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Author SHA1 Message Date
Kirill Chibisov
b1feba6916 Update bitflags to 2.2.1 2023-05-17 08:36:41 +03:00
Kirill Chibisov
673710487a
Extract SizeInfo from alacritty_terminal
The `SizeInfo` is a SizeInfo used for rendering, which contains
information about padding, and such, however all the terminal need is
number of visible lines and columns.
2022-04-06 13:06:39 +03:00
Christian Duerr
3bd5ac221a
Unify the grid line indexing types
Previously Alacritty was using two different ways to reference lines in
the terminal. Either a `usize`, or a `Line(usize)`. These indexing
systems both served different purposes, but made it difficult to reason
about logic involving these systems because of its inconsistency.

To resolve this issue, a single new `Line(i32)` type has been
introduced.  All existing references to lines and points now rely on
this definition of a line.

The indexing starts at the top of the terminal region with the line 0,
which matches the line 1 used by escape sequences. Each line in the
history becomes increasingly negative and the bottommost line is equal
to the number of visible lines minus one.

Having a system which goes into the negatives allows following the
escape sequence's indexing system closely, while at the same time making
it trivial to implement `Ord` for points.

The Alacritty UI crate is the only place which has a different indexing
system, since rendering and input puts the zero line at the top of the
viewport, rather than the top of the terminal region.

All instances which refer to a number of lines/columns instead of just a
single Line/Column have also been changed to use a `usize` instead. This
way a Line/Column will always refer to a specific place in the grid and
no confusion is created by having a count of lines as a possible index
into the grid storage.
2021-03-30 23:25:38 +00:00
Christian Duerr
ec42b42ce6
Use dynamic storage for zerowidth characters
The zerowidth characters were conventionally stored in a [char; 5].
This creates problems both by limiting the maximum number of zerowidth
characters and by increasing the cell size beyond what is necessary even
when no zerowidth characters are used.

Instead of storing zerowidth characters as a slice, a new CellExtra
struct is introduced which can store arbitrary optional cell data that
is rarely required. Since this is stored behind an optional pointer
(Option<Box<CellExtra>>), the initialization and dropping in the case
of no extra data are extremely cheap and the size penalty to cells
without this extra data is limited to 8 instead of 20 bytes.

The most noticible difference with this PR should be a reduction in
memory size of up to at least 30% (1.06G -> 733M, 100k scrollback, 72
lines, 280 columns). Since the zerowidth characters are now stored
dynamically, the limit of 5 per cell is also no longer present.
2020-11-05 04:45:14 +00:00
ii41
a754d06b44
Add support for single line terminals
This changes the minimum terminal dimensions from 2 lines and 2 columns,
to 1 line and 2 columns.

This also reworks the `SizeInfo` to store the number of columns and
lines and consistently has only the terminal lines/columns stored,
instead of including the message bar and search in some places of the
Alacritty renderer/input.

These new changes also make it easy to properly start the selection
scrolling as soon as the mouse is over the message bar, instead of
waiting until it is beyond it.

Fixes #4207.

Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-09-27 22:36:08 +00:00
Christian Duerr
6c8966f426
Fix scroll down escape pulling lines from history
This works around a bug where the optimized version of the
`Grid::scroll_down` function would just rotate the entire grid down if
the scrolling region starts at the top of the screen, even if there is
history available.

Since rotations of scrolling regions should not affect the scrollback
history, this optimized version is now only called when the max
scrollback size is 0, making it impossible for the grid to have any
history while it is used.

Since the main usecase of this is the alternate screen buffer, which
never has any history, the performance should not be affected negatively
by this change.

Fixes #3582.
2020-06-25 09:50:17 +00:00