extern crate gl_generator; use gl_generator::{Registry, Api, Profile, Fallbacks, GlobalGenerator}; use std::env; use std::fs::File; use std::path::Path; fn main() { let dest = env::var("OUT_DIR").unwrap(); let mut file = File::create(&Path::new(&dest).join("gl_bindings.rs")).unwrap(); Registry::new(Api::Gl, (4, 5), Profile::Core, Fallbacks::All, [ "GL_ARB_blend_func_extended" ]) .write_bindings(GlobalGenerator, &mut file) .unwrap(); }