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Implement per vertex struct

This commit is contained in:
Joe Wilm 2016-02-27 13:08:39 -08:00
parent eac2d01af4
commit 77cfb7b5cd
2 changed files with 48 additions and 43 deletions

View file

@ -1,11 +1,12 @@
#version 330 core
layout (location = 0) in vec4 vertex;
layout (location = 0) in vec2 position;
layout (location = 1) in vec2 uvMask;
out vec2 TexCoords;
uniform mat4 projection;
void main()
{
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
gl_Position = projection * vec4(position.xy, 0.0, 1.0);
TexCoords = uvMask.xy;
}

View file

@ -23,26 +23,15 @@ pub struct QuadRenderer {
ebo: GLuint,
}
pub struct PackedQuad {
pub x_tr: f32,
pub y_tr: f32,
pub u_tr: f32,
pub v_tr: f32,
pub x_br: f32,
pub y_br: f32,
pub u_br: f32,
pub v_br: f32,
pub x_bl: f32,
pub y_bl: f32,
pub u_bl: f32,
pub v_bl: f32,
pub x_tl: f32,
pub y_tl: f32,
pub u_tl: f32,
pub v_tl: f32,
#[allow(dead_code)]
#[derive(Debug)]
pub struct PackedVertex {
x: f32,
y: f32,
u: f32,
v: f32,
}
impl QuadRenderer {
// TODO should probably hand this a transform instead of width/height
pub fn new(width: u32, height: u32) -> QuadRenderer {
@ -61,7 +50,7 @@ impl QuadRenderer {
gl::BindBuffer(gl::ARRAY_BUFFER, vbo);
gl::BufferData(
gl::ARRAY_BUFFER,
(size_of::<f32>() * 4 * 4) as GLsizeiptr,
(size_of::<PackedVertex>() * 4) as GLsizeiptr,
ptr::null(),
gl::DYNAMIC_DRAW
);
@ -76,12 +65,23 @@ impl QuadRenderer {
gl::STATIC_DRAW);
gl::EnableVertexAttribArray(0);
gl::VertexAttribPointer(0, 4, gl::FLOAT, gl::FALSE, 4 * size_of::<f32>() as i32,
gl::EnableVertexAttribArray(1);
// positions
gl::VertexAttribPointer(0, 2,
gl::FLOAT, gl::FALSE,
size_of::<PackedVertex>() as i32,
ptr::null());
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0);
gl::BindBuffer(gl::ARRAY_BUFFER, 0);
// uv mapping
gl::VertexAttribPointer(1, 2,
gl::FLOAT, gl::FALSE,
size_of::<PackedVertex>() as i32,
(2 * size_of::<f32>()) as *const _);
gl::BindVertexArray(0);
gl::BindBuffer(gl::ARRAY_BUFFER, 0);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0);
}
QuadRenderer {
@ -101,23 +101,27 @@ impl QuadRenderer {
let rect = get_rect(glyph, x, y);
let packed = [PackedQuad {
x_tr: rect.max_x(),
y_tr: rect.max_y(),
u_tr: 1.0,
v_tr: 0.0,
x_br: rect.max_x(),
y_br: rect.min_y(),
u_br: 1.0,
v_br: 1.0,
x_bl: rect.min_x(),
y_bl: rect.min_y(),
u_bl: 0.0,
v_bl: 1.0,
x_tl: rect.min_x(),
y_tl: rect.max_y(),
u_tl: 0.0,
v_tl: 0.0,
// Top right, Bottom right, Bottom left, Top left
let packed = [PackedVertex {
x: rect.max_x(),
y: rect.max_y(),
u: 1.0,
v: 0.0,
}, PackedVertex {
x: rect.max_x(),
y: rect.min_y(),
u: 1.0,
v: 1.0,
}, PackedVertex {
x: rect.min_x(),
y: rect.min_y(),
u: 0.0,
v: 1.0,
}, PackedVertex {
x: rect.min_x(),
y: rect.max_y(),
u: 0.0,
v: 0.0,
}];
unsafe {
@ -128,7 +132,7 @@ impl QuadRenderer {
gl::BufferSubData(
gl::ARRAY_BUFFER,
0,
(packed.len() * size_of::<PackedQuad>()) as isize,
(packed.len() * size_of::<PackedVertex>()) as isize,
packed.as_ptr() as *const _
);
gl::BindBuffer(gl::ARRAY_BUFFER, 0);