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https://github.com/alacritty/alacritty.git
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Add 'borderless' option
Until winit gives us more capabilities in regard to window decorations this implements a simple switch that renders the window without any title bar or border
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6a1bed0a71
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3 changed files with 15 additions and 3 deletions
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@ -247,6 +247,10 @@ pub struct Config {
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#[serde(default)]
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background_opacity: Alpha,
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/// Should draw window without borders
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#[serde(default)]
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borderless: bool,
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/// Keybindings
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#[serde(default="default_key_bindings")]
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key_bindings: Vec<KeyBinding>,
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@ -337,6 +341,7 @@ impl Default for Config {
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cursor_style: Default::default(),
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live_config_reload: true,
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padding: default_padding(),
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borderless: false,
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}
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}
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}
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@ -1105,6 +1110,11 @@ impl Config {
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self.background_opacity
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}
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#[inline]
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pub fn borderless(&self) -> bool {
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self.borderless
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}
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pub fn key_bindings(&self) -> &[KeyBinding] {
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&self.key_bindings[..]
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}
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@ -137,7 +137,7 @@ impl Display {
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let render_timer = config.render_timer();
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// Create the window where Alacritty will be displayed
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let mut window = Window::new(&options.title)?;
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let mut window = Window::new(&options.title, config.borderless())?;
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// get window properties for initializing the other subsystems
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let mut viewport_size = window.inner_size_pixels()
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@ -183,14 +183,16 @@ impl Window {
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///
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/// This creates a window and fully initializes a window.
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pub fn new(
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title: &str
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title: &str,
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borderless: bool
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) -> Result<Window> {
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let event_loop = EventsLoop::new();
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Window::platform_window_init();
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let window = WindowBuilder::new()
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.with_title(title)
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.with_transparency(true);
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.with_transparency(true)
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.with_decorations(!borderless);
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let context = ContextBuilder::new()
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.with_vsync(true);
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let window = ::glutin::GlWindow::new(window, context, &event_loop)?;
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