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render: cleanup active_tex handling

- Removes a spammy printn!
- Sets active_tex to zero wherever gl::BindTexture is called with zero
This commit is contained in:
Joe Wilm 2016-06-03 09:26:58 -07:00
parent 97867d86f2
commit c475c82c69
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GPG key ID: 39B57C6972F518DA

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@ -88,15 +88,20 @@ impl QuadRenderer {
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0);
}
QuadRenderer {
let mut renderer = QuadRenderer {
program: program,
vao: vao,
vbo: vbo,
ebo: ebo,
active_color: Rgb { r: 0, g: 0, b: 0 },
atlas: vec![Atlas::new(1024)],
atlas: Vec::new(),
active_tex: 0,
}
};
let atlas = renderer.create_atlas(1024);
renderer.atlas.push(atlas);
renderer
}
/// Render a string in a predefined location. Used for printing render time for profiling and
@ -179,7 +184,6 @@ impl QuadRenderer {
gl::BindVertexArray(0);
self.program.deactivate();
self.active_tex = 0;
}
}
@ -208,8 +212,7 @@ impl QuadRenderer {
unsafe {
// Bind texture if it changed
if glyph.tex_id != self.active_tex {
println!("binding tex_id: {}", glyph.tex_id);
if self.active_tex != glyph.tex_id {
gl::BindTexture(gl::TEXTURE_2D, glyph.tex_id);
self.active_tex = glyph.tex_id;
}
@ -229,14 +232,52 @@ impl QuadRenderer {
///
/// If the current atlas is full, a new one will be created.
pub fn load_glyph(&mut self, rasterized: &RasterizedGlyph) -> Glyph {
match self.atlas.last_mut().unwrap().insert(rasterized) {
match self.atlas.last_mut().unwrap().insert(rasterized, &mut self.active_tex) {
Ok(glyph) => glyph,
Err(_) => {
self.atlas.push(Atlas::new(1024));
let atlas = self.create_atlas(1024);
self.atlas.push(atlas);
self.load_glyph(rasterized)
}
}
}
fn create_atlas(&mut self, size: i32) -> Atlas {
let mut id: GLuint = 0;
unsafe {
gl::PixelStorei(gl::UNPACK_ALIGNMENT, 1);
gl::GenTextures(1, &mut id);
gl::BindTexture(gl::TEXTURE_2D, id);
gl::TexImage2D(
gl::TEXTURE_2D,
0,
gl::RGB as i32,
size,
size,
0,
gl::RGB,
gl::UNSIGNED_BYTE,
ptr::null()
);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
gl::BindTexture(gl::TEXTURE_2D, 0);
self.active_tex = 0;
}
Atlas {
id: id,
width: size,
height: size,
row_extent: 0,
row_baseline: 0,
row_tallest: 0,
}
}
}
fn get_rect(glyph: &Glyph, x: f32, y: f32) -> Rect<f32> {
@ -421,44 +462,13 @@ enum AtlasInsertError {
}
impl Atlas {
pub fn new(size: i32) -> Atlas {
let mut id: GLuint = 0;
unsafe {
gl::PixelStorei(gl::UNPACK_ALIGNMENT, 1);
gl::GenTextures(1, &mut id);
gl::BindTexture(gl::TEXTURE_2D, id);
gl::TexImage2D(
gl::TEXTURE_2D,
0,
gl::RGB as i32,
size,
size,
0,
gl::RGB,
gl::UNSIGNED_BYTE,
ptr::null()
);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_S, gl::CLAMP_TO_EDGE as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_WRAP_T, gl::CLAMP_TO_EDGE as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MIN_FILTER, gl::LINEAR as i32);
gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32);
gl::BindTexture(gl::TEXTURE_2D, 0);
}
Atlas {
id: id,
width: size,
height: size,
row_extent: 0,
row_baseline: 0,
row_tallest: 0,
}
}
/// Insert a RasterizedGlyph into the texture atlas
pub fn insert(&mut self, glyph: &RasterizedGlyph) -> Result<Glyph, AtlasInsertError> {
pub fn insert(&mut self,
glyph: &RasterizedGlyph,
active_tex: &mut u32)
-> Result<Glyph, AtlasInsertError>
{
// If there's not enough room in current row, go onto next one
if !self.room_in_row(glyph) {
self.advance_row()?;
@ -470,14 +480,18 @@ impl Atlas {
}
// There appears to be room; load the glyph.
Ok(self.insert_inner(glyph))
Ok(self.insert_inner(glyph, active_tex))
}
/// Insert the glyph without checking for room
///
/// Internal function for use once atlas has been checked for space. GL errors could still occur
/// at this point if we were checking for them; hence, the Result.
fn insert_inner(&mut self, glyph: &RasterizedGlyph) -> Glyph {
fn insert_inner(&mut self,
glyph: &RasterizedGlyph,
active_tex: &mut u32)
-> Glyph
{
let offset_y = self.row_baseline;
let offset_x = self.row_extent;
let height = glyph.height as i32;
@ -500,6 +514,7 @@ impl Atlas {
);
gl::BindTexture(gl::TEXTURE_2D, 0);
*active_tex = 0;
}
// Update Atlas state