Previously Alacritty would always initialize only a single terminal
emulator window feeding into the winit event loop, however some
platforms like macOS expect all windows to be spawned by the same
process and this "daemon-mode" can also come with the advantage of
increased memory efficiency.
The event loop has been restructured to handle all window-specific
events only by the event processing context with the associated window
id. This makes it possible to add new terminal windows at any time using
the WindowContext::new function call.
Some preliminary tests have shown that for empty terminals, this reduces
the cost of additional terminal emulators from ~100M to ~6M. However at
this point the robustness of the daemon against issues with individual
terminals has not been refined, making the reliability of this system
questionable.
New windows can be created either by using the new `CreateNewWindow`
action, or with the `alacritty msg create-window` subcommand. The
subcommand sends a message to an IPC socket which Alacritty listens on,
its location can be found in the `ALACRITTY_SOCKET` environment
variable.
Fixes#607.
This adds support for blinking the terminal cursor. This can be
controlled either using the configuration file, or using escape
sequences.
The supported control sequences for changing the blinking state are
`CSI Ps SP q` and private mode 12.
This adds a new regex search which allows searching the entire
scrollback and jumping between matches using the vi mode.
All visible matches should be highlighted unless their lines are
excessively long. This should help with performance since highlighting
is done during render time.
Fixes#1017.
This allows for expanding the selection using the right mouse button.
The new selection type depends on the number of clicks and applies to
both sides of the selection.
Fixes#1554.
This adds a new `Scheduler` which allows for staging events to be
processed at a later time.
If there is a selection active and the mouse is above or below the
window, the viewport will now scroll torwards the direction of the
mouse. The amount of lines scrolled depends on the distance of the mouse
to the boundaries used for selection scrolling.
To make it possible to scroll while in fullscreen, the selection
scrolling area includes the padding of the window and is at least 5
pixels high in case there is not enough padding present.