Log new padding and cell size on 'SizeInfo' update
This makes our logging of 'SizeInfo' changes more consistent with the one we're using when creating a new 'Display'.
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@ -357,6 +357,8 @@ impl Display {
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let (cell_width, cell_height) = compute_cell_size(config, &self.glyph_cache.font_metrics());
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size_info.cell_width = cell_width;
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size_info.cell_height = cell_height;
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info!("Cell Size: {} x {}", cell_width, cell_height);
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}
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/// Clear glyph cache.
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@ -433,6 +435,9 @@ impl Display {
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let physical = PhysicalSize::new(self.size_info.width as u32, self.size_info.height as u32);
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self.window.resize(physical);
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self.renderer.resize(&self.size_info);
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info!("Padding: {} x {}", self.size_info.padding_x, self.size_info.padding_y);
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info!("Width: {}, Height: {}", self.size_info.width, self.size_info.height);
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}
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/// Draw the screen.
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@ -1219,8 +1219,6 @@ impl TextShaderProgram {
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let offset_x = -1.;
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let offset_y = 1.;
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info!("Width: {}, Height: {}", width, height);
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unsafe {
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gl::Uniform4f(self.u_projection, offset_x, offset_y, scale_x, scale_y);
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}
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