From 4cfb17529d2d64534c4ed7d13879e4fcaa70bb91 Mon Sep 17 00:00:00 2001 From: David Hotham Date: Sat, 6 Apr 2019 21:36:49 +0100 Subject: [PATCH] Fix warning about inconsistent types in shader --- res/text.v.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/res/text.v.glsl b/res/text.v.glsl index 369e7c7e..5189980f 100644 --- a/res/text.v.glsl +++ b/res/text.v.glsl @@ -45,8 +45,8 @@ void main() // Compute vertex corner position vec2 position; - position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0; - position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1; + position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0.; + position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1.; // Position of cell from top-left vec2 cellPosition = cellDim * gridCoords;