableVertexAttribArray(1);
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gl::VertexAttribDivisor(1, 1);
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// uv
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gl::VertexAttribPointer(
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3,
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2,
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4,
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gl::FLOAT,
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gl::FALSE,
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size_of::<InstanceData>() as i32,
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(6 * size_of::<f32>()) as *const _,
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);
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gl::EnableVertexAttribArray(3);
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gl::VertexAttribDivisor(3, 1);
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gl::EnableVertexAttribArray(2);
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gl::VertexAttribDivisor(2, 1);
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// color
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gl::VertexAttribPointer(
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4,
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3,
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3,
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gl::FLOAT,
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gl::FALSE,
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size_of::<InstanceData>() as i32,
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(10 * size_of::<f32>()) as *const _,
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);
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gl::EnableVertexAttribArray(4);
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gl::VertexAttribDivisor(4, 1);
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gl::EnableVertexAttribArray(3);
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gl::VertexAttribDivisor(3, 1);
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// color
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gl::VertexAttribPointer(
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5,
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4,
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4,
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gl::FLOAT,
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gl::FALSE,
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size_of::<InstanceData>() as i32,
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(13 * size_of::<f32>()) as *const _,
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);
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gl::EnableVertexAttribArray(5);
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gl::VertexAttribDivisor(5, 1);
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gl::EnableVertexAttribArray(4);
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gl::VertexAttribDivisor(4, 1);
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// Rectangle setup
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gl::GenVertexArrays(1, &mut rect_vao);
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@ -1174,21 +1140,19 @@ impl TextShaderProgram {
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}
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// get uniform locations
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let (projection, term_dim, cell_dim, background) = unsafe {
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let (projection, cell_dim, background) = unsafe {
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(
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gl::GetUniformLocation(program, cptr!(b"projection\0")),
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gl::GetUniformLocation(program, cptr!(b"termDim\0")),
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gl::GetUniformLocation(program, cptr!(b"cellDim\0")),
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gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")),
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)
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};
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assert_uniform_valid!(projection, term_dim, cell_dim);
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assert_uniform_valid!(projection, cell_dim, background);
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let shader = TextShaderProgram {
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id: program,
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u_projection: projection,
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u_term_dim: term_dim,
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u_cell_dim: cell_dim,
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u_background: background,
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};
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@ -1208,36 +1172,23 @@ impl TextShaderProgram {
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return;
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}
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// set projection uniform
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//
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// NB Not sure why padding change only requires changing the vertical
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// translation in the projection, but this makes everything work
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// correctly.
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let ortho = cgmath::ortho(
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0.,
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width - (2. * padding_x),
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2. * padding_y,
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height,
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-1.,
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1.,
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);
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let projection: [[f32; 4]; 4] = ortho.into();
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// Compute scale and offset factors, from pixel to ndc space. Y is inverted
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// [0, width - 2 * padding_x] to [-1, 1]
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// [height - 2 * padding_y, 0] to [-1, 1]
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let scale_x = 2. / (width - 2. * padding_x);
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let scale_y = -2. / (height - 2. * padding_y);
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let offset_x = -1.;
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let offset_y = 1.;
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info!("Width: {}, Height: {}", width, height);
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unsafe {
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gl::UniformMatrix4fv(
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self.u_projection,
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1,
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gl::FALSE,
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projection.as_ptr() as *const _,
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);
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gl::Uniform4f(self.u_projection, offset_x, offset_y, scale_x, scale_y);
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}
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}
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fn set_term_uniforms(&self, props: &term::SizeInfo) {
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unsafe {
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gl::Uniform2f(self.u_term_dim, props.width, props.height);
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gl::Uniform2f(self.u_cell_dim, props.cell_width, props.cell_height);
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}
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}
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