mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-18 13:55:23 -05:00
Add support for drawing background colors
This commit is contained in:
parent
6636cf6b9f
commit
cdea958e71
8 changed files with 142 additions and 27 deletions
1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -3,6 +3,7 @@ name = "alacritty"
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version = "0.1.0"
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dependencies = [
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"arrayvec 0.3.16 (registry+https://github.com/rust-lang/crates.io-index)",
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"bitflags 0.7.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"cgmath 0.7.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"euclid 0.6.6 (registry+https://github.com/rust-lang/crates.io-index)",
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"freetype-rs 0.9.0 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -14,6 +14,7 @@ cgmath = "0.7"
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euclid = "0.6"
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notify = { git = "https://github.com/jwilm/rsnotify", branch = "add-ignore-op" }
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arrayvec = "0.3"
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bitflags = "*"
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[build-dependencies]
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gl_generator = "0.5"
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@ -1,6 +1,8 @@
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#version 330 core
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in vec2 TexCoords;
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in vec3 fg;
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in vec3 bg;
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flat in int background;
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layout(location = 0, index = 0) out vec4 color;
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layout(location = 0, index = 1) out vec4 alphaMask;
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@ -9,6 +11,12 @@ uniform sampler2D mask;
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void main()
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{
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if (background != 0) {
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alphaMask = vec4(1.0, 1.0, 1.0, 1.0);
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color = vec4(bg, 1.0);
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} else {
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alphaMask = vec4(texture(mask, TexCoords).rgb, 1.0);
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color = vec4(fg, 1.0);
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}
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}
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@ -12,23 +12,28 @@ layout (location = 3) in vec4 uv;
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// text fg color
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layout (location = 4) in vec3 textColor;
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// Background color
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layout (location = 5) in vec3 backgroundColor;
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out vec2 TexCoords;
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out vec3 fg;
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out vec3 bg;
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// Terminal properties
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uniform vec2 termDim;
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uniform vec2 cellDim;
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uniform vec2 cellSep;
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uniform int backgroundPass;
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// Orthographic projection
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uniform mat4 projection;
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flat out int background;
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void main()
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{
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vec2 glyphOffset = glyph.xy;
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vec2 glyphSize = glyph.zw;
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vec2 uvOffset = uv.xy;
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vec2 uvSize = uv.zw;
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@ -38,14 +43,24 @@ void main()
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// Invert Y since framebuffer origin is bottom-left
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cellPosition.y = termDim.y - cellPosition.y - cellDim.y;
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if (backgroundPass != 0) {
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cellPosition.y = cellPosition.y - 3;
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vec2 finalPosition = (cellDim + cellSep) * position + cellPosition;
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gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0);
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TexCoords = vec2(0, 0);
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} else {
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// Glyphs are offset within their cell; account for y-flip
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vec2 cellOffset = vec2(glyphOffset.x,
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glyphOffset.y - glyphSize.y);
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vec2 cellOffset = vec2(glyphOffset.x, glyphOffset.y - glyphSize.y);
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// position coordinates are normalized on [0, 1]
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vec2 finalPosition = glyphSize * position + cellPosition + cellOffset;
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gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0);
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TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize;
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}
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background = backgroundPass;
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bg = backgroundColor / vec3(255.0, 255.0, 255.0);
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fg = textColor / vec3(255.0, 255.0, 255.0);
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}
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@ -19,6 +19,13 @@ pub struct Cell {
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pub c: char,
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pub fg: Rgb,
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pub bg: Rgb,
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pub flags: CellFlags,
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}
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bitflags! {
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pub flags CellFlags: u32 {
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const INVERSE = 0b00000001,
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}
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}
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impl Cell {
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@ -27,6 +34,7 @@ impl Cell {
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c: c.into(),
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bg: Default::default(),
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fg: Default::default(),
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flags: CellFlags::empty(),
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}
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}
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}
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@ -14,6 +14,9 @@ extern crate euclid;
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extern crate notify;
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extern crate arrayvec;
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#[macro_use]
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extern crate bitflags;
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#[macro_use]
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mod macros;
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@ -15,7 +15,7 @@ use gl;
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use notify::{Watcher as WatcherApi, RecommendedWatcher as Watcher, op};
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use text::{Rasterizer, RasterizedGlyph, FontDesc};
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use grid::Grid;
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use grid::{self, Grid, Cell, CellFlags};
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use term;
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use super::{Rgb, TermProps};
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@ -48,6 +48,11 @@ pub struct ShaderProgram {
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/// Cell separation (pixels)
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u_cell_sep: GLint,
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/// Background pass flag
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///
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/// Rendering is split into two passes; 1 for backgrounds, and one for text
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u_background: GLint
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}
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@ -146,6 +151,10 @@ struct InstanceData {
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r: f32,
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g: f32,
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b: f32,
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// background color
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bg_r: f32,
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bg_g: f32,
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bg_b: f32,
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}
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#[derive(Debug)]
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@ -166,6 +175,7 @@ pub struct RenderApi<'a> {
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active_tex: &'a mut GLuint,
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batch: &'a mut Batch,
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atlas: &'a mut Vec<Atlas>,
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program: &'a mut ShaderProgram,
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}
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#[derive(Debug)]
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@ -195,12 +205,12 @@ impl Batch {
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}
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}
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pub fn add_item(&mut self, row: f32, col: f32, color: Rgb, glyph: &Glyph) {
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pub fn add_item(&mut self, row: f32, col: f32, cell: &Cell, glyph: &Glyph) {
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if self.is_empty() {
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self.tex = glyph.tex_id;
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}
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self.instances.push(InstanceData {
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let mut instance = InstanceData {
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col: col,
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row: row,
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@ -214,10 +224,26 @@ impl Batch {
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uv_width: glyph.uv_width,
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uv_height: glyph.uv_height,
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r: color.r as f32,
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g: color.g as f32,
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b: color.b as f32,
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});
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r: cell.fg.r as f32,
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g: cell.fg.g as f32,
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b: cell.fg.b as f32,
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bg_r: cell.bg.r as f32,
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bg_g: cell.bg.g as f32,
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bg_b: cell.bg.b as f32,
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};
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if cell.flags.contains(grid::INVERSE) {
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instance.r = cell.bg.r as f32;
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instance.g = cell.bg.g as f32;
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instance.b = cell.bg.b as f32;
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instance.bg_r = cell.fg.r as f32;
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instance.bg_g = cell.fg.g as f32;
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instance.bg_b = cell.fg.b as f32;
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}
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self.instances.push(instance);
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}
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#[inline]
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@ -345,6 +371,13 @@ impl QuadRenderer {
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(10 * size_of::<f32>()) as *const _);
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gl::EnableVertexAttribArray(4);
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gl::VertexAttribDivisor(4, 1);
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// color
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gl::VertexAttribPointer(5, 3,
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gl::FLOAT, gl::FALSE,
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size_of::<InstanceData>() as i32,
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(13 * size_of::<f32>()) as *const _);
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gl::EnableVertexAttribArray(5);
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gl::VertexAttribDivisor(5, 1);
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gl::BindVertexArray(0);
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gl::BindBuffer(gl::ARRAY_BUFFER, 0);
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@ -421,6 +454,7 @@ impl QuadRenderer {
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active_tex: &mut self.active_tex,
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batch: &mut self.batch,
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atlas: &mut self.atlas,
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program: &mut self.program,
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});
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unsafe {
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@ -472,6 +506,12 @@ impl<'a> RenderApi<'a> {
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}
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unsafe {
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self.program.set_background_pass(true);
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gl::DrawElementsInstanced(gl::TRIANGLES,
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6, gl::UNSIGNED_INT, ptr::null(),
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self.batch.len() as GLsizei);
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self.program.set_background_pass(false);
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gl::DrawElementsInstanced(gl::TRIANGLES,
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6, gl::UNSIGNED_INT, ptr::null(),
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self.batch.len() as GLsizei);
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@ -491,7 +531,13 @@ impl<'a> RenderApi<'a> {
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for c in s.chars() {
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if let Some(glyph) = glyph_cache.get(c, self) {
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self.add_render_item(row, col, *color, glyph);
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let cell = Cell {
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c: c,
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fg: *color,
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bg: term::DEFAULT_BG,
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flags: grid::INVERSE,
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};
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self.add_render_item(row, col, &cell, glyph);
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}
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col += 1.0;
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@ -499,7 +545,7 @@ impl<'a> RenderApi<'a> {
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}
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#[inline]
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fn add_render_item(&mut self, row: f32, col: f32, color: Rgb, glyph: &Glyph) {
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fn add_render_item(&mut self, row: f32, col: f32, cell: &Cell, glyph: &Glyph) {
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// Flush batch if tex changing
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if !self.batch.is_empty() {
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if self.batch.tex != glyph.tex_id {
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@ -507,7 +553,7 @@ impl<'a> RenderApi<'a> {
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}
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}
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self.batch.add_item(row, col, color, glyph);
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self.batch.add_item(row, col, cell, glyph);
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// Render batch and clear if it's full
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if self.batch.full() {
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@ -517,7 +563,14 @@ impl<'a> RenderApi<'a> {
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pub fn render_cursor(&mut self, cursor: term::Cursor, glyph_cache: &mut GlyphCache) {
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if let Some(glyph) = glyph_cache.get(term::CURSOR_SHAPE, self) {
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self.add_render_item(cursor.y as f32, cursor.x as f32, term::DEFAULT_FG, glyph);
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let cell = Cell {
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c: term::CURSOR_SHAPE,
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fg: term::DEFAULT_FG,
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bg: term::DEFAULT_BG,
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flags: CellFlags::empty(),
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};
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self.add_render_item(cursor.y as f32, cursor.x as f32, &cell, glyph);
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}
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}
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@ -525,13 +578,13 @@ impl<'a> RenderApi<'a> {
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for (i, row) in grid.rows().enumerate() {
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for (j, cell) in row.cells().enumerate() {
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// Skip empty cells
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if cell.c == ' ' {
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if cell.c == ' ' && cell.bg == term::DEFAULT_BG {
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continue;
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}
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// Add cell to batch if the glyph is laoded
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if let Some(glyph) = glyph_cache.get(cell.c, self) {
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self.add_render_item(i as f32, j as f32, cell.fg, glyph);
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self.add_render_item(i as f32, j as f32, cell, glyph);
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}
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}
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}
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@ -610,12 +663,13 @@ impl ShaderProgram {
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}
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// get uniform locations
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let (projection, term_dim, cell_dim, cell_sep) = unsafe {
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let (projection, term_dim, cell_dim, cell_sep, background) = unsafe {
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(
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gl::GetUniformLocation(program, cptr!(b"projection\0")),
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gl::GetUniformLocation(program, cptr!(b"termDim\0")),
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gl::GetUniformLocation(program, cptr!(b"cellDim\0")),
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gl::GetUniformLocation(program, cptr!(b"cellSep\0")),
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gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")),
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)
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};
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@ -627,6 +681,7 @@ impl ShaderProgram {
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u_term_dim: term_dim,
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u_cell_dim: cell_dim,
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u_cell_sep: cell_sep,
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u_background: background,
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};
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// set projection uniform
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@ -653,6 +708,18 @@ impl ShaderProgram {
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}
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}
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fn set_background_pass(&self, background_pass: bool) {
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let value = if background_pass {
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1
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} else {
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0
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};
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unsafe {
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gl::Uniform1i(self.u_background, value);
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}
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}
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fn create_program(vertex: GLuint, fragment: GLuint) -> GLuint {
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unsafe {
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let program = gl::CreateProgram();
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18
src/term.rs
18
src/term.rs
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@ -2,7 +2,7 @@
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use std::sync::Arc;
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use ansi::{self, Attr, DebugHandler};
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use grid::Grid;
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use grid::{self, Grid, CellFlags};
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use tty;
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use ::Rgb;
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@ -89,7 +89,10 @@ pub struct Term {
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bg: Rgb,
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/// Tabstops
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tabs: Vec<bool>
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tabs: Vec<bool>,
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/// Cell attributes
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attr: grid::CellFlags,
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}
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impl Term {
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@ -111,6 +114,7 @@ impl Term {
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bg: DEFAULT_BG,
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tty: tty,
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tabs: tabs,
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attr: CellFlags::empty(),
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}
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}
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@ -158,6 +162,7 @@ impl Term {
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cell.c = c;
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cell.fg = self.fg;
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cell.bg = self.bg;
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cell.flags = self.attr;
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}
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/// Advance to next line
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@ -348,7 +353,14 @@ impl ansi::Handler for Term {
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Attr::Reset => {
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self.fg = DEFAULT_FG;
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self.bg = DEFAULT_BG;
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}
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self.attr = CellFlags::empty();
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},
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Attr::Reverse => {
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self.attr.insert(grid::INVERSE);
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},
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Attr::CancelReverse => {
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self.attr.remove(grid::INVERSE);
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},
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_ => {
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println!("Term got unhandled attr: {:?}", attr);
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}
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