Some changes include:
• Use the with_hardware_acceleration function on the ContextBuilder to not require the discrete GPU
• Remove the LMenu and RMenu virtual key codes (winit 0.16.0 removed these because Windows now generates LAlt and RAlt instead
• Replace set_cursor_state with hide_cursor (winit 0.16.0 removed the set_cursor_state function)
• Replace GlWindow::hidpi_factor with GlWindow::get_hidpi_factor and change to expecting an f64
• Use the glutin/winit dpi size and position types where possible
Glutin's dpi change event has been implemented. All size events now
return logical sizes. As a result of that, the logical sizes are translated
in the `display::handle_rezize` method so DPI scaling works correctly.
When the DPI is changed, the glyph cache is updated to make use of the
correct font size again.
Moving a window to a different screen which is a different DPI caused a
racing condition where the logical size of the event was sent to the
`handle_resize` method in `src/display.rs`, however if there was a DPI
change event before `handle_resize` is able to process this message, it
would incorrectly use the new DPI to scale the resize event.
To solve this issue instead of sending the logical size to the
`handle_resize` method and then converting it to a physical size in
there, the `LogicalSize` of the resize event is transformed into a
`PhysicalSize` as soon as it's received. This fixes potential racing
conditions since all events are processed in order.
The padding has been changed so it's also scaled by DPR.
The `scale_with_dpi` config option has been removed. If it's not present
a warning will be emitted.
The `winit` dependency on Windows has been removed. All interactions
with winit in Alacritty are handled through glutin.
Using clippy as a library has been deprecated, instead the `cargo
clippy` command should be used instead. To comply with this change
clippy has been removed from the `Cargo.toml` and is now installed with
cargo when building in CI.
This has also lead to a few new clippy issues to show up, this includes
everything in the `font` subdirectory. This has been fixed and `font`
should now be covered by clippy CI too.
This also upgrades all dependencies, as a result this fixes#1341 and
this fixes#1344.
There's now a proper wrapper in place for working with the FontConfig
library. This should help significantly with error handling with font
loading; at least, the FontConfig code shouldn't panic. The FreeType
rasterizer still needs to be updated to handle missing fonts, and a more
sensible default font should be specified.
Alacritty now runs on macOS using CoreText for font rendering.
The font rendering subsystems were moved into a separate crate called
`font`. The font crate provides a unified (albeit limited) API which
wraps CoreText on macOS and FreeType/FontConfig on other platforms. The
unified API differed slightly from what the original Rasterizer for
freetype implemented, and it was updated accordingly.
The cell separation properties (sep_x and sep_y) are now premultiplied
into the cell width and height. They were previously passed through as
uniforms to the shaders; removing them prevents a lot of redundant work.
`libc` has some differences between Linux and macOS. `__errno_location`
is not available on macOS, and the `errno` crate was brought in to
provide a cross-platform API for dealing with errno.
Differences in `openpty` were handled by implementing a macOS specific
version. It would be worth investigating a way to unify the
implementations at some point.
A type mismatch with TIOCSCTTY was resolved with a cast.
Differences in libc::passwd struct fields were resolved by using
std::mem::uninitialized instead of zeroing the struct ourselves. This
has the benefit of being much cleaner.
The thread setup had to be changed to support both macOS and Linux.
macOS requires that events from the window be handled on the main
thread. Failure to do so will prevent the glutin window from even
showing up! For this reason, the renderer and parser were moved to their
own thread, and the input is received on the main thread. This is
essentially reverse the setup prior to this commit. Renderer
initialization (and thus font cache initialization) had to be moved to
the rendering thread as well since there's no way to make_context(null)
with glx on Linux. Trying to just call make_context a second time on the
rendering thread had resulted in a panic!.