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Don't emit text for NamedKey without text repr
When the key doesn't have textual representation we shouldn't emit the text for them, since they are processed via bindings. Also, fix the logic to handle named keys with disambiguate without special modes/modifiers. Fixes #7423.
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1 changed files with 13 additions and 9 deletions
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@ -107,15 +107,19 @@ impl<T: EventListener, A: ActionContext<T>> Processor<T, A> {
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mods: ModifiersState,
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mods: ModifiersState,
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) -> bool {
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) -> bool {
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if mode.contains(TermMode::REPORT_ALL_KEYS_AS_ESC) {
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if mode.contains(TermMode::REPORT_ALL_KEYS_AS_ESC) {
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true
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return true;
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} else if mode.contains(TermMode::DISAMBIGUATE_ESC_CODES) {
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}
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let on_numpad = key.location == KeyLocation::Numpad;
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let is_escape = key.logical_key == Key::Named(NamedKey::Escape);
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let disambiguate = mode.contains(TermMode::DISAMBIGUATE_ESC_CODES)
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is_escape || (!mods.is_empty() && mods != ModifiersState::SHIFT) || on_numpad
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&& (key.logical_key == Key::Named(NamedKey::Escape)
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} else {
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|| (!mods.is_empty() && mods != ModifiersState::SHIFT)
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// `Delete` key always has text attached to it, but it's a named key, thus needs to be
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|| key.location == KeyLocation::Numpad);
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// excluded here as well.
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text.is_empty() || key.logical_key == Key::Named(NamedKey::Delete)
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match key.logical_key {
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_ if disambiguate => true,
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// Exclude all the named keys unless they have textual representation.
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Key::Named(named) => named.to_text().is_none(),
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_ => text.is_empty(),
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}
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}
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}
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}
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