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Prevent negative cell dimensions (#1181)
Prevent the cell dimensions from going below 1, this bug resulted in allocation of large amounts of memory in the scrollback PR but is also present on master. Currently the approach is to just `panic!`, however an `eprintln!` and `exit` could be an alternative too. I don't think it's realistic to check this at startup and it should have no performance impact since the failing method is only called once at startup. To make it a bit more clear what kind of values are accepted, the datatypes of offsets and paddings have also been changed so that these don't accept floats anymore and padding can never be negative. This should allow us to be a bit more strict with the config to make sure that errors are printed when invalid values are specified (like negative padding). This fixes #1167.
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5 changed files with 40 additions and 40 deletions
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@ -83,15 +83,15 @@ font:
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# Offset is the extra space around each character. offset.y can be thought of
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# as modifying the linespacing, and offset.x as modifying the letter spacing.
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offset:
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x: 0.0
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y: 0.0
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x: 0
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y: 0
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# Glyph offset determines the locations of the glyphs within their cells with
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# the default being at the bottom. Increase the x offset to move the glyph to
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# the right, increase the y offset to move the glyph upward.
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glyph_offset:
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x: 0.0
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y: 0.0
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x: 0
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y: 0
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# OS X only: use thin stroke font rendering. Thin strokes are suitable
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# for retina displays, but for non-retina you probably want this set to
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@ -63,15 +63,15 @@ font:
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# Offset is the extra space around each character. offset.y can be thought of
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# as modifying the linespacing, and offset.x as modifying the letter spacing.
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offset:
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x: 0.0
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y: 0.0
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x: 0
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y: 0
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# Glyph offset determines the locations of the glyphs within their cells with
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# the default being at the bottom. Increase the x offset to move the glyph to
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# the right, increase the y offset to move the glyph upward.
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glyph_offset:
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x: 0.0
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y: 0.0
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x: 0
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y: 0
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# OS X only: use thin stroke font rendering. Thin strokes are suitable
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# for retina displays, but for non-retina you probably want this set to
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@ -270,18 +270,18 @@ pub struct WindowConfig {
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/// Pixel padding
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#[serde(default="default_padding", deserialize_with = "deserialize_padding")]
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padding: Delta,
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padding: Delta<u8>,
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/// Draw the window with title bar / borders
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#[serde(default, deserialize_with = "failure_default")]
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decorations: bool,
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}
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fn default_padding() -> Delta {
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Delta { x: 2., y: 2. }
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fn default_padding() -> Delta<u8> {
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Delta { x: 2, y: 2 }
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}
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fn deserialize_padding<'a, D>(deserializer: D) -> ::std::result::Result<Delta, D::Error>
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fn deserialize_padding<'a, D>(deserializer: D) -> ::std::result::Result<Delta<u8>, D::Error>
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where D: de::Deserializer<'a>
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{
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match Delta::deserialize(deserializer) {
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@ -318,7 +318,7 @@ pub struct Config {
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/// Pixel padding
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#[serde(default, deserialize_with = "failure_default")]
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padding: Option<Delta>,
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padding: Option<Delta<u8>>,
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/// TERM env variable
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#[serde(default, deserialize_with = "failure_default")]
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@ -1285,7 +1285,7 @@ impl Config {
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self.tabspaces
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}
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pub fn padding(&self) -> &Delta {
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pub fn padding(&self) -> &Delta<u8> {
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self.padding.as_ref()
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.unwrap_or(&self.window.padding)
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}
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@ -1448,20 +1448,15 @@ impl Dimensions {
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}
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/// A delta for a point in a 2 dimensional plane
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#[derive(Clone, Copy, Debug, Deserialize)]
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pub struct Delta {
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#[derive(Clone, Copy, Debug, Default, Deserialize)]
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#[serde(bound(deserialize = "T: Deserialize<'de> + Default"))]
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pub struct Delta<T: Default> {
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/// Horizontal change
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#[serde(default, deserialize_with = "failure_default")]
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pub x: f32,
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pub x: T,
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/// Vertical change
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#[serde(default, deserialize_with = "failure_default")]
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pub y: f32,
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}
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impl Default for Delta {
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fn default() -> Delta {
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Delta { x: 0.0, y: 0.0 }
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}
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pub y: T,
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}
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trait DeserializeSize : Sized {
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@ -1539,11 +1534,11 @@ pub struct Font {
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/// Extra spacing per character
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#[serde(default, deserialize_with = "failure_default")]
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offset: Delta,
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offset: Delta<i8>,
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/// Glyph offset within character cell
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#[serde(default, deserialize_with = "failure_default")]
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glyph_offset: Delta,
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glyph_offset: Delta<i8>,
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#[serde(default="true_bool", deserialize_with = "default_true_bool")]
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use_thin_strokes: bool
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@ -1582,13 +1577,13 @@ impl Font {
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/// Get offsets to font metrics
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#[inline]
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pub fn offset(&self) -> &Delta {
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pub fn offset(&self) -> &Delta<i8> {
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&self.offset
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}
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/// Get cell offsets for glyphs
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#[inline]
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pub fn glyph_offset(&self) -> &Delta {
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pub fn glyph_offset(&self) -> &Delta<i8> {
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&self.glyph_offset
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}
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@ -178,8 +178,8 @@ impl Display {
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height: viewport_size.height.0 as f32,
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cell_width: cell_width as f32,
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cell_height: cell_height as f32,
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padding_x: config.padding().x.floor(),
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padding_y: config.padding().y.floor(),
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padding_x: config.padding().x as f32,
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padding_y: config.padding().y as f32,
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};
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// Channel for resize events
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@ -238,10 +238,15 @@ impl Display {
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// font metrics should be computed before creating the window in the first
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// place so that a resize is not needed.
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let metrics = glyph_cache.font_metrics();
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let cell_width = (metrics.average_advance + f64::from(font.offset().x)) as u32;
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let cell_height = (metrics.line_height + f64::from(font.offset().y)) as u32;
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let cell_width = metrics.average_advance as f32 + font.offset().x as f32;
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let cell_height = metrics.line_height as f32 + font.offset().y as f32;
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Ok((glyph_cache, cell_width as f32, cell_height as f32))
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// Prevent invalid cell sizes
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if cell_width < 1. || cell_height < 1. {
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panic!("font offset is too small");
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}
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Ok((glyph_cache, cell_width.floor(), cell_height.floor()))
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}
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pub fn update_glyph_cache(&mut self, config: &Config) {
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@ -123,8 +123,8 @@ pub struct ShaderProgram {
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/// Rendering is split into two passes; 1 for backgrounds, and one for text
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u_background: GLint,
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padding_x: f32,
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padding_y: f32,
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padding_x: u8,
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padding_y: u8,
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}
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@ -165,7 +165,7 @@ pub struct GlyphCache {
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font_size: font::Size,
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/// glyph offset
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glyph_offset: Delta,
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glyph_offset: Delta<i8>,
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metrics: ::font::Metrics,
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}
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@ -1017,8 +1017,8 @@ impl ShaderProgram {
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u_cell_dim: cell_dim,
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u_visual_bell: visual_bell,
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u_background: background,
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padding_x: config.padding().x.floor(),
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padding_y: config.padding().y.floor(),
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padding_x: config.padding().x,
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padding_y: config.padding().y,
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};
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shader.update_projection(*size.width as f32, *size.height as f32);
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@ -1041,8 +1041,8 @@ impl ShaderProgram {
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// NB Not sure why padding change only requires changing the vertical
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// translation in the projection, but this makes everything work
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// correctly.
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let ortho = cgmath::ortho(0., width - 2. * self.padding_x, 2. * self.padding_y, height,
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-1., 1.);
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let ortho = cgmath::ortho(0., width - 2. * self.padding_x as f32, 2. * self.padding_y as f32,
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height, -1., 1.);
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let projection: [[f32; 4]; 4] = ortho.into();
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info!("width: {}, height: {}", width, height);
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