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Remove unnecessary statics
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parent
713e89a6c5
commit
8731d157be
4 changed files with 7 additions and 7 deletions
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@ -44,7 +44,7 @@ use crate::display::SizeInfo;
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/// Window icon for `_NET_WM_ICON` property.
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/// Window icon for `_NET_WM_ICON` property.
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#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
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#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
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static WINDOW_ICON: &[u8] = include_bytes!("../../extra/logo/compat/alacritty-term.png");
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const WINDOW_ICON: &[u8] = include_bytes!("../../extra/logo/compat/alacritty-term.png");
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/// This should match the definition of IDI_ICON from `alacritty.rc`.
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/// This should match the definition of IDI_ICON from `alacritty.rc`.
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#[cfg(windows)]
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#[cfg(windows)]
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@ -228,8 +228,8 @@ impl RenderLines {
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}
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}
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/// Shader sources for rect rendering program.
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/// Shader sources for rect rendering program.
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static RECT_SHADER_F: &str = include_str!("../../res/rect.f.glsl");
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const RECT_SHADER_F: &str = include_str!("../../res/rect.f.glsl");
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static RECT_SHADER_V: &str = include_str!("../../res/rect.v.glsl");
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const RECT_SHADER_V: &str = include_str!("../../res/rect.v.glsl");
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#[repr(C)]
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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@ -20,8 +20,8 @@ use super::{
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};
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};
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// Shader source.
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// Shader source.
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static TEXT_SHADER_F: &str = include_str!("../../../res/gles2/text.f.glsl");
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const TEXT_SHADER_F: &str = include_str!("../../../res/gles2/text.f.glsl");
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static TEXT_SHADER_V: &str = include_str!("../../../res/gles2/text.v.glsl");
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const TEXT_SHADER_V: &str = include_str!("../../../res/gles2/text.v.glsl");
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Gles2Renderer {
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pub struct Gles2Renderer {
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@ -20,8 +20,8 @@ use super::{
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};
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};
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// Shader source.
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// Shader source.
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pub static TEXT_SHADER_F: &str = include_str!("../../../res/glsl3/text.f.glsl");
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pub const TEXT_SHADER_F: &str = include_str!("../../../res/glsl3/text.f.glsl");
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static TEXT_SHADER_V: &str = include_str!("../../../res/glsl3/text.v.glsl");
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const TEXT_SHADER_V: &str = include_str!("../../../res/glsl3/text.v.glsl");
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/// Maximum items to be drawn in a batch.
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/// Maximum items to be drawn in a batch.
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const BATCH_MAX: usize = 0x1_0000;
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const BATCH_MAX: usize = 0x1_0000;
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