Keep history position when viewport is cleared

This patch resolves a behavior that display area doesn't keep track of
content in a scrollback buffer due to display offset reset when viewport
clear is invoked.

This is similar to #5341, but this problem is caused by viewport clear
instead of new outputs to the viewport.
This commit is contained in:
a5ob7r 2021-12-19 00:36:56 +09:00 committed by GitHub
parent 8e58409930
commit cded85a2f2
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3 changed files with 66 additions and 13 deletions

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@ -24,6 +24,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Config option `background_opacity`, you should use `window.opacity` instead
- Reload configuration files when their symbolic link is replaced
- Strip trailing whitespaces when yanking from a block selection
- Display area keeps history position when viewport is cleared
### Fixed

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@ -313,9 +313,6 @@ impl<T: GridCell + Default + PartialEq + Clone> Grid<T> {
let positions = (iter.point.line.0 + 1) as usize;
let region = Line(0)..Line(self.lines as i32);
// Reset display offset.
self.display_offset = 0;
// Clear the viewport.
self.scroll_up(&region, positions);

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@ -1424,10 +1424,15 @@ impl<T: EventListener> Handler for Term<T> {
if self.mode.contains(TermMode::ALT_SCREEN) {
self.grid.reset_region(..);
} else {
let old_offset = self.grid.display_offset();
self.grid.clear_viewport();
// Compute number of lines scrolled by clearing the viewport.
let lines = self.grid.display_offset().saturating_sub(old_offset);
self.vi_mode_cursor.point.line =
self.vi_mode_cursor.point.line.grid_clamp(self, Boundary::Cursor);
(self.vi_mode_cursor.point.line - lines).grid_clamp(self, Boundary::Grid);
}
self.selection = None;
@ -2126,7 +2131,7 @@ mod tests {
}
#[test]
fn clear_viewport_set_vi_cursor_into_viewport() {
fn clearing_viewport_keeps_history_position() {
let size = SizeInfo::new(10.0, 20.0, 1.0, 1.0, 0.0, 0.0, false);
let mut term = Term::new(&Config::default(), size, ());
@ -2135,20 +2140,19 @@ mod tests {
term.newline();
}
// Change the display area and the vi cursor position.
// Change the display area.
term.scroll_display(Scroll::Top);
term.vi_mode_cursor.point = Point::new(Line(-5), Column(3));
assert_eq!(term.grid.display_offset(), 10);
// Clear the viewport.
term.clear_screen(ansi::ClearMode::All);
assert_eq!(term.grid.display_offset(), 0);
assert_eq!(term.vi_mode_cursor.point.line.0, 0);
assert_eq!(term.vi_mode_cursor.point.column.0, 3);
assert_eq!(term.grid.display_offset(), 10);
}
#[test]
fn clear_scrollback_set_vi_cursor_into_viewport() {
fn clearing_viewport_with_vi_mode_keeps_history_position() {
let size = SizeInfo::new(10.0, 20.0, 1.0, 1.0, 0.0, 0.0, false);
let mut term = Term::new(&Config::default(), size, ());
@ -2157,16 +2161,67 @@ mod tests {
term.newline();
}
// Enable vi mode.
term.toggle_vi_mode();
// Change the display area and the vi cursor position.
term.scroll_display(Scroll::Top);
term.vi_mode_cursor.point = Point::new(Line(-5), Column(3));
assert_eq!(term.grid.display_offset(), 10);
// Clear the viewport.
term.clear_screen(ansi::ClearMode::All);
assert_eq!(term.grid.display_offset(), 10);
assert_eq!(term.vi_mode_cursor.point, Point::new(Line(-5), Column(3)));
}
#[test]
fn clearing_scrollback_resets_display_offset() {
let size = SizeInfo::new(10.0, 20.0, 1.0, 1.0, 0.0, 0.0, false);
let mut term = Term::new(&Config::default(), size, ());
// Create 10 lines of scrollback.
for _ in 0..29 {
term.newline();
}
// Change the display area.
term.scroll_display(Scroll::Top);
assert_eq!(term.grid.display_offset(), 10);
// Clear the scrollback buffer.
term.clear_screen(ansi::ClearMode::Saved);
assert_eq!(term.grid.display_offset(), 0);
assert_eq!(term.vi_mode_cursor.point.line.0, 0);
assert_eq!(term.vi_mode_cursor.point.column.0, 3);
}
#[test]
fn clearing_scrollback_sets_vi_cursor_into_viewport() {
let size = SizeInfo::new(10.0, 20.0, 1.0, 1.0, 0.0, 0.0, false);
let mut term = Term::new(&Config::default(), size, ());
// Create 10 lines of scrollback.
for _ in 0..29 {
term.newline();
}
// Enable vi mode.
term.toggle_vi_mode();
// Change the display area and the vi cursor position.
term.scroll_display(Scroll::Top);
term.vi_mode_cursor.point = Point::new(Line(-5), Column(3));
assert_eq!(term.grid.display_offset(), 10);
// Clear the scrollback buffer.
term.clear_screen(ansi::ClearMode::Saved);
assert_eq!(term.grid.display_offset(), 0);
assert_eq!(term.vi_mode_cursor.point, Point::new(Line(0), Column(3)));
}
#[test]