The glyph cache was previously initialized with a list of glyphs from
INIT_LIST, and never updated again. This meant that code points not
included in that list were not displayed. Now, the glyph cache has
gained the ability to load new glyphs at render time.
This seems to have lightly decreased performance for some reason.
Per-instanced data was previously stored in uniforms. This required
several OpenGL calls to upload all of the data, and it was more complex
to prepare (several vecs vs one).
Additionally, drawing APIs are now accessible through a `RenderApi`
(obtained through `QuadRenderer::with_api`) which enables some RAII
patterns. Specifically, checks for batch flushing are handled in Drop.
This moves some logic that was previously being done per-character into
the vertex shader. At this time, we've traded CPU computation for
additional gl::Uniform2f calls. This is only a marginal improvement.
However, this patch positions the renderer well for instanced drawing,
and that will be a huge performance win.
Recompiling the entire program whenever a shader changes is slow, and it
can interrupt flow. Shader reloads are essentially instantaneous now. If
the new shader fails to compile, no state is changed; the previous
program continues to be used.
This dramatically reduces the number of BindTexture calls needed when
rendering the grid. Draw times for a moderately full terminal of the
default size are ~1ms with this patch.
This moves the rendering logic to draw the grid, to draw strings, and to
draw the cursor into the renderere module. In addition to being an
organizational improvement, this also allowed for some optimizations
managing OpenGL state. Render times for a moderate screen of text
dropped from ~10ms to ~4ms.
This patch introduces basic support for terminal emulation. Basic means
commands that don't use paging and are not full screen applications like
vim or tmux. Some paging applications are working properly, such as as
`git log`. Other pagers work reasonably well as long as the help menu is
not accessed.
There is now a central Rgb color type which is shared by the renderer,
terminal emulation, and the pty parser.
The parser no longer owns a Handler. Instead, a mutable reference to a
Handler is provided whenever advancing the parser. This resolved some
potential ownership issues (eg parser owning the `Term` type would've
been unworkable).
This is the initial terminal stream parsing implementation for
Alacritty. There are currently several TODOs, FIXMEs, and unimplemented!
things scattered about still, but what's here is good enough to
correctly parse my zsh startup.
The `Parser` implementation is largely based on the suck-less _simple
terminal_ parser. Because this is Rust and Rust has a fantastic type
system, some improvements are possible. First, `Parser` is a struct, and
its data is stored internally instead of statically. Second, there's no
terminal updates hard-coded into the parser. Instead, `Parser` is
generic over a `Handler` type which has methods for all of the actions
supported by the parser. Because Parser is generic, it should be
possible (with proper inlining) to have equivalent performance to the
hard-coded version.
In addition to using _simple terminal_ as a reference, there's a doc in
Alacritty's repository `docs/ansicode.txt`, a summary of the ANSI
terminal protocol, which has been referenced extensively.
There's probably a large number escapes we don't handle, and that's ok.
There's a lot that aren't necessary for everyday terminal usage. If you
feel like something that's not supported should be, feel free to add it.
Please try not to become overzealous and adding support for sequences
only used by folks trapped in 1988.
Opens a pty, forks a child process, and execs the shell defined in
user's /etc/passwd file. Bytes from the pty are currently just written
to Alacritty's stdout as a sanity check that things are hooked up.
Thanks to `st` for some guidance on setting this up.
Uses the GL_ARB_blend_func_extended to get single-pass, per-channel
alpha blending. gl_generator is now used instead of gl to enable the
extension.
The background color is removed since that presumably needs to run in a
separate pass.
OpenGL only supports shared alpha blending. Subpixel font rendering
requires using the font RGB values as alpha masks for the corresponding
RGB channels. To support this, blending is implemented in the fragment
shader.
The grid holds the state of the terminal with row-major ordering.
Eventually, the grid::Cell type will hold other attributes such as
color, background color, decorations, and weight.
An initialization list is added for common ASCII symbols.
- Commend vertex slice
- Add helper for binding mask texture (and specify that it's a mask)
- Prefix uniform members of ShaderProgram with u_. This makes it easy to
identify in the rest of code.
This function isn't exactly useful, but it's working ffi with the
fontconfig library. Woo! Next step will be returning some objects with
more information (like font path so we can start rendering glyphs!).