// Copyright 2016 Joe Wilm, The Alacritty Project Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #version 330 core // Cell properties layout (location = 0) in vec2 gridCoords; // glyph properties layout (location = 1) in vec4 glyph; // uv mapping layout (location = 2) in vec4 uv; // text fg color layout (location = 3) in vec3 textColor; // Background color layout (location = 4) in vec4 backgroundColor; out vec2 TexCoords; flat out vec3 fg; flat out vec4 bg; // Terminal properties uniform vec2 cellDim; uniform vec4 projection; uniform int backgroundPass; void main() { vec2 projectionOffset = projection.xy; vec2 projectionScale = projection.zw; // Compute vertex corner position vec2 position; position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0; position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1; // Position of cell from top-left vec2 cellPosition = cellDim * gridCoords; if (backgroundPass != 0) { vec2 finalPosition = cellPosition + cellDim * position; gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0); TexCoords = vec2(0, 0); } else { vec2 glyphSize = glyph.zw; vec2 glyphOffset = glyph.xy; glyphOffset.y = cellDim.y - glyphOffset.y; vec2 finalPosition = cellPosition + glyphSize * position + glyphOffset; gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0); vec2 uvOffset = uv.xy; vec2 uvSize = uv.zw; TexCoords = uvOffset + position * uvSize; } bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a); fg = textColor / vec3(255.0, 255.0, 255.0); }