mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-11 13:51:01 -05:00
Fix cursor and underlines always being black
Some old hardware doesn't like universal shader approach for all the rectangle kinds leading to ALU instruction limits. This commit fixes it by splitting the shader per rectangle kind. Fixes #6417.
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c3b915b695
commit
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6 changed files with 97 additions and 67 deletions
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@ -10,6 +10,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Fixed
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- `--help` output for `--class` does not match man pages
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- Cursor and underlines always being black on very old hardware
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## 0.11.0
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@ -16,7 +16,6 @@ flat in color_t color;
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#endif
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uniform int rectKind;
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uniform float_t cellWidth;
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uniform float_t cellHeight;
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uniform float_t paddingY;
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@ -27,12 +26,9 @@ uniform float_t underlineThickness;
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uniform float_t undercurlPosition;
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#define UNDERCURL 1
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#define DOTTED 2
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#define DASHED 3
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#define PI 3.1415926538
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#if defined(DRAW_UNDERCURL)
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color_t draw_undercurl(float_t x, float_t y) {
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// We use `undercurlPosition` as an amplitude, since it's half of the descent
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// value.
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@ -55,7 +51,9 @@ color_t draw_undercurl(float_t x, float_t y) {
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// The result is an alpha mask on a rect, which leaves only curve opaque.
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return vec4(color.rgb, alpha);
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}
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#endif
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#if defined(DRAW_DOTTED)
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// When the dot size increases we can use AA to make spacing look even and the
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// dots rounded.
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color_t draw_dotted_aliased(float_t x, float_t y) {
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@ -96,7 +94,9 @@ color_t draw_dotted(float_t x, float_t y) {
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return vec4(color.rgb, alpha);
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}
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#endif
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#if defined(DRAW_DASHED)
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color_t draw_dashed(float_t x) {
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// Since dashes of adjacent cells connect with each other our dash length is
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// half of the desired total length.
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@ -111,22 +111,23 @@ color_t draw_dashed(float_t x) {
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return vec4(color.rgb, alpha);
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}
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#endif
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void main() {
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float_t x = floor(mod(gl_FragCoord.x - paddingX, cellWidth));
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float_t y = floor(mod(gl_FragCoord.y - paddingY, cellHeight));
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if (rectKind == UNDERCURL) {
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FRAG_COLOR = draw_undercurl(x, y);
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} else if (rectKind == DOTTED) {
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if (underlineThickness < 2.) {
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FRAG_COLOR = draw_dotted(x, y);
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} else {
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FRAG_COLOR = draw_dotted_aliased(x, y);
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}
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} else if (rectKind == DASHED) {
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FRAG_COLOR = draw_dashed(x);
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#if defined(DRAW_UNDERCURL)
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FRAG_COLOR = draw_undercurl(x, y);
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#elif defined(DRAW_DOTTED)
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if (underlineThickness < 2.) {
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FRAG_COLOR = draw_dotted(x, y);
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} else {
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FRAG_COLOR = color;
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FRAG_COLOR = draw_dotted_aliased(x, y);
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}
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#elif defined(DRAW_DASHED)
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FRAG_COLOR = draw_dashed(x);
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#else
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FRAG_COLOR = color;
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#endif
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}
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@ -249,8 +249,7 @@ pub struct RectRenderer {
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vao: GLuint,
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vbo: GLuint,
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program: RectShaderProgram,
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programs: [RectShaderProgram; 4],
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vertices: [Vec<Vertex>; 4],
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}
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@ -258,7 +257,11 @@ impl RectRenderer {
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pub fn new(shader_version: ShaderVersion) -> Result<Self, renderer::Error> {
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let mut vao: GLuint = 0;
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let mut vbo: GLuint = 0;
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let program = RectShaderProgram::new(shader_version)?;
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let rect_program = RectShaderProgram::new(shader_version, RectKind::Normal)?;
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let undercurl_program = RectShaderProgram::new(shader_version, RectKind::Undercurl)?;
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let dotted_program = RectShaderProgram::new(shader_version, RectKind::DottedUnderline)?;
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let dashed_program = RectShaderProgram::new(shader_version, RectKind::DashedUnderline)?;
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unsafe {
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// Allocate buffers.
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@ -300,7 +303,8 @@ impl RectRenderer {
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gl::BindBuffer(gl::ARRAY_BUFFER, 0);
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}
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Ok(Self { vao, vbo, program, vertices: Default::default() })
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let programs = [rect_program, undercurl_program, dotted_program, dashed_program];
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Ok(Self { vao, vbo, programs, vertices: Default::default() })
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}
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pub fn draw(&mut self, size_info: &SizeInfo, metrics: &Metrics, rects: Vec<RenderRect>) {
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@ -310,9 +314,6 @@ impl RectRenderer {
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// Bind VBO only once for buffer data upload only.
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gl::BindBuffer(gl::ARRAY_BUFFER, self.vbo);
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gl::UseProgram(self.program.id());
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self.program.update_uniforms(size_info, metrics);
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}
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let half_width = size_info.width() / 2.;
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@ -333,7 +334,9 @@ impl RectRenderer {
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continue;
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}
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self.program.set_rect_kind(rect_kind);
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let program = &self.programs[rect_kind as usize];
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gl::UseProgram(program.id());
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program.update_uniforms(size_info, metrics);
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// Upload accumulated undercurl vertices.
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gl::BufferData(
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@ -399,44 +402,47 @@ pub struct RectShaderProgram {
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/// Shader program.
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program: ShaderProgram,
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/// Kind of rect we're drawing.
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u_rect_kind: GLint,
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/// Cell width.
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u_cell_width: GLint,
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u_cell_width: Option<GLint>,
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/// Cell height.
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u_cell_height: GLint,
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u_cell_height: Option<GLint>,
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/// Terminal padding.
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u_padding_x: GLint,
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u_padding_x: Option<GLint>,
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/// A padding from the bottom of the screen to viewport.
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u_padding_y: GLint,
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u_padding_y: Option<GLint>,
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/// Underline position.
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u_underline_position: GLint,
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u_underline_position: Option<GLint>,
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/// Underline thickness.
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u_underline_thickness: GLint,
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u_underline_thickness: Option<GLint>,
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/// Undercurl position.
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u_undercurl_position: GLint,
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u_undercurl_position: Option<GLint>,
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}
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impl RectShaderProgram {
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pub fn new(shader_version: ShaderVersion) -> Result<Self, ShaderError> {
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let program = ShaderProgram::new(shader_version, RECT_SHADER_V, RECT_SHADER_F)?;
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pub fn new(shader_version: ShaderVersion, kind: RectKind) -> Result<Self, ShaderError> {
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// XXX: This must be in-sync with fragment shader defines.
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let header = match kind {
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RectKind::Undercurl => Some("#define DRAW_UNDERCURL\n"),
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RectKind::DottedUnderline => Some("#define DRAW_DOTTED\n"),
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RectKind::DashedUnderline => Some("#define DRAW_DASHED\n"),
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_ => None,
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};
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let program = ShaderProgram::new(shader_version, header, RECT_SHADER_V, RECT_SHADER_F)?;
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Ok(Self {
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u_rect_kind: program.get_uniform_location(cstr!("rectKind"))?,
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u_cell_width: program.get_uniform_location(cstr!("cellWidth"))?,
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u_cell_height: program.get_uniform_location(cstr!("cellHeight"))?,
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u_padding_x: program.get_uniform_location(cstr!("paddingX"))?,
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u_padding_y: program.get_uniform_location(cstr!("paddingY"))?,
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u_underline_position: program.get_uniform_location(cstr!("underlinePosition"))?,
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u_underline_thickness: program.get_uniform_location(cstr!("underlineThickness"))?,
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u_undercurl_position: program.get_uniform_location(cstr!("undercurlPosition"))?,
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u_cell_width: program.get_uniform_location(cstr!("cellWidth")).ok(),
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u_cell_height: program.get_uniform_location(cstr!("cellHeight")).ok(),
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u_padding_x: program.get_uniform_location(cstr!("paddingX")).ok(),
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u_padding_y: program.get_uniform_location(cstr!("paddingY")).ok(),
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u_underline_position: program.get_uniform_location(cstr!("underlinePosition")).ok(),
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u_underline_thickness: program.get_uniform_location(cstr!("underlineThickness")).ok(),
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u_undercurl_position: program.get_uniform_location(cstr!("undercurlPosition")).ok(),
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program,
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})
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}
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@ -445,12 +451,6 @@ impl RectShaderProgram {
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self.program.id()
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}
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fn set_rect_kind(&self, ty: u8) {
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unsafe {
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gl::Uniform1i(self.u_rect_kind, ty as i32);
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}
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}
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pub fn update_uniforms(&self, size_info: &SizeInfo, metrics: &Metrics) {
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let position = (0.5 * metrics.descent).abs();
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let underline_position = metrics.descent.abs() - metrics.underline_position.abs();
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@ -460,13 +460,27 @@ impl RectShaderProgram {
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- (viewport_height / size_info.cell_height()).floor() * size_info.cell_height();
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unsafe {
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gl::Uniform1f(self.u_cell_width, size_info.cell_width());
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gl::Uniform1f(self.u_cell_height, size_info.cell_height());
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gl::Uniform1f(self.u_padding_y, padding_y);
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gl::Uniform1f(self.u_padding_x, size_info.padding_x());
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gl::Uniform1f(self.u_underline_position, underline_position);
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gl::Uniform1f(self.u_underline_thickness, metrics.underline_thickness);
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gl::Uniform1f(self.u_undercurl_position, position);
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if let Some(u_cell_width) = self.u_cell_width {
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gl::Uniform1f(u_cell_width, size_info.cell_width());
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}
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if let Some(u_cell_height) = self.u_cell_height {
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gl::Uniform1f(u_cell_height, size_info.cell_height());
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}
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if let Some(u_padding_y) = self.u_padding_y {
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gl::Uniform1f(u_padding_y, padding_y);
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}
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if let Some(u_padding_x) = self.u_padding_x {
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gl::Uniform1f(u_padding_x, size_info.padding_x());
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}
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if let Some(u_underline_position) = self.u_underline_position {
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gl::Uniform1f(u_underline_position, underline_position);
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}
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if let Some(u_underline_thickness) = self.u_underline_thickness {
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gl::Uniform1f(u_underline_thickness, metrics.underline_thickness);
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}
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if let Some(u_undercurl_position) = self.u_undercurl_position {
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gl::Uniform1f(u_undercurl_position, position);
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}
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}
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}
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}
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@ -30,11 +30,14 @@ impl ShaderVersion {
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impl ShaderProgram {
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pub fn new(
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shader_version: ShaderVersion,
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shader_header: Option<&str>,
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vertex_shader: &'static str,
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fragment_shader: &'static str,
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) -> Result<Self, ShaderError> {
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let vertex_shader = Shader::new(shader_version, gl::VERTEX_SHADER, vertex_shader)?;
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let fragment_shader = Shader::new(shader_version, gl::FRAGMENT_SHADER, fragment_shader)?;
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let vertex_shader =
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Shader::new(shader_version, shader_header, gl::VERTEX_SHADER, vertex_shader)?;
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let fragment_shader =
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Shader::new(shader_version, shader_header, gl::FRAGMENT_SHADER, fragment_shader)?;
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let program = unsafe { Self(gl::CreateProgram()) };
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@ -82,12 +85,23 @@ struct Shader(GLuint);
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impl Shader {
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fn new(
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shader_version: ShaderVersion,
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shader_header: Option<&str>,
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kind: GLenum,
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source: &'static str,
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) -> Result<Self, ShaderError> {
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let header = shader_version.shader_header();
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let len: [GLint; 2] = [header.len() as GLint, source.len() as GLint];
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let source = [header.as_ptr() as *const _, source.as_ptr() as *const _];
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let version_header = shader_version.shader_header();
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let mut sources = Vec::<*const GLchar>::with_capacity(3);
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let mut lengthes = Vec::<GLint>::with_capacity(3);
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sources.push(version_header.as_ptr().cast());
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lengthes.push(version_header.len() as GLint);
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if let Some(shader_header) = shader_header {
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sources.push(shader_header.as_ptr().cast());
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lengthes.push(shader_header.len() as GLint);
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}
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sources.push(source.as_ptr().cast());
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lengthes.push(source.len() as GLint);
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let shader = unsafe { Self(gl::CreateShader(kind)) };
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unsafe {
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gl::ShaderSource(
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shader.id(),
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len.len() as GLint,
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source.as_ptr() as *const _,
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len.as_ptr(),
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lengthes.len() as GLint,
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sources.as_ptr().cast(),
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lengthes.as_ptr(),
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);
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gl::CompileShader(shader.id());
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gl::GetShaderiv(shader.id(), gl::COMPILE_STATUS, &mut success);
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@ -474,7 +474,7 @@ impl TextShaderProgram {
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let fragment_shader =
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if dual_source_blending { &glsl3::TEXT_SHADER_F } else { &TEXT_SHADER_F };
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let program = ShaderProgram::new(shader_version, TEXT_SHADER_V, fragment_shader)?;
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let program = ShaderProgram::new(shader_version, None, TEXT_SHADER_V, fragment_shader)?;
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Ok(Self {
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u_projection: program.get_uniform_location(cstr!("projection"))?,
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@ -424,7 +424,7 @@ pub struct TextShaderProgram {
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impl TextShaderProgram {
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pub fn new(shader_version: ShaderVersion) -> Result<TextShaderProgram, Error> {
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let program = ShaderProgram::new(shader_version, TEXT_SHADER_V, TEXT_SHADER_F)?;
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let program = ShaderProgram::new(shader_version, None, TEXT_SHADER_V, TEXT_SHADER_F)?;
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Ok(Self {
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u_projection: program.get_uniform_location(cstr!("projection"))?,
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u_cell_dim: program.get_uniform_location(cstr!("cellDim"))?,
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