Clean up and abstract shader creation code

Co-authored-by: Christian Duerr <contact@christianduerr.com>
This commit is contained in:
oxalica 2022-01-31 04:57:25 +08:00 committed by GitHub
parent 5459492eae
commit d58dff18ef
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 197 additions and 242 deletions

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@ -1,8 +1,7 @@
use std::collections::HashMap;
use std::fmt::{self, Display, Formatter};
use std::hash::BuildHasherDefault;
use std::mem::size_of;
use std::{io, ptr};
use std::{fmt, ptr};
use bitflags::bitflags;
use crossfont::{
@ -24,9 +23,18 @@ use crate::display::content::RenderableCell;
use crate::gl;
use crate::gl::types::*;
use crate::renderer::rects::{RectRenderer, RenderRect};
use crate::renderer::shader::{ShaderError, ShaderProgram};
pub mod builtin_font;
pub mod rects;
mod shader;
macro_rules! cstr {
($s:literal) => {
// This can be optimized into an no-op with pre-allocated NUL-terminated bytes.
unsafe { std::ffi::CStr::from_ptr(concat!($s, "\0").as_ptr().cast()) }
};
}
// Shader source.
static TEXT_SHADER_F: &str = include_str!("../../res/text.f.glsl");
@ -45,30 +53,31 @@ pub trait LoadGlyph {
#[derive(Debug)]
pub enum Error {
ShaderCreation(ShaderCreationError),
/// Shader error.
Shader(ShaderError),
}
impl std::error::Error for Error {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
Error::ShaderCreation(err) => err.source(),
Error::Shader(err) => err.source(),
}
}
}
impl Display for Error {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
impl fmt::Display for Error {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Error::ShaderCreation(err) => {
Error::Shader(err) => {
write!(f, "There was an error initializing the shaders: {}", err)
},
}
}
}
impl From<ShaderCreationError> for Error {
fn from(val: ShaderCreationError) -> Self {
Error::ShaderCreation(val)
impl From<ShaderError> for Error {
fn from(val: ShaderError) -> Self {
Error::Shader(val)
}
}
@ -77,8 +86,8 @@ impl From<ShaderCreationError> for Error {
/// Uniforms are prefixed with "u", and vertex attributes are prefixed with "a".
#[derive(Debug)]
pub struct TextShaderProgram {
/// Program id.
id: GLuint,
/// Shader program.
program: ShaderProgram,
/// Projection scale and offset uniform.
u_projection: GLint,
@ -707,7 +716,7 @@ impl QuadRenderer {
F: FnOnce(RenderApi<'_>) -> T,
{
unsafe {
gl::UseProgram(self.program.id);
gl::UseProgram(self.program.id());
self.program.set_term_uniforms(props);
gl::BindVertexArray(self.vao);
@ -756,7 +765,7 @@ impl QuadRenderer {
self.set_viewport(size);
// Update projection.
gl::UseProgram(self.program.id);
gl::UseProgram(self.program.id());
self.program.update_projection(
size.width(),
size.height(),
@ -1004,56 +1013,18 @@ impl<'a> Drop for RenderApi<'a> {
}
impl TextShaderProgram {
pub fn new() -> Result<TextShaderProgram, ShaderCreationError> {
let vertex_shader = create_shader(gl::VERTEX_SHADER, TEXT_SHADER_V)?;
let fragment_shader = create_shader(gl::FRAGMENT_SHADER, TEXT_SHADER_F)?;
let program = create_program(vertex_shader, fragment_shader)?;
pub fn new() -> Result<TextShaderProgram, Error> {
let program = ShaderProgram::new(TEXT_SHADER_V, TEXT_SHADER_F)?;
Ok(Self {
u_projection: program.get_uniform_location(cstr!("projection"))?,
u_cell_dim: program.get_uniform_location(cstr!("cellDim"))?,
u_background: program.get_uniform_location(cstr!("backgroundPass"))?,
program,
})
}
unsafe {
gl::DeleteShader(fragment_shader);
gl::DeleteShader(vertex_shader);
gl::UseProgram(program);
}
macro_rules! cptr {
($thing:expr) => {
$thing.as_ptr() as *const _
};
}
macro_rules! assert_uniform_valid {
($uniform:expr) => {
assert!($uniform != gl::INVALID_VALUE as i32);
assert!($uniform != gl::INVALID_OPERATION as i32);
};
( $( $uniform:expr ),* ) => {
$( assert_uniform_valid!($uniform); )*
};
}
// get uniform locations
let (projection, cell_dim, background) = unsafe {
(
gl::GetUniformLocation(program, cptr!(b"projection\0")),
gl::GetUniformLocation(program, cptr!(b"cellDim\0")),
gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")),
)
};
assert_uniform_valid!(projection, cell_dim, background);
let shader = Self {
id: program,
u_projection: projection,
u_cell_dim: cell_dim,
u_background: background,
};
unsafe {
gl::UseProgram(0);
}
Ok(shader)
fn id(&self) -> GLuint {
self.program.id()
}
fn update_projection(&self, width: f32, height: f32, padding_x: f32, padding_y: f32) {
@ -1090,147 +1061,6 @@ impl TextShaderProgram {
}
}
impl Drop for TextShaderProgram {
fn drop(&mut self) {
unsafe {
gl::DeleteProgram(self.id);
}
}
}
pub fn create_program(vertex: GLuint, fragment: GLuint) -> Result<GLuint, ShaderCreationError> {
unsafe {
let program = gl::CreateProgram();
gl::AttachShader(program, vertex);
gl::AttachShader(program, fragment);
gl::LinkProgram(program);
let mut success: GLint = 0;
gl::GetProgramiv(program, gl::LINK_STATUS, &mut success);
if success == i32::from(gl::TRUE) {
Ok(program)
} else {
Err(ShaderCreationError::Link(get_program_info_log(program)))
}
}
}
pub fn create_shader(kind: GLenum, source: &'static str) -> Result<GLuint, ShaderCreationError> {
let len: [GLint; 1] = [source.len() as GLint];
let shader = unsafe {
let shader = gl::CreateShader(kind);
gl::ShaderSource(shader, 1, &(source.as_ptr() as *const _), len.as_ptr());
gl::CompileShader(shader);
shader
};
let mut success: GLint = 0;
unsafe {
gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut success);
}
if success == GLint::from(gl::TRUE) {
Ok(shader)
} else {
// Read log.
let log = get_shader_info_log(shader);
// Cleanup.
unsafe {
gl::DeleteShader(shader);
}
Err(ShaderCreationError::Compile(log))
}
}
fn get_program_info_log(program: GLuint) -> String {
// Get expected log length.
let mut max_length: GLint = 0;
unsafe {
gl::GetProgramiv(program, gl::INFO_LOG_LENGTH, &mut max_length);
}
// Read the info log.
let mut actual_length: GLint = 0;
let mut buf: Vec<u8> = Vec::with_capacity(max_length as usize);
unsafe {
gl::GetProgramInfoLog(program, max_length, &mut actual_length, buf.as_mut_ptr() as *mut _);
}
// Build a string.
unsafe {
buf.set_len(actual_length as usize);
}
// XXX should we expect OpenGL to return garbage?
String::from_utf8(buf).unwrap()
}
fn get_shader_info_log(shader: GLuint) -> String {
// Get expected log length.
let mut max_length: GLint = 0;
unsafe {
gl::GetShaderiv(shader, gl::INFO_LOG_LENGTH, &mut max_length);
}
// Read the info log.
let mut actual_length: GLint = 0;
let mut buf: Vec<u8> = Vec::with_capacity(max_length as usize);
unsafe {
gl::GetShaderInfoLog(shader, max_length, &mut actual_length, buf.as_mut_ptr() as *mut _);
}
// Build a string.
unsafe {
buf.set_len(actual_length as usize);
}
// XXX should we expect OpenGL to return garbage?
String::from_utf8(buf).unwrap()
}
#[derive(Debug)]
pub enum ShaderCreationError {
/// Error reading file.
Io(io::Error),
/// Error compiling shader.
Compile(String),
/// Problem linking.
Link(String),
}
impl std::error::Error for ShaderCreationError {
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
match self {
ShaderCreationError::Io(err) => err.source(),
_ => None,
}
}
}
impl Display for ShaderCreationError {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
match self {
ShaderCreationError::Io(err) => write!(f, "Unable to read shader: {}", err),
ShaderCreationError::Compile(log) => {
write!(f, "Failed compiling shader: {}", log)
},
ShaderCreationError::Link(log) => write!(f, "Failed linking shader: {}", log),
}
}
}
impl From<io::Error> for ShaderCreationError {
fn from(val: io::Error) -> Self {
ShaderCreationError::Io(val)
}
}
/// Manages a single texture atlas.
///
/// The strategy for filling an atlas looks roughly like this:

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@ -11,6 +11,7 @@ use alacritty_terminal::term::SizeInfo;
use crate::display::content::RenderableCell;
use crate::gl::types::*;
use crate::renderer::shader::ShaderProgram;
use crate::{gl, renderer};
#[derive(Debug, Copy, Clone)]
@ -221,7 +222,7 @@ pub struct RectRenderer {
vao: GLuint,
vbo: GLuint,
program: RectShaderProgram,
program: ShaderProgram,
vertices: Vec<Vertex>,
}
@ -230,7 +231,7 @@ impl RectRenderer {
pub fn new() -> Result<Self, renderer::Error> {
let mut vao: GLuint = 0;
let mut vbo: GLuint = 0;
let program = RectShaderProgram::new()?;
let program = ShaderProgram::new(RECT_SHADER_V, RECT_SHADER_F)?;
unsafe {
// Allocate buffers.
@ -283,7 +284,7 @@ impl RectRenderer {
// Bind VBO only once for buffer data upload only.
gl::BindBuffer(gl::ARRAY_BUFFER, self.vbo);
gl::UseProgram(self.program.id);
gl::UseProgram(self.program.id());
}
let half_width = size_info.width() / 2.;
@ -352,38 +353,3 @@ impl Drop for RectRenderer {
}
}
}
/// Rectangle drawing program.
#[derive(Debug)]
pub struct RectShaderProgram {
/// Program id.
id: GLuint,
}
impl RectShaderProgram {
pub fn new() -> Result<Self, renderer::ShaderCreationError> {
let vertex_shader = renderer::create_shader(gl::VERTEX_SHADER, RECT_SHADER_V)?;
let fragment_shader = renderer::create_shader(gl::FRAGMENT_SHADER, RECT_SHADER_F)?;
let program = renderer::create_program(vertex_shader, fragment_shader)?;
unsafe {
gl::DeleteShader(fragment_shader);
gl::DeleteShader(vertex_shader);
gl::UseProgram(program);
}
let shader = Self { id: program };
unsafe { gl::UseProgram(0) }
Ok(shader)
}
}
impl Drop for RectShaderProgram {
fn drop(&mut self) {
unsafe {
gl::DeleteProgram(self.id);
}
}
}

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@ -0,0 +1,159 @@
use std::ffi::CStr;
use std::fmt;
use crate::gl;
use crate::gl::types::*;
/// A wrapper for a shader program id, with automatic lifetime management.
#[derive(Debug)]
pub struct ShaderProgram(GLuint);
impl ShaderProgram {
pub fn new(
vertex_shader: &'static str,
fragment_shader: &'static str,
) -> Result<Self, ShaderError> {
let vertex_shader = Shader::new(gl::VERTEX_SHADER, vertex_shader)?;
let fragment_shader = Shader::new(gl::FRAGMENT_SHADER, fragment_shader)?;
let program = unsafe { Self(gl::CreateProgram()) };
let mut success: GLint = 0;
unsafe {
gl::AttachShader(program.id(), vertex_shader.id());
gl::AttachShader(program.id(), fragment_shader.id());
gl::LinkProgram(program.id());
gl::GetProgramiv(program.id(), gl::LINK_STATUS, &mut success);
}
if success != i32::from(gl::TRUE) {
return Err(ShaderError::Link(get_program_info_log(program.id())));
}
Ok(program)
}
/// Get uniform location by name. Panic if failed.
pub fn get_uniform_location(&self, name: &'static CStr) -> Result<GLint, ShaderError> {
// This call doesn't require `UseProgram`.
let ret = unsafe { gl::GetUniformLocation(self.id(), name.as_ptr()) };
if ret == -1 {
return Err(ShaderError::Uniform(name));
}
Ok(ret)
}
/// Get the shader program id.
pub fn id(&self) -> GLuint {
self.0
}
}
impl Drop for ShaderProgram {
fn drop(&mut self) {
unsafe { gl::DeleteProgram(self.0) }
}
}
/// A wrapper for a shader id, with automatic lifetime management.
#[derive(Debug)]
struct Shader(GLuint);
impl Shader {
fn new(kind: GLenum, source: &'static str) -> Result<Self, ShaderError> {
let len: [GLint; 1] = [source.len() as GLint];
let shader = unsafe { Self(gl::CreateShader(kind)) };
let mut success: GLint = 0;
unsafe {
gl::ShaderSource(shader.id(), 1, &(source.as_ptr() as *const _), len.as_ptr());
gl::CompileShader(shader.id());
gl::GetShaderiv(shader.id(), gl::COMPILE_STATUS, &mut success);
}
if success != GLint::from(gl::TRUE) {
return Err(ShaderError::Compile(get_shader_info_log(shader.id())));
}
Ok(shader)
}
fn id(&self) -> GLuint {
self.0
}
}
impl Drop for Shader {
fn drop(&mut self) {
unsafe { gl::DeleteShader(self.0) }
}
}
fn get_program_info_log(program: GLuint) -> String {
// Get expected log length.
let mut max_length: GLint = 0;
unsafe {
gl::GetProgramiv(program, gl::INFO_LOG_LENGTH, &mut max_length);
}
// Read the info log.
let mut actual_length: GLint = 0;
let mut buf: Vec<u8> = Vec::with_capacity(max_length as usize);
unsafe {
gl::GetProgramInfoLog(program, max_length, &mut actual_length, buf.as_mut_ptr() as *mut _);
}
// Build a string.
unsafe {
buf.set_len(actual_length as usize);
}
String::from_utf8_lossy(&buf).to_string()
}
fn get_shader_info_log(shader: GLuint) -> String {
// Get expected log length.
let mut max_length: GLint = 0;
unsafe {
gl::GetShaderiv(shader, gl::INFO_LOG_LENGTH, &mut max_length);
}
// Read the info log.
let mut actual_length: GLint = 0;
let mut buf: Vec<u8> = Vec::with_capacity(max_length as usize);
unsafe {
gl::GetShaderInfoLog(shader, max_length, &mut actual_length, buf.as_mut_ptr() as *mut _);
}
// Build a string.
unsafe {
buf.set_len(actual_length as usize);
}
String::from_utf8_lossy(&buf).to_string()
}
#[derive(Debug)]
pub enum ShaderError {
/// Error compiling shader.
Compile(String),
/// Error linking shader.
Link(String),
/// Error getting uniform location.
Uniform(&'static CStr),
}
impl std::error::Error for ShaderError {}
impl fmt::Display for ShaderError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
Self::Compile(reason) => write!(f, "Failed compiling shader: {}", reason),
Self::Link(reason) => write!(f, "Failed linking shader: {}", reason),
Self::Uniform(name) => write!(f, "Failed to get uniform location of {:?}", name),
}
}
}