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Remove unnecessary statics

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Integral 2024-12-10 06:04:43 +08:00 committed by GitHub
parent 713e89a6c5
commit 8731d157be
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4 changed files with 7 additions and 7 deletions

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@ -44,7 +44,7 @@ use crate::display::SizeInfo;
/// Window icon for `_NET_WM_ICON` property. /// Window icon for `_NET_WM_ICON` property.
#[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))] #[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))]
static WINDOW_ICON: &[u8] = include_bytes!("../../extra/logo/compat/alacritty-term.png"); const WINDOW_ICON: &[u8] = include_bytes!("../../extra/logo/compat/alacritty-term.png");
/// This should match the definition of IDI_ICON from `alacritty.rc`. /// This should match the definition of IDI_ICON from `alacritty.rc`.
#[cfg(windows)] #[cfg(windows)]

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@ -228,8 +228,8 @@ impl RenderLines {
} }
/// Shader sources for rect rendering program. /// Shader sources for rect rendering program.
static RECT_SHADER_F: &str = include_str!("../../res/rect.f.glsl"); const RECT_SHADER_F: &str = include_str!("../../res/rect.f.glsl");
static RECT_SHADER_V: &str = include_str!("../../res/rect.v.glsl"); const RECT_SHADER_V: &str = include_str!("../../res/rect.v.glsl");
#[repr(C)] #[repr(C)]
#[derive(Debug, Clone, Copy)] #[derive(Debug, Clone, Copy)]

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@ -20,8 +20,8 @@ use super::{
}; };
// Shader source. // Shader source.
static TEXT_SHADER_F: &str = include_str!("../../../res/gles2/text.f.glsl"); const TEXT_SHADER_F: &str = include_str!("../../../res/gles2/text.f.glsl");
static TEXT_SHADER_V: &str = include_str!("../../../res/gles2/text.v.glsl"); const TEXT_SHADER_V: &str = include_str!("../../../res/gles2/text.v.glsl");
#[derive(Debug)] #[derive(Debug)]
pub struct Gles2Renderer { pub struct Gles2Renderer {

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@ -20,8 +20,8 @@ use super::{
}; };
// Shader source. // Shader source.
pub static TEXT_SHADER_F: &str = include_str!("../../../res/glsl3/text.f.glsl"); pub const TEXT_SHADER_F: &str = include_str!("../../../res/glsl3/text.f.glsl");
static TEXT_SHADER_V: &str = include_str!("../../../res/glsl3/text.v.glsl"); const TEXT_SHADER_V: &str = include_str!("../../../res/glsl3/text.v.glsl");
/// Maximum items to be drawn in a batch. /// Maximum items to be drawn in a batch.
const BATCH_MAX: usize = 0x1_0000; const BATCH_MAX: usize = 0x1_0000;