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Add clippy check to travis
This commit adds clippy as a required step of the build process. To make this possible, all existing clippy issues have been resolved.
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1 changed files with 3 additions and 3 deletions
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@ -749,9 +749,9 @@ impl<'a> RenderApi<'a> {
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let (flash, intensity) = (self.config.visual_bell().color(), self.visual_bell_intensity);
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let (flash, intensity) = (self.config.visual_bell().color(), self.visual_bell_intensity);
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unsafe {
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unsafe {
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gl::ClearColor(
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gl::ClearColor(
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mix(color.r as f32 / 255.0, flash.r as f32 / 255.0, intensity).min(1.0) * alpha,
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mix(f32::from(color.r) / 255.0, f32::from(flash.r) / 255.0, intensity).min(1.0) * alpha,
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mix(color.g as f32 / 255.0, flash.g as f32 / 255.0, intensity).min(1.0) * alpha,
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mix(f32::from(color.g) / 255.0, f32::from(flash.g) / 255.0, intensity).min(1.0) * alpha,
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mix(color.b as f32 / 255.0, flash.b as f32 / 255.0, intensity).min(1.0) * alpha,
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mix(f32::from(color.b) / 255.0, f32::from(flash.b) / 255.0, intensity).min(1.0) * alpha,
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alpha
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alpha
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);
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);
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gl::Clear(gl::COLOR_BUFFER_BIT);
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gl::Clear(gl::COLOR_BUFFER_BIT);
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