mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-25 14:05:41 -05:00
Fix crates.io publishing restrictions
This works around the problem that crates pushed to crates.io cannot reference files outside of their crate directory.
This commit is contained in:
parent
d192720f90
commit
9167461eb3
9 changed files with 12 additions and 14 deletions
|
@ -4,7 +4,7 @@ version = "0.6.0-dev"
|
||||||
authors = ["Christian Duerr <contact@christianduerr.com>", "Joe Wilm <joe@jwilm.com>"]
|
authors = ["Christian Duerr <contact@christianduerr.com>", "Joe Wilm <joe@jwilm.com>"]
|
||||||
license = "Apache-2.0"
|
license = "Apache-2.0"
|
||||||
description = "GPU-accelerated terminal emulator"
|
description = "GPU-accelerated terminal emulator"
|
||||||
readme = "../README.md"
|
readme = "README.md"
|
||||||
homepage = "https://github.com/alacritty/alacritty"
|
homepage = "https://github.com/alacritty/alacritty"
|
||||||
edition = "2018"
|
edition = "2018"
|
||||||
|
|
||||||
|
|
1
alacritty/README.md
Symbolic link
1
alacritty/README.md
Symbolic link
|
@ -0,0 +1 @@
|
||||||
|
../README.md
|
1
alacritty/alacritty.ico
Symbolic link
1
alacritty/alacritty.ico
Symbolic link
|
@ -0,0 +1 @@
|
||||||
|
../extra/windows/alacritty.ico
|
|
@ -35,20 +35,16 @@ use crate::renderer::rects::RenderRect;
|
||||||
pub mod rects;
|
pub mod rects;
|
||||||
|
|
||||||
// Shader paths for live reload.
|
// Shader paths for live reload.
|
||||||
static TEXT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl");
|
static TEXT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.f.glsl");
|
||||||
static TEXT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl");
|
static TEXT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.v.glsl");
|
||||||
static RECT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl");
|
static RECT_SHADER_F_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/rect.f.glsl");
|
||||||
static RECT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl");
|
static RECT_SHADER_V_PATH: &str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/rect.v.glsl");
|
||||||
|
|
||||||
// Shader source which is used when live-shader-reload feature is disable.
|
// Shader source which is used when live-shader-reload feature is disable.
|
||||||
static TEXT_SHADER_F: &str =
|
static TEXT_SHADER_F: &str = include_str!("../../res/text.f.glsl");
|
||||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.f.glsl"));
|
static TEXT_SHADER_V: &str = include_str!("../../res/text.v.glsl");
|
||||||
static TEXT_SHADER_V: &str =
|
static RECT_SHADER_F: &str = include_str!("../../res/rect.f.glsl");
|
||||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/text.v.glsl"));
|
static RECT_SHADER_V: &str = include_str!("../../res/rect.v.glsl");
|
||||||
static RECT_SHADER_F: &str =
|
|
||||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.f.glsl"));
|
|
||||||
static RECT_SHADER_V: &str =
|
|
||||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../res/rect.v.glsl"));
|
|
||||||
|
|
||||||
/// `LoadGlyph` allows for copying a rasterized glyph into graphics memory.
|
/// `LoadGlyph` allows for copying a rasterized glyph into graphics memory.
|
||||||
pub trait LoadGlyph {
|
pub trait LoadGlyph {
|
||||||
|
|
|
@ -42,7 +42,7 @@ use crate::gl;
|
||||||
|
|
||||||
// It's required to be in this directory due to the `windows.rc` file.
|
// It's required to be in this directory due to the `windows.rc` file.
|
||||||
#[cfg(not(any(target_os = "macos", windows)))]
|
#[cfg(not(any(target_os = "macos", windows)))]
|
||||||
static WINDOW_ICON: &[u8] = include_bytes!("../../extra/windows/alacritty.ico");
|
static WINDOW_ICON: &[u8] = include_bytes!("../alacritty.ico");
|
||||||
|
|
||||||
// This should match the definition of IDI_ICON from `windows.rc`.
|
// This should match the definition of IDI_ICON from `windows.rc`.
|
||||||
#[cfg(windows)]
|
#[cfg(windows)]
|
||||||
|
|
Loading…
Reference in a new issue