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clippy: fix if_not_else warning 'breaking' the build. Swap blocks and change to "==".
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1 changed files with 3 additions and 3 deletions
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@ -1078,10 +1078,10 @@ impl ShaderProgram {
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let mut success: GLint = 0;
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gl::GetProgramiv(program, gl::LINK_STATUS, &mut success);
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if success != (gl::TRUE as GLint) {
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Err(ShaderCreationError::Link(get_program_info_log(program)))
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} else {
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if success == (gl::TRUE as GLint) {
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Ok(program)
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} else {
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Err(ShaderCreationError::Link(get_program_info_log(program)))
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}
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}
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}
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