Add color option to visual bell

This adds the option to specify the color of the visual bell using the
`visual_bell.color` configuration setting.

This is done by rendering a big quad over the entire screen, which also
opens up options to draw other arbitrary rectangles on the screen in the
future.
This commit is contained in:
Christian Duerr 2018-12-17 19:06:07 +00:00 committed by GitHub
parent 0c3e28617a
commit cf9d94eb12
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 426 additions and 182 deletions

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@ -6,6 +6,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased] ## [Unreleased]
### Added
- New configuration field `visual_bell.color` allows changing the visual bell color
### Fixed ### Fixed
- Fix color issue in ncurses programs by updating terminfo pairs from 0x10000 to 0x7FFF - Fix color issue in ncurses programs by updating terminfo pairs from 0x10000 to 0x7FFF

38
Cargo.lock generated
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@ -122,7 +122,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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@ -223,6 +223,7 @@ colors:
visual_bell: visual_bell:
animation: EaseOutExpo animation: EaseOutExpo
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# Background opacity # Background opacity
# #

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@ -234,6 +234,7 @@ colors:
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color: '0xffffff'
# Background opacity # Background opacity
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@ -244,15 +245,15 @@ background_opacity: 1.0
# Mouse bindings # Mouse bindings
# #
# Available fields: # Available fields:
# - mouse # - mouse
# - action # - action
# - mods (optional) # - mods (optional)
# #
# Values for `mouse`: # Values for `mouse`:
# - Middle # - Middle
# - Left # - Left
# - Right # - Right
# - Numeric identifier such as `5` # - Numeric identifier such as `5`
# #
# All available `mods` and `action` values are documented in the key binding # All available `mods` and `action` values are documented in the key binding
# section. # section.

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@ -204,6 +204,7 @@ colors:
visual_bell: visual_bell:
animation: EaseOutExpo animation: EaseOutExpo
duration: 0 duration: 0
color: '0xffffff'
# Background opacity # Background opacity
# #

22
res/rect.f.glsl Normal file
View File

@ -0,0 +1,22 @@
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
in vec4 color;
out vec4 FragColor;
void main()
{
FragColor = color;
}

25
res/rect.v.glsl Normal file
View File

@ -0,0 +1,25 @@
// Copyright 2016 Joe Wilm, The Alacritty Project Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
layout (location = 0) in vec3 aPos;
out vec4 color;
uniform vec4 col;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
color = col;
}

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@ -15,7 +15,6 @@
in vec2 TexCoords; in vec2 TexCoords;
in vec3 fg; in vec3 fg;
in vec4 bg; in vec4 bg;
flat in float vb;
flat in int background; flat in int background;
layout(location = 0, index = 0) out vec4 color; layout(location = 0, index = 0) out vec4 color;
@ -31,7 +30,7 @@ void main()
discard; discard;
alphaMask = vec4(1.0); alphaMask = vec4(1.0);
color = vec4(bg.rgb + vb, 1.0); color = vec4(bg.rgb, 1.0);
} else { } else {
vec3 textColor = texture(mask, TexCoords).rgb; vec3 textColor = texture(mask, TexCoords).rgb;
alphaMask = vec4(textColor, textColor.r); alphaMask = vec4(textColor, textColor.r);

View File

@ -25,6 +25,7 @@ layout (location = 3) in vec4 uv;
// text fg color // text fg color
layout (location = 4) in vec3 textColor; layout (location = 4) in vec3 textColor;
// Background color // Background color
layout (location = 5) in vec4 backgroundColor; layout (location = 5) in vec4 backgroundColor;
@ -36,12 +37,10 @@ out vec4 bg;
uniform vec2 termDim; uniform vec2 termDim;
uniform vec2 cellDim; uniform vec2 cellDim;
uniform float visualBell;
uniform int backgroundPass; uniform int backgroundPass;
// Orthographic projection // Orthographic projection
uniform mat4 projection; uniform mat4 projection;
flat out float vb;
flat out int background; flat out int background;
void main() void main()
@ -73,7 +72,6 @@ void main()
TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize; TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize;
} }
vb = visualBell;
background = backgroundPass; background = backgroundPass;
bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a); bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a);
fg = textColor / vec3(255.0, 255.0, 255.0); fg = textColor / vec3(255.0, 255.0, 255.0);

View File

@ -157,13 +157,12 @@ pub struct VisualBellConfig {
animation: VisualBellAnimation, animation: VisualBellAnimation,
/// Visual bell duration in milliseconds /// Visual bell duration in milliseconds
#[serde(deserialize_with = "deserialize_visual_bell_duration")] #[serde(default, deserialize_with = "deserialize_visual_bell_duration")]
#[serde(default="default_visual_bell_duration")]
duration: u16, duration: u16,
}
fn default_visual_bell_duration() -> u16 { /// Visual bell flash color
150 #[serde(default="default_visual_bell_color", deserialize_with = "rgb_from_hex")]
color: Rgb,
} }
fn deserialize_visual_bell_duration<'a, D>(deserializer: D) -> ::std::result::Result<u16, D::Error> fn deserialize_visual_bell_duration<'a, D>(deserializer: D) -> ::std::result::Result<u16, D::Error>
@ -173,11 +172,15 @@ fn deserialize_visual_bell_duration<'a, D>(deserializer: D) -> ::std::result::Re
Ok(duration) => Ok(duration), Ok(duration) => Ok(duration),
Err(err) => { Err(err) => {
error!("problem with config: {}; Using default value", err); error!("problem with config: {}; Using default value", err);
Ok(default_visual_bell_duration()) Ok(0)
}, },
} }
} }
fn default_visual_bell_color() -> Rgb {
Rgb { r: 255, g: 255, b: 255 }
}
impl VisualBellConfig { impl VisualBellConfig {
/// Visual bell animation /// Visual bell animation
#[inline] #[inline]
@ -190,13 +193,20 @@ impl VisualBellConfig {
pub fn duration(&self) -> Duration { pub fn duration(&self) -> Duration {
Duration::from_millis(u64::from(self.duration)) Duration::from_millis(u64::from(self.duration))
} }
/// Visual bell flash color
#[inline]
pub fn color(&self) -> Rgb {
self.color
}
} }
impl Default for VisualBellConfig { impl Default for VisualBellConfig {
fn default() -> VisualBellConfig { fn default() -> VisualBellConfig {
VisualBellConfig { VisualBellConfig {
animation: VisualBellAnimation::default(), animation: VisualBellAnimation::default(),
duration: default_visual_bell_duration(), color: default_visual_bell_color(),
duration: 0,
} }
} }
} }

View File

@ -158,8 +158,8 @@ impl Display {
let dimensions = options.dimensions() let dimensions = options.dimensions()
.unwrap_or_else(|| config.dimensions()); .unwrap_or_else(|| config.dimensions());
let mut padding_x = (f64::from(config.padding().x) * dpr).floor(); let mut padding_x = f64::from(config.padding().x) * dpr;
let mut padding_y = (f64::from(config.padding().y) * dpr).floor(); let mut padding_y = f64::from(config.padding().y) * dpr;
if dimensions.columns_u32() > 0 if dimensions.columns_u32() > 0
&& dimensions.lines_u32() > 0 && dimensions.lines_u32() > 0
@ -168,6 +168,8 @@ impl Display {
// Calculate new size based on cols/lines specified in config // Calculate new size based on cols/lines specified in config
let width = cell_width as u32 * dimensions.columns_u32(); let width = cell_width as u32 * dimensions.columns_u32();
let height = cell_height as u32 * dimensions.lines_u32(); let height = cell_height as u32 * dimensions.lines_u32();
padding_x = padding_x.floor();
padding_y = padding_y.floor();
viewport_size = PhysicalSize::new( viewport_size = PhysicalSize::new(
f64::from(width) + 2. * padding_x, f64::from(width) + 2. * padding_x,
@ -211,7 +213,6 @@ impl Display {
renderer.with_api( renderer.with_api(
config, config,
&size_info, &size_info,
0., /* visual bell intensity */
|api| { |api| {
api.clear(background_color); api.clear(background_color);
}, },
@ -325,8 +326,6 @@ impl Display {
self.update_glyph_cache(config); self.update_glyph_cache(config);
} }
// Receive any resize events; only call gl::Viewport on last
// available
if let Some(psize) = new_size.take() { if let Some(psize) = new_size.take() {
let width = psize.width as f32; let width = psize.width as f32;
let height = psize.height as f32; let height = psize.height as f32;
@ -405,7 +404,7 @@ impl Display {
// handling and rendering. // handling and rendering.
drop(terminal); drop(terminal);
self.renderer.with_api(config, &size_info, visual_bell_intensity, |api| { self.renderer.with_api(config, &size_info, |api| {
api.clear(background_color); api.clear(background_color);
}); });
@ -416,12 +415,15 @@ impl Display {
{ {
let _sampler = self.meter.sampler(); let _sampler = self.meter.sampler();
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| { self.renderer.with_api(config, &size_info, |mut api| {
// Draw the grid // Draw the grid
api.render_cells(grid_cells.iter(), glyph_cache); api.render_cells(grid_cells.iter(), glyph_cache);
}); });
} }
// Draw rectangles
self.renderer.draw_rects(config, &size_info, visual_bell_intensity);
// Draw render timer // Draw render timer
if self.render_timer { if self.render_timer {
let timing = format!("{:.3} usec", self.meter.average()); let timing = format!("{:.3} usec", self.meter.average());
@ -430,7 +432,7 @@ impl Display {
g: 0x4e, g: 0x4e,
b: 0x53, b: 0x53,
}; };
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| { self.renderer.with_api(config, &size_info, |mut api| {
api.render_string(&timing[..], size_info.lines() - 2, glyph_cache, color); api.render_string(&timing[..], size_info.lines() - 2, glyph_cache, color);
}); });
} }
@ -446,7 +448,7 @@ impl Display {
g: 0x00, g: 0x00,
b: 0x00, b: 0x00,
}; };
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| { self.renderer.with_api(config, &size_info, |mut api| {
api.render_string(&msg, size_info.lines() - 1, glyph_cache, color); api.render_string(&msg, size_info.lines() - 1, glyph_cache, color);
}); });
} else if self.logger_proxy.warnings() { } else if self.logger_proxy.warnings() {
@ -459,7 +461,7 @@ impl Display {
g: 0xff, g: 0xff,
b: 0x00, b: 0x00,
}; };
self.renderer.with_api(config, &size_info, visual_bell_intensity, |mut api| { self.renderer.with_api(config, &size_info, |mut api| {
api.render_string(&msg, size_info.lines() - 1, glyph_cache, color); api.render_string(&msg, size_info.lines() - 1, glyph_cache, color);
}); });
} }

View File

@ -37,12 +37,18 @@ use glutin::dpi::PhysicalSize;
// Shader paths for live reload // Shader paths for live reload
static TEXT_SHADER_F_PATH: &'static str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.f.glsl"); static TEXT_SHADER_F_PATH: &'static str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.f.glsl");
static TEXT_SHADER_V_PATH: &'static str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.v.glsl"); static TEXT_SHADER_V_PATH: &'static str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.v.glsl");
static RECT_SHADER_F_PATH: &'static str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/rect.f.glsl");
static RECT_SHADER_V_PATH: &'static str = concat!(env!("CARGO_MANIFEST_DIR"), "/res/rect.v.glsl");
// Shader source which is used when live-shader-reload feature is disable // Shader source which is used when live-shader-reload feature is disable
static TEXT_SHADER_F: &'static str = static TEXT_SHADER_F: &'static str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.f.glsl")); include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.f.glsl"));
static TEXT_SHADER_V: &'static str = static TEXT_SHADER_V: &'static str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.v.glsl")); include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/text.v.glsl"));
static RECT_SHADER_F: &'static str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/rect.f.glsl"));
static RECT_SHADER_V: &'static str =
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/res/rect.v.glsl"));
/// `LoadGlyph` allows for copying a rasterized glyph into graphics memory /// `LoadGlyph` allows for copying a rasterized glyph into graphics memory
pub trait LoadGlyph { pub trait LoadGlyph {
@ -98,7 +104,7 @@ impl From<ShaderCreationError> for Error {
/// ///
/// Uniforms are prefixed with "u", and vertex attributes are prefixed with "a". /// Uniforms are prefixed with "u", and vertex attributes are prefixed with "a".
#[derive(Debug)] #[derive(Debug)]
pub struct ShaderProgram { pub struct TextShaderProgram {
// Program id // Program id
id: GLuint, id: GLuint,
@ -111,15 +117,23 @@ pub struct ShaderProgram {
/// Cell dimensions (pixels) /// Cell dimensions (pixels)
u_cell_dim: GLint, u_cell_dim: GLint,
/// Visual bell
u_visual_bell: GLint,
/// Background pass flag /// Background pass flag
/// ///
/// Rendering is split into two passes; 1 for backgrounds, and one for text /// Rendering is split into two passes; 1 for backgrounds, and one for text
u_background: GLint, u_background: GLint,
} }
/// Rectangle drawing program
///
/// Uniforms are prefixed with "u"
#[derive(Debug)]
pub struct RectShaderProgram {
// Program id
id: GLuint,
/// Rectangle color
u_col: GLint,
}
#[derive(Copy, Debug, Clone)] #[derive(Copy, Debug, Clone)]
pub struct Glyph { pub struct Glyph {
tex_id: GLuint, tex_id: GLuint,
@ -351,11 +365,13 @@ struct InstanceData {
#[derive(Debug)] #[derive(Debug)]
pub struct QuadRenderer { pub struct QuadRenderer {
program: ShaderProgram, program: TextShaderProgram,
rect_program: RectShaderProgram,
vao: GLuint, vao: GLuint,
vbo: GLuint,
ebo: GLuint, ebo: GLuint,
vbo_instance: GLuint, vbo_instance: GLuint,
rect_vao: GLuint,
rect_vbo: GLuint,
atlas: Vec<Atlas>, atlas: Vec<Atlas>,
current_atlas: usize, current_atlas: usize,
active_tex: GLuint, active_tex: GLuint,
@ -369,9 +385,8 @@ pub struct RenderApi<'a> {
batch: &'a mut Batch, batch: &'a mut Batch,
atlas: &'a mut Vec<Atlas>, atlas: &'a mut Vec<Atlas>,
current_atlas: &'a mut usize, current_atlas: &'a mut usize,
program: &'a mut ShaderProgram, program: &'a mut TextShaderProgram,
config: &'a Config, config: &'a Config,
visual_bell_intensity: f32,
} }
#[derive(Debug)] #[derive(Debug)]
@ -470,7 +485,8 @@ const ATLAS_SIZE: i32 = 1024;
impl QuadRenderer { impl QuadRenderer {
// TODO should probably hand this a transform instead of width/height // TODO should probably hand this a transform instead of width/height
pub fn new(size: PhysicalSize) -> Result<QuadRenderer, Error> { pub fn new(size: PhysicalSize) -> Result<QuadRenderer, Error> {
let program = ShaderProgram::new(size)?; let program = TextShaderProgram::new(size)?;
let rect_program = RectShaderProgram::new()?;
let mut vao: GLuint = 0; let mut vao: GLuint = 0;
let mut vbo: GLuint = 0; let mut vbo: GLuint = 0;
@ -478,6 +494,10 @@ impl QuadRenderer {
let mut vbo_instance: GLuint = 0; let mut vbo_instance: GLuint = 0;
let mut rect_vao: GLuint = 0;
let mut rect_vbo: GLuint = 0;
let mut rect_ebo: GLuint = 0;
unsafe { unsafe {
gl::Enable(gl::BLEND); gl::Enable(gl::BLEND);
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR); gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
@ -598,8 +618,27 @@ impl QuadRenderer {
gl::EnableVertexAttribArray(5); gl::EnableVertexAttribArray(5);
gl::VertexAttribDivisor(5, 1); gl::VertexAttribDivisor(5, 1);
// Rectangle setup
gl::GenVertexArrays(1, &mut rect_vao);
gl::GenBuffers(1, &mut rect_vbo);
gl::GenBuffers(1, &mut rect_ebo);
gl::BindVertexArray(rect_vao);
let indices: [i32; 6] = [
0, 1, 3,
1, 2, 3,
];
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, rect_ebo);
gl::BufferData(
gl::ELEMENT_ARRAY_BUFFER,
(size_of::<i32>() * indices.len()) as _,
indices.as_ptr() as *const _,
gl::STATIC_DRAW
);
// Cleanup
gl::BindVertexArray(0); gl::BindVertexArray(0);
gl::BindBuffer(gl::ARRAY_BUFFER, 0); gl::BindBuffer(gl::ARRAY_BUFFER, 0);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, 0);
} }
let (msg_tx, msg_rx) = mpsc::channel(); let (msg_tx, msg_rx) = mpsc::channel();
@ -635,10 +674,12 @@ impl QuadRenderer {
let mut renderer = QuadRenderer { let mut renderer = QuadRenderer {
program, program,
rect_program,
vao, vao,
vbo,
ebo, ebo,
vbo_instance, vbo_instance,
rect_vao,
rect_vbo,
atlas: Vec::new(), atlas: Vec::new(),
current_atlas: 0, current_atlas: 0,
active_tex: 0, active_tex: 0,
@ -652,28 +693,77 @@ impl QuadRenderer {
Ok(renderer) Ok(renderer)
} }
pub fn with_api<F, T>( // Draw all rectangles simultaneously to prevent excessive program swaps
pub fn draw_rects(
&mut self, &mut self,
config: &Config, config: &Config,
props: &term::SizeInfo, props: &term::SizeInfo,
visual_bell_intensity: f64, visual_bell_intensity: f64,
) {
// Swap to rectangle rendering program
unsafe {
// Swap program
gl::UseProgram(self.rect_program.id);
// Remove padding from viewport
gl::Viewport(0, 0, props.width as i32, props.height as i32);
// Change blending strategy
gl::BlendFunc(gl::SRC_ALPHA, gl::ONE_MINUS_SRC_ALPHA);
// Setup data and buffers
gl::BindVertexArray(self.rect_vao);
gl::BindBuffer(gl::ARRAY_BUFFER, self.rect_vbo);
// Position
gl::VertexAttribPointer(0, 3, gl::FLOAT, gl::FALSE, (size_of::<f32>() * 3) as _, ptr::null());
gl::EnableVertexAttribArray(0);
}
// Draw visual bell
let color = config.visual_bell().color();
let rect = Rect::new(0., 0., props.width, props.height);
self.render_rect(&rect, color, visual_bell_intensity as f32, props);
// Deactivate rectangle program again
unsafe {
// Reset blending strategy
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
// Reset data and buffers
gl::BindBuffer(gl::ARRAY_BUFFER, 0);
gl::BindVertexArray(0);
let padding_x = props.padding_x as i32;
let padding_y = props.padding_y as i32;
let width = props.width as i32;
let height = props.height as i32;
gl::Viewport(padding_x, padding_y, width - 2 * padding_x, height - 2 * padding_y);
// Disable program
gl::UseProgram(0);
}
}
pub fn with_api<F, T>(
&mut self,
config: &Config,
props: &term::SizeInfo,
func: F, func: F,
) -> T ) -> T
where where
F: FnOnce(RenderApi<'_>) -> T, F: FnOnce(RenderApi<'_>) -> T,
{ {
while let Ok(msg) = self.rx.try_recv() { // Flush message queue
match msg { if let Ok(Msg::ShaderReload) = self.rx.try_recv() {
Msg::ShaderReload => { let size = PhysicalSize::new(f64::from(props.width), f64::from(props.height));
self.reload_shaders(PhysicalSize::new(f64::from(props.width), f64::from(props.height))); self.reload_shaders(size);
}
}
} }
while let Ok(_) = self.rx.try_recv() {}
unsafe { unsafe {
self.program.activate(); gl::UseProgram(self.program.id);
self.program.set_term_uniforms(props); self.program.set_term_uniforms(props);
self.program.set_visual_bell(visual_bell_intensity as _);
gl::BindVertexArray(self.vao); gl::BindVertexArray(self.vao);
gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.ebo); gl::BindBuffer(gl::ELEMENT_ARRAY_BUFFER, self.ebo);
@ -687,7 +777,6 @@ impl QuadRenderer {
atlas: &mut self.atlas, atlas: &mut self.atlas,
current_atlas: &mut self.current_atlas, current_atlas: &mut self.current_atlas,
program: &mut self.program, program: &mut self.program,
visual_bell_intensity: visual_bell_intensity as _,
config, config,
}); });
@ -696,7 +785,7 @@ impl QuadRenderer {
gl::BindBuffer(gl::ARRAY_BUFFER, 0); gl::BindBuffer(gl::ARRAY_BUFFER, 0);
gl::BindVertexArray(0); gl::BindVertexArray(0);
self.program.deactivate(); gl::UseProgram(0);
} }
res res
@ -719,12 +808,13 @@ impl QuadRenderer {
pub fn reload_shaders(&mut self, size: PhysicalSize) { pub fn reload_shaders(&mut self, size: PhysicalSize) {
warn!("Reloading shaders ..."); warn!("Reloading shaders ...");
let program = match ShaderProgram::new(size) { let result = (TextShaderProgram::new(size), RectShaderProgram::new());
Ok(program) => { let (program, rect_program) = match result {
(Ok(program), Ok(rect_program)) => {
warn!(" ... OK"); warn!(" ... OK");
program (program, rect_program)
} }
Err(err) => { (Err(err), _) | (_, Err(err)) => {
match err { match err {
ShaderCreationError::Io(err) => { ShaderCreationError::Io(err) => {
error!("Error reading shader file: {}", err); error!("Error reading shader file: {}", err);
@ -743,6 +833,7 @@ impl QuadRenderer {
self.active_tex = 0; self.active_tex = 0;
self.program = program; self.program = program;
self.rect_program = rect_program;
} }
pub fn resize(&mut self, size: PhysicalSize, padding_x: f32, padding_y: f32) { pub fn resize(&mut self, size: PhysicalSize, padding_x: f32, padding_y: f32) {
@ -755,12 +846,72 @@ impl QuadRenderer {
let padding_x = padding_x as i32; let padding_x = padding_x as i32;
let padding_y = padding_y as i32; let padding_y = padding_y as i32;
gl::Viewport(padding_x, padding_y, width - 2 * padding_x, height - 2 * padding_y); gl::Viewport(padding_x, padding_y, width - 2 * padding_x, height - 2 * padding_y);
// update projection
gl::UseProgram(self.program.id);
self.program.update_projection(
width as f32,
height as f32,
padding_x as f32,
padding_y as f32,
);
gl::UseProgram(0);
}
}
// Render a rectangle
//
// This requires the rectangle program to be activated
fn render_rect(&mut self, rect: &Rect<f32>, color: Rgb, alpha: f32, size: &term::SizeInfo) {
// Do nothing when alpha is fully transparent
if alpha == 0. {
return;
} }
// update projection // Calculate rectangle position
self.program.activate(); let center_x = size.width / 2.;
self.program.update_projection(width as f32, height as f32, padding_x, padding_y); let center_y = size.height / 2.;
self.program.deactivate(); let x = (rect.x - center_x) / center_x;
let y = -(rect.y - center_y) / center_y;
let width = rect.width / center_x;
let height = rect.height / center_y;
unsafe {
// Setup vertices
let vertices: [f32; 12] = [
x + width, y , 0.0,
x + width, y - height, 0.0,
x , y - height, 0.0,
x , y , 0.0,
];
// Load vertex data into array buffer
gl::BufferData(
gl::ARRAY_BUFFER,
(size_of::<f32>() * vertices.len()) as _,
vertices.as_ptr() as *const _,
gl::STATIC_DRAW
);
// Color
self.rect_program.set_color(color, alpha);
// Draw the rectangle
gl::DrawElements(gl::TRIANGLES, 6, gl::UNSIGNED_INT, ptr::null());
}
}
}
struct Rect<T> {
x: T,
y: T,
width: T,
height: T,
}
impl<T> Rect<T> {
fn new(x: T, y: T, width: T, height: T) -> Self {
Rect { x, y, width, height }
} }
} }
@ -769,11 +920,11 @@ impl<'a> RenderApi<'a> {
let alpha = self.config.background_opacity().get(); let alpha = self.config.background_opacity().get();
unsafe { unsafe {
gl::ClearColor( gl::ClearColor(
(self.visual_bell_intensity + f32::from(color.r) / 255.0).min(1.0) * alpha, (f32::from(color.r) / 255.0).min(1.0) * alpha,
(self.visual_bell_intensity + f32::from(color.g) / 255.0).min(1.0) * alpha, (f32::from(color.g) / 255.0).min(1.0) * alpha,
(self.visual_bell_intensity + f32::from(color.b) / 255.0).min(1.0) * alpha, (f32::from(color.b) / 255.0).min(1.0) * alpha,
alpha alpha,
); );
gl::Clear(gl::COLOR_BUFFER_BIT); gl::Clear(gl::COLOR_BUFFER_BIT);
} }
} }
@ -1012,39 +1163,20 @@ impl<'a> Drop for RenderApi<'a> {
} }
} }
impl ShaderProgram { impl TextShaderProgram {
pub fn activate(&self) { pub fn new(size: PhysicalSize) -> Result<TextShaderProgram, ShaderCreationError> {
unsafe { let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload") {
gl::UseProgram(self.id); (None, None)
}
}
pub fn deactivate(&self) {
unsafe {
gl::UseProgram(0);
}
}
pub fn new(size: PhysicalSize) -> Result<ShaderProgram, ShaderCreationError> {
let vertex_source = if cfg!(feature = "live-shader-reload") {
None
} else { } else {
Some(TEXT_SHADER_V) (Some(TEXT_SHADER_V), Some(TEXT_SHADER_F))
}; };
let vertex_shader = let vertex_shader = create_shader(TEXT_SHADER_V_PATH, gl::VERTEX_SHADER, vertex_src)?;
ShaderProgram::create_shader(TEXT_SHADER_V_PATH, gl::VERTEX_SHADER, vertex_source)?; let fragment_shader = create_shader(TEXT_SHADER_F_PATH, gl::FRAGMENT_SHADER, fragment_src)?;
let frag_source = if cfg!(feature = "live-shader-reload") { let program = create_program(vertex_shader, fragment_shader)?;
None
} else {
Some(TEXT_SHADER_F)
};
let fragment_shader =
ShaderProgram::create_shader(TEXT_SHADER_F_PATH, gl::FRAGMENT_SHADER, frag_source)?;
let program = ShaderProgram::create_program(vertex_shader, fragment_shader)?;
unsafe { unsafe {
gl::DeleteShader(vertex_shader);
gl::DeleteShader(fragment_shader); gl::DeleteShader(fragment_shader);
gl::DeleteShader(vertex_shader);
gl::UseProgram(program); gl::UseProgram(program);
} }
@ -1063,30 +1195,28 @@ impl ShaderProgram {
} }
// get uniform locations // get uniform locations
let (projection, term_dim, cell_dim, visual_bell, background) = unsafe { let (projection, term_dim, cell_dim, background) = unsafe {
( (
gl::GetUniformLocation(program, cptr!(b"projection\0")), gl::GetUniformLocation(program, cptr!(b"projection\0")),
gl::GetUniformLocation(program, cptr!(b"termDim\0")), gl::GetUniformLocation(program, cptr!(b"termDim\0")),
gl::GetUniformLocation(program, cptr!(b"cellDim\0")), gl::GetUniformLocation(program, cptr!(b"cellDim\0")),
gl::GetUniformLocation(program, cptr!(b"visualBell\0")),
gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")), gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")),
) )
}; };
assert_uniform_valid!(projection, term_dim, cell_dim); assert_uniform_valid!(projection, term_dim, cell_dim);
let shader = ShaderProgram { let shader = TextShaderProgram {
id: program, id: program,
u_projection: projection, u_projection: projection,
u_term_dim: term_dim, u_term_dim: term_dim,
u_cell_dim: cell_dim, u_cell_dim: cell_dim,
u_visual_bell: visual_bell,
u_background: background, u_background: background,
}; };
shader.update_projection(size.width as f32, size.height as f32, 0., 0.); shader.update_projection(size.width as f32, size.height as f32, 0., 0.);
shader.deactivate(); unsafe { gl::UseProgram(0); }
Ok(shader) Ok(shader)
} }
@ -1133,12 +1263,6 @@ impl ShaderProgram {
} }
} }
fn set_visual_bell(&self, visual_bell: f32) {
unsafe {
gl::Uniform1f(self.u_visual_bell, visual_bell);
}
}
fn set_background_pass(&self, background_pass: bool) { fn set_background_pass(&self, background_pass: bool) {
let value = if background_pass { 1 } else { 0 }; let value = if background_pass { 1 } else { 0 };
@ -1146,69 +1270,9 @@ impl ShaderProgram {
gl::Uniform1i(self.u_background, value); gl::Uniform1i(self.u_background, value);
} }
} }
fn create_program(vertex: GLuint, fragment: GLuint) -> Result<GLuint, ShaderCreationError> {
unsafe {
let program = gl::CreateProgram();
gl::AttachShader(program, vertex);
gl::AttachShader(program, fragment);
gl::LinkProgram(program);
let mut success: GLint = 0;
gl::GetProgramiv(program, gl::LINK_STATUS, &mut success);
if success == i32::from(gl::TRUE) {
Ok(program)
} else {
Err(ShaderCreationError::Link(get_program_info_log(program)))
}
}
}
fn create_shader(
path: &str,
kind: GLenum,
source: Option<&'static str>,
) -> Result<GLuint, ShaderCreationError> {
let from_disk;
let source = if let Some(src) = source {
src
} else {
from_disk = read_file(path)?;
&from_disk[..]
};
let len: [GLint; 1] = [source.len() as GLint];
let shader = unsafe {
let shader = gl::CreateShader(kind);
gl::ShaderSource(shader, 1, &(source.as_ptr() as *const _), len.as_ptr());
gl::CompileShader(shader);
shader
};
let mut success: GLint = 0;
unsafe {
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut success);
}
if success == GLint::from(gl::TRUE) {
Ok(shader)
} else {
// Read log
let log = get_shader_info_log(shader);
// Cleanup
unsafe {
gl::DeleteShader(shader);
}
Err(ShaderCreationError::Compile(PathBuf::from(path), log))
}
}
} }
impl Drop for ShaderProgram { impl Drop for TextShaderProgram {
fn drop(&mut self) { fn drop(&mut self) {
unsafe { unsafe {
gl::DeleteProgram(self.id); gl::DeleteProgram(self.id);
@ -1216,6 +1280,123 @@ impl Drop for ShaderProgram {
} }
} }
impl RectShaderProgram {
pub fn new() -> Result<Self, ShaderCreationError> {
let (vertex_src, fragment_src) = if cfg!(feature = "live-shader-reload") {
(None, None)
} else {
(Some(RECT_SHADER_V), Some(RECT_SHADER_F))
};
let vertex_shader = create_shader(
RECT_SHADER_V_PATH,
gl::VERTEX_SHADER,
vertex_src
)?;
let fragment_shader = create_shader(
RECT_SHADER_F_PATH,
gl::FRAGMENT_SHADER,
fragment_src
)?;
let program = create_program(vertex_shader, fragment_shader)?;
unsafe {
gl::DeleteShader(fragment_shader);
gl::DeleteShader(vertex_shader);
gl::UseProgram(program);
}
// get uniform locations
let u_col = unsafe {
gl::GetUniformLocation(program, b"col\0".as_ptr() as *const _)
};
let shader = RectShaderProgram {
id: program,
u_col,
};
unsafe { gl::UseProgram(0) }
Ok(shader)
}
fn set_color(&self, color: Rgb, alpha: f32) {
unsafe {
gl::Uniform4f(
self.u_col,
f32::from(color.r) / 255.,
f32::from(color.g) / 255.,
f32::from(color.b) / 255.,
alpha,
);
}
}
}
impl Drop for RectShaderProgram {
fn drop(&mut self) {
unsafe {
gl::DeleteProgram(self.id);
}
}
}
fn create_program(vertex: GLuint, fragment: GLuint) -> Result<GLuint, ShaderCreationError> {
unsafe {
let program = gl::CreateProgram();
gl::AttachShader(program, vertex);
gl::AttachShader(program, fragment);
gl::LinkProgram(program);
let mut success: GLint = 0;
gl::GetProgramiv(program, gl::LINK_STATUS, &mut success);
if success == i32::from(gl::TRUE) {
Ok(program)
} else {
Err(ShaderCreationError::Link(get_program_info_log(program)))
}
}
}
fn create_shader(path: &str, kind: GLenum, source: Option<&'static str>)
-> Result<GLuint, ShaderCreationError>
{
let from_disk;
let source = if let Some(src) = source {
src
} else {
from_disk = read_file(path)?;
&from_disk[..]
};
let len: [GLint; 1] = [source.len() as GLint];
let shader = unsafe {
let shader = gl::CreateShader(kind);
gl::ShaderSource(shader, 1, &(source.as_ptr() as *const _), len.as_ptr());
gl::CompileShader(shader);
shader
};
let mut success: GLint = 0;
unsafe {
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut success);
}
if success == GLint::from(gl::TRUE) {
Ok(shader)
} else {
// Read log
let log = get_shader_info_log(shader);
// Cleanup
unsafe { gl::DeleteShader(shader); }
Err(ShaderCreationError::Compile(PathBuf::from(path), log))
}
}
fn get_program_info_log(program: GLuint) -> String { fn get_program_info_log(program: GLuint) -> String {
// Get expected log length // Get expected log length
let mut max_length: GLint = 0; let mut max_length: GLint = 0;