There was a lot of complexity around the threadsafe `Flag` type and
waking up the event loop. The idea was to prevent unnecessary calls to
the glutin window's wakeup_event_loop() method which can be expensive.
This complexity made it difficult to get synchronization between the pty
reader and the render thread correct. Now, the `dirty` flag on the
terminal is also used to prevent spurious wakeups. It is only changed
when the mutex is held, so race conditions associated with that flag
shouldn't happen.
This is part of an ongoing decoupling effort across the codebase and
tidying effort in main.rs. Everything to do with showing the window with
a grid of characters is now managed by the `Display` type. It owns the
window, the font rasterizer, and the renderer. The only info needed from
it are dimensions of characters and the window itself for sizing the
terminal properly. Additionally, the I/O loop has access to wake it up
when new data arrives.
Adds a wrapper for the glutin::Window which provides strongly typed
APIs and more convenient interfaces. Moves some gl calls into the
opengl-based renderer.
The point of most of the changes here is to clean up main().