parent
4e07600c72
commit
8b3f229c3d
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@ -43,6 +43,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Low frame rate when multiple windows render at the same time
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- Redraw hanging until a keypress on X11 in rare cases
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- Window clipping when maximizing a window without decorations on Windows
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- Quadrants not aligned with half blocks with built-in font
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### Removed
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@ -418,8 +418,8 @@ fn box_drawing(character: char, metrics: &Metrics, offset: &Delta<i8>) -> Raster
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// Ensure that resulted glyph will be visible and also round sizes instead of straight
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// flooring them.
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rect_width = cmp::max(rect_width.round() as i32, 1) as f32;
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rect_height = cmp::max(rect_height.round() as i32, 1) as f32;
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rect_width = rect_width.round().max(1.);
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rect_height = rect_height.round().max(1.);
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let x = match character {
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'\u{2590}' => canvas.x_center(),
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@ -442,27 +442,30 @@ fn box_drawing(character: char, metrics: &Metrics, offset: &Delta<i8>) -> Raster
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},
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// Quadrants: '▖', '▗', '▘', '▙', '▚', '▛', '▜', '▝', '▞', '▟'.
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'\u{2596}'..='\u{259F}' => {
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let x_center = canvas.x_center().round().max(1.);
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let y_center = canvas.y_center().round().max(1.);
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let (w_second, h_second) = match character {
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'\u{2598}' | '\u{2599}' | '\u{259a}' | '\u{259b}' | '\u{259c}' => {
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(canvas.x_center(), canvas.y_center())
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(x_center, y_center)
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},
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_ => (0., 0.),
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};
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let (w_first, h_first) = match character {
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'\u{259b}' | '\u{259c}' | '\u{259d}' | '\u{259e}' | '\u{259f}' => {
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(canvas.x_center(), canvas.y_center())
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(x_center, y_center)
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},
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_ => (0., 0.),
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};
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let (w_third, h_third) = match character {
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'\u{2596}' | '\u{2599}' | '\u{259b}' | '\u{259e}' | '\u{259f}' => {
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(canvas.x_center(), canvas.y_center())
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(x_center, y_center)
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},
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_ => (0., 0.),
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};
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let (w_fourth, h_fourth) = match character {
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'\u{2597}' | '\u{2599}' | '\u{259a}' | '\u{259c}' | '\u{259f}' => {
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(canvas.x_center(), canvas.y_center())
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(x_center, y_center)
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},
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_ => (0., 0.),
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};
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@ -470,11 +473,11 @@ fn box_drawing(character: char, metrics: &Metrics, offset: &Delta<i8>) -> Raster
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// Second quadrant.
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canvas.draw_rect(0., 0., w_second, h_second, COLOR_FILL);
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// First quadrant.
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canvas.draw_rect(canvas.x_center(), 0., w_first, h_first, COLOR_FILL);
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canvas.draw_rect(x_center, 0., w_first, h_first, COLOR_FILL);
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// Third quadrant.
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canvas.draw_rect(0., canvas.y_center(), w_third, h_third, COLOR_FILL);
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canvas.draw_rect(0., y_center, w_third, h_third, COLOR_FILL);
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// Fourth quadrant.
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canvas.draw_rect(canvas.x_center(), canvas.y_center(), w_fourth, h_fourth, COLOR_FILL);
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canvas.draw_rect(x_center, y_center, w_fourth, h_fourth, COLOR_FILL);
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},
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_ => unreachable!(),
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}
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