// Copyright 2016 Joe Wilm, The Alacritty Project Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #version 330 core in vec2 TexCoords; flat in vec3 fg; flat in vec4 bg; uniform int backgroundPass; layout(location = 0, index = 0) out vec4 color; layout(location = 0, index = 1) out vec4 alphaMask; uniform sampler2D mask; void main() { if (backgroundPass != 0) { if (bg.a == 0.0) discard; alphaMask = vec4(1.0); color = vec4(bg.rgb, 1.0); } else { vec3 textColor = texture(mask, TexCoords).rgb; alphaMask = vec4(textColor, textColor.r); color = vec4(fg, 1.0); } }