//! The display subsystem including window management, font rasterization, and //! GPU drawing. use std::fmt::{self, Formatter}; #[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))] use std::sync::atomic::Ordering; use std::{cmp, mem}; use glutin::dpi::PhysicalSize; use glutin::event::ModifiersState; use glutin::event_loop::EventLoopWindowTarget; #[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))] use glutin::platform::unix::EventLoopWindowTargetExtUnix; use glutin::window::CursorIcon; use glutin::Rect as DamageRect; use log::{debug, info}; use parking_lot::MutexGuard; use serde::{Deserialize, Serialize}; #[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))] use wayland_client::EventQueue; use crossfont::{self, Rasterize, Rasterizer}; use alacritty_terminal::ansi::NamedColor; use alacritty_terminal::config::MAX_SCROLLBACK_LINES; use alacritty_terminal::event::{EventListener, OnResize, WindowSize}; use alacritty_terminal::grid::Dimensions as TermDimensions; use alacritty_terminal::index::{Column, Direction, Line, Point}; use alacritty_terminal::selection::{Selection, SelectionRange}; use alacritty_terminal::term::cell::Flags; use alacritty_terminal::term::color::Rgb; use alacritty_terminal::term::{self, Term, TermDamage, TermMode, MIN_COLUMNS, MIN_SCREEN_LINES}; use crate::config::font::Font; #[cfg(not(windows))] use crate::config::window::StartupMode; use crate::config::window::{Dimensions, Identity}; use crate::config::UiConfig; use crate::display::bell::VisualBell; use crate::display::color::List; use crate::display::content::RenderableContent; use crate::display::cursor::IntoRects; use crate::display::damage::RenderDamageIterator; use crate::display::hint::{HintMatch, HintState}; use crate::display::meter::Meter; use crate::display::window::Window; use crate::event::{Mouse, SearchState}; use crate::message_bar::{MessageBuffer, MessageType}; use crate::renderer::rects::{RenderLines, RenderRect}; use crate::renderer::{self, GlyphCache, Renderer}; use crate::string::{ShortenDirection, StrShortener}; pub mod content; pub mod cursor; pub mod hint; pub mod window; mod bell; mod color; mod damage; mod meter; /// Label for the forward terminal search bar. const FORWARD_SEARCH_LABEL: &str = "Search: "; /// Label for the backward terminal search bar. const BACKWARD_SEARCH_LABEL: &str = "Backward Search: "; /// The character used to shorten the visible text like uri preview or search regex. const SHORTENER: char = '…'; /// Color which is used to highlight damaged rects when debugging. const DAMAGE_RECT_COLOR: Rgb = Rgb { r: 255, g: 0, b: 255 }; #[derive(Debug)] pub enum Error { /// Error with window management. Window(window::Error), /// Error dealing with fonts. Font(crossfont::Error), /// Error in renderer. Render(renderer::Error), /// Error during buffer swap. Context(glutin::ContextError), } impl std::error::Error for Error { fn source(&self) -> Option<&(dyn std::error::Error + 'static)> { match self { Error::Window(err) => err.source(), Error::Font(err) => err.source(), Error::Render(err) => err.source(), Error::Context(err) => err.source(), } } } impl fmt::Display for Error { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { match self { Error::Window(err) => err.fmt(f), Error::Font(err) => err.fmt(f), Error::Render(err) => err.fmt(f), Error::Context(err) => err.fmt(f), } } } impl From for Error { fn from(val: window::Error) -> Self { Error::Window(val) } } impl From for Error { fn from(val: crossfont::Error) -> Self { Error::Font(val) } } impl From for Error { fn from(val: renderer::Error) -> Self { Error::Render(val) } } impl From for Error { fn from(val: glutin::ContextError) -> Self { Error::Context(val) } } /// Terminal size info. #[derive(Serialize, Deserialize, Debug, Copy, Clone, PartialEq)] pub struct SizeInfo { /// Terminal window width. width: T, /// Terminal window height. height: T, /// Width of individual cell. cell_width: T, /// Height of individual cell. cell_height: T, /// Horizontal window padding. padding_x: T, /// Vertical window padding. padding_y: T, /// Number of lines in the viewport. screen_lines: usize, /// Number of columns in the viewport. columns: usize, } impl From> for SizeInfo { fn from(size_info: SizeInfo) -> Self { Self { width: size_info.width as u32, height: size_info.height as u32, cell_width: size_info.cell_width as u32, cell_height: size_info.cell_height as u32, padding_x: size_info.padding_x as u32, padding_y: size_info.padding_y as u32, screen_lines: size_info.screen_lines, columns: size_info.screen_lines, } } } impl From> for WindowSize { fn from(size_info: SizeInfo) -> Self { Self { num_cols: size_info.columns() as u16, num_lines: size_info.screen_lines() as u16, cell_width: size_info.cell_width() as u16, cell_height: size_info.cell_height() as u16, } } } impl SizeInfo { #[inline] pub fn width(&self) -> T { self.width } #[inline] pub fn height(&self) -> T { self.height } #[inline] pub fn cell_width(&self) -> T { self.cell_width } #[inline] pub fn cell_height(&self) -> T { self.cell_height } #[inline] pub fn padding_x(&self) -> T { self.padding_x } #[inline] pub fn padding_y(&self) -> T { self.padding_y } } impl SizeInfo { #[allow(clippy::too_many_arguments)] pub fn new( width: f32, height: f32, cell_width: f32, cell_height: f32, mut padding_x: f32, mut padding_y: f32, dynamic_padding: bool, ) -> SizeInfo { if dynamic_padding { padding_x = Self::dynamic_padding(padding_x.floor(), width, cell_width); padding_y = Self::dynamic_padding(padding_y.floor(), height, cell_height); } let lines = (height - 2. * padding_y) / cell_height; let screen_lines = cmp::max(lines as usize, MIN_SCREEN_LINES); let columns = (width - 2. * padding_x) / cell_width; let columns = cmp::max(columns as usize, MIN_COLUMNS); SizeInfo { width, height, cell_width, cell_height, padding_x: padding_x.floor(), padding_y: padding_y.floor(), screen_lines, columns, } } #[inline] pub fn reserve_lines(&mut self, count: usize) { self.screen_lines = cmp::max(self.screen_lines.saturating_sub(count), MIN_SCREEN_LINES); } /// Check if coordinates are inside the terminal grid. /// /// The padding, message bar or search are not counted as part of the grid. #[inline] pub fn contains_point(&self, x: usize, y: usize) -> bool { x <= (self.padding_x + self.columns as f32 * self.cell_width) as usize && x > self.padding_x as usize && y <= (self.padding_y + self.screen_lines as f32 * self.cell_height) as usize && y > self.padding_y as usize } /// Calculate padding to spread it evenly around the terminal content. #[inline] fn dynamic_padding(padding: f32, dimension: f32, cell_dimension: f32) -> f32 { padding + ((dimension - 2. * padding) % cell_dimension) / 2. } } impl TermDimensions for SizeInfo { #[inline] fn columns(&self) -> usize { self.columns } #[inline] fn screen_lines(&self) -> usize { self.screen_lines } #[inline] fn total_lines(&self) -> usize { self.screen_lines() } } #[derive(Default, Clone, Debug, PartialEq, Eq)] pub struct DisplayUpdate { pub dirty: bool, dimensions: Option>, cursor_dirty: bool, font: Option, } impl DisplayUpdate { pub fn dimensions(&self) -> Option> { self.dimensions } pub fn font(&self) -> Option<&Font> { self.font.as_ref() } pub fn cursor_dirty(&self) -> bool { self.cursor_dirty } pub fn set_dimensions(&mut self, dimensions: PhysicalSize) { self.dimensions = Some(dimensions); self.dirty = true; } pub fn set_font(&mut self, font: Font) { self.font = Some(font); self.dirty = true; } pub fn set_cursor_dirty(&mut self) { self.cursor_dirty = true; self.dirty = true; } } /// The display wraps a window, font rasterizer, and GPU renderer. pub struct Display { pub size_info: SizeInfo, pub window: Window, /// Hint highlighted by the mouse. pub highlighted_hint: Option, /// Hint highlighted by the vi mode cursor. pub vi_highlighted_hint: Option, #[cfg(not(any(target_os = "macos", windows)))] pub is_x11: bool, /// UI cursor visibility for blinking. pub cursor_hidden: bool, pub visual_bell: VisualBell, /// Mapped RGB values for each terminal color. pub colors: List, /// State of the keyboard hints. pub hint_state: HintState, /// Unprocessed display updates. pub pending_update: DisplayUpdate, /// The renderer update that takes place only once before the actual rendering. pub pending_renderer_update: Option, // Mouse point position when highlighting hints. hint_mouse_point: Option, is_damage_supported: bool, debug_damage: bool, damage_rects: Vec, next_frame_damage_rects: Vec, renderer: Renderer, glyph_cache: GlyphCache, meter: Meter, } /// Pending renderer updates. /// /// All renderer updates are cached to be applied just before rendering, to avoid platform-specific /// rendering issues. #[derive(Debug, Default, Copy, Clone)] pub struct RendererUpdate { /// Should resize the window. resize: bool, /// Clear font caches. clear_font_cache: bool, } impl Display { pub fn new( config: &UiConfig, event_loop: &EventLoopWindowTarget, identity: &Identity, #[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))] wayland_event_queue: Option<&EventQueue>, ) -> Result { #[cfg(any(not(feature = "x11"), target_os = "macos", windows))] let is_x11 = false; #[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))] let is_x11 = event_loop.is_x11(); // Guess scale_factor based on first monitor. On Wayland the initial frame always renders at // a scale factor of 1. let estimated_scale_factor = if cfg!(any(target_os = "macos", windows)) || is_x11 { event_loop.available_monitors().next().map(|m| m.scale_factor()).unwrap_or(1.) } else { 1. }; // Guess the target window dimensions. debug!("Loading \"{}\" font", &config.font.normal().family); let font = &config.font; let rasterizer = Rasterizer::new(estimated_scale_factor as f32, font.use_thin_strokes)?; let mut glyph_cache = GlyphCache::new(rasterizer, font)?; let metrics = glyph_cache.font_metrics(); let (cell_width, cell_height) = compute_cell_size(config, &metrics); // Guess the target window size if the user has specified the number of lines/columns. let dimensions = config.window.dimensions(); let estimated_size = dimensions.map(|dimensions| { window_size(config, dimensions, cell_width, cell_height, estimated_scale_factor) }); debug!("Estimated scaling factor: {}", estimated_scale_factor); debug!("Estimated window size: {:?}", estimated_size); debug!("Estimated cell size: {} x {}", cell_width, cell_height); // Spawn the Alacritty window. let window = Window::new( event_loop, config, identity, estimated_size, #[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))] wayland_event_queue, )?; // Create renderer. let mut renderer = Renderer::new()?; let scale_factor = window.scale_factor; info!("Display scale factor: {}", scale_factor); // If the scaling factor changed update the glyph cache and mark for resize. let should_resize = (estimated_scale_factor - window.scale_factor).abs() > f64::EPSILON; let (cell_width, cell_height) = if should_resize { Self::update_font_size(&mut glyph_cache, scale_factor, config, font) } else { (cell_width, cell_height) }; // Load font common glyphs to accelerate rendering. debug!("Filling glyph cache with common glyphs"); renderer.with_loader(|mut api| { glyph_cache.reset_glyph_cache(&mut api); }); if let Some(dimensions) = dimensions.filter(|_| should_resize) { // Resize the window again if the scale factor was not estimated correctly. let size = window_size(config, dimensions, cell_width, cell_height, window.scale_factor); window.set_inner_size(size); } let padding = config.window.padding(window.scale_factor); let viewport_size = window.inner_size(); // Create new size with at least one column and row. let size_info = SizeInfo::new( viewport_size.width as f32, viewport_size.height as f32, cell_width, cell_height, padding.0, padding.1, config.window.dynamic_padding && dimensions.is_none(), ); info!("Cell size: {} x {}", cell_width, cell_height); info!("Padding: {} x {}", size_info.padding_x(), size_info.padding_y()); info!("Width: {}, Height: {}", size_info.width(), size_info.height()); // Update OpenGL projection. renderer.resize(&size_info); // Clear screen. let background_color = config.colors.primary.background; renderer.clear(background_color, config.window_opacity()); // Set subpixel anti-aliasing. #[cfg(target_os = "macos")] crossfont::set_font_smoothing(config.font.use_thin_strokes); // Disable shadows for transparent windows on macOS. #[cfg(target_os = "macos")] window.set_has_shadow(config.window_opacity() >= 1.0); // On Wayland we can safely ignore this call, since the window isn't visible until you // actually draw something into it and commit those changes. #[cfg(not(any(target_os = "macos", windows)))] if is_x11 { window.swap_buffers(); renderer.finish(); } window.set_visible(true); #[allow(clippy::single_match)] #[cfg(not(windows))] match config.window.startup_mode { #[cfg(target_os = "macos")] StartupMode::SimpleFullscreen => window.set_simple_fullscreen(true), #[cfg(not(target_os = "macos"))] StartupMode::Maximized if is_x11 => window.set_maximized(true), _ => (), } let hint_state = HintState::new(config.hints.alphabet()); let is_damage_supported = window.swap_buffers_with_damage_supported(); let debug_damage = config.debug.highlight_damage; let (damage_rects, next_frame_damage_rects) = if is_damage_supported || debug_damage { let vec = Vec::with_capacity(size_info.screen_lines()); (vec.clone(), vec) } else { (Vec::new(), Vec::new()) }; Ok(Self { window, renderer, glyph_cache, hint_state, meter: Meter::new(), size_info, highlighted_hint: None, vi_highlighted_hint: None, #[cfg(not(any(target_os = "macos", windows)))] is_x11, cursor_hidden: false, visual_bell: VisualBell::from(&config.bell), colors: List::from(&config.colors), pending_update: Default::default(), pending_renderer_update: Default::default(), is_damage_supported, debug_damage, damage_rects, next_frame_damage_rects, hint_mouse_point: None, }) } /// Update font size and cell dimensions. /// /// This will return a tuple of the cell width and height. fn update_font_size( glyph_cache: &mut GlyphCache, scale_factor: f64, config: &UiConfig, font: &Font, ) -> (f32, f32) { let _ = glyph_cache.update_font_size(font, scale_factor); // Compute new cell sizes. compute_cell_size(config, &glyph_cache.font_metrics()) } /// Reset glyph cache. fn reset_glyph_cache(&mut self) { let cache = &mut self.glyph_cache; self.renderer.with_loader(|mut api| { cache.reset_glyph_cache(&mut api); }); } /// Process update events. /// /// XXX: this function must not call to any `OpenGL` related tasks. Only logical update /// of the state is being performed here. Rendering update takes part right before the /// actual rendering. pub fn handle_update( &mut self, terminal: &mut Term, pty_resize_handle: &mut dyn OnResize, message_buffer: &MessageBuffer, search_active: bool, config: &UiConfig, ) where T: EventListener, { let pending_update = mem::take(&mut self.pending_update); let (mut cell_width, mut cell_height) = (self.size_info.cell_width(), self.size_info.cell_height()); if pending_update.font().is_some() || pending_update.cursor_dirty() { let renderer_update = self.pending_renderer_update.get_or_insert(Default::default()); renderer_update.clear_font_cache = true } // Update font size and cell dimensions. if let Some(font) = pending_update.font() { let scale_factor = self.window.scale_factor; let cell_dimensions = Self::update_font_size(&mut self.glyph_cache, scale_factor, config, font); cell_width = cell_dimensions.0; cell_height = cell_dimensions.1; info!("Cell size: {} x {}", cell_width, cell_height); } let (mut width, mut height) = (self.size_info.width(), self.size_info.height()); if let Some(dimensions) = pending_update.dimensions() { width = dimensions.width as f32; height = dimensions.height as f32; let renderer_update = self.pending_renderer_update.get_or_insert(Default::default()); renderer_update.resize = true } let padding = config.window.padding(self.window.scale_factor); self.size_info = SizeInfo::new( width, height, cell_width, cell_height, padding.0, padding.1, config.window.dynamic_padding, ); // Update number of column/lines in the viewport. let message_bar_lines = message_buffer.message().map(|m| m.text(&self.size_info).len()).unwrap_or(0); let search_lines = if search_active { 1 } else { 0 }; self.size_info.reserve_lines(message_bar_lines + search_lines); // Resize PTY. pty_resize_handle.on_resize(self.size_info.into()); // Resize terminal. terminal.resize(self.size_info); } /// Update the state of the renderer. /// /// NOTE: The update to the renderer is split from the display update on purpose, since /// on some platforms, like Wayland, resize and other OpenGL operations must be performed /// right before rendering, otherwise they could lock the back buffer resulting in /// rendering with the buffer of old size. /// /// This also resolves any flickering, since the resize is now synced with frame callbacks. pub fn process_renderer_update(&mut self) { let renderer_update = match self.pending_renderer_update.take() { Some(renderer_update) => renderer_update, _ => return, }; // Resize renderer. if renderer_update.resize { let physical = PhysicalSize::new(self.size_info.width() as _, self.size_info.height() as _); self.window.resize(physical); } // Ensure we're modifying the correct OpenGL context. self.window.make_current(); if renderer_update.clear_font_cache { self.reset_glyph_cache(); } self.renderer.resize(&self.size_info); if self.collect_damage() { let lines = self.size_info.screen_lines(); if lines > self.damage_rects.len() { self.damage_rects.reserve(lines); } else { self.damage_rects.shrink_to(lines); } } info!("Padding: {} x {}", self.size_info.padding_x(), self.size_info.padding_y()); info!("Width: {}, Height: {}", self.size_info.width(), self.size_info.height()); // Damage the entire screen after processing update. self.fully_damage(); } /// Damage the entire window. fn fully_damage(&mut self) { let screen_rect = DamageRect { x: 0, y: 0, width: self.size_info.width() as u32, height: self.size_info.height() as u32, }; self.damage_rects.push(screen_rect); } fn update_damage( &mut self, terminal: &mut MutexGuard<'_, Term>, selection_range: Option, search_state: &SearchState, ) { let requires_full_damage = self.visual_bell.intensity() != 0. || self.hint_state.active() || search_state.regex().is_some(); if requires_full_damage { terminal.mark_fully_damaged(); } self.damage_highlighted_hints(terminal); match terminal.damage(selection_range) { TermDamage::Full => self.fully_damage(), TermDamage::Partial(damaged_lines) => { let damaged_rects = RenderDamageIterator::new(damaged_lines, self.size_info.into()); for damaged_rect in damaged_rects { self.damage_rects.push(damaged_rect); } }, } terminal.reset_damage(); // Ensure that the content requiring full damage is cleaned up again on the next frame. if requires_full_damage { terminal.mark_fully_damaged(); } // Damage highlighted hints for the next frame as well, so we'll clear them. self.damage_highlighted_hints(terminal); } /// Draw the screen. /// /// A reference to Term whose state is being drawn must be provided. /// /// This call may block if vsync is enabled. pub fn draw( &mut self, mut terminal: MutexGuard<'_, Term>, message_buffer: &MessageBuffer, config: &UiConfig, search_state: &SearchState, ) { // Collect renderable content before the terminal is dropped. let mut content = RenderableContent::new(config, self, &terminal, search_state); let mut grid_cells = Vec::new(); for cell in &mut content { grid_cells.push(cell); } let selection_range = content.selection_range(); let background_color = content.color(NamedColor::Background as usize); let display_offset = content.display_offset(); let cursor = content.cursor(); let cursor_point = terminal.grid().cursor.point; let total_lines = terminal.grid().total_lines(); let metrics = self.glyph_cache.font_metrics(); let size_info = self.size_info; let vi_mode = terminal.mode().contains(TermMode::VI); let vi_cursor_point = if vi_mode { Some(terminal.vi_mode_cursor.point) } else { None }; if self.collect_damage() { self.update_damage(&mut terminal, selection_range, search_state); } // Drop terminal as early as possible to free lock. drop(terminal); // Make sure this window's OpenGL context is active. self.window.make_current(); self.renderer.clear(background_color, config.window_opacity()); let mut lines = RenderLines::new(); // Optimize loop hint comparator. let has_highlighted_hint = self.highlighted_hint.is_some() || self.vi_highlighted_hint.is_some(); // Draw grid. { let _sampler = self.meter.sampler(); // Ensure macOS hasn't reset our viewport. #[cfg(target_os = "macos")] self.renderer.set_viewport(&size_info); let glyph_cache = &mut self.glyph_cache; let highlighted_hint = &self.highlighted_hint; let vi_highlighted_hint = &self.vi_highlighted_hint; self.renderer.draw_cells( &size_info, glyph_cache, grid_cells.into_iter().map(|mut cell| { // Underline hints hovered by mouse or vi mode cursor. let point = term::viewport_to_point(display_offset, cell.point); if has_highlighted_hint { let hyperlink = cell.extra.as_ref().and_then(|extra| extra.hyperlink.as_ref()); if highlighted_hint .as_ref() .map_or(false, |hint| hint.should_highlight(point, hyperlink)) || vi_highlighted_hint .as_ref() .map_or(false, |hint| hint.should_highlight(point, hyperlink)) { cell.flags.insert(Flags::UNDERLINE); } } // Update underline/strikeout. lines.update(&cell); cell }), ); } let mut rects = lines.rects(&metrics, &size_info); if let Some(vi_cursor_point) = vi_cursor_point { // Indicate vi mode by showing the cursor's position in the top right corner. let line = (-vi_cursor_point.line.0 + size_info.bottommost_line().0) as usize; let obstructed_column = Some(vi_cursor_point) .filter(|point| point.line == -(display_offset as i32)) .map(|point| point.column); self.draw_line_indicator(config, total_lines, obstructed_column, line); } else if search_state.regex().is_some() { // Show current display offset in vi-less search to indicate match position. self.draw_line_indicator(config, total_lines, None, display_offset); }; // Draw cursor. for rect in cursor.rects(&size_info, config.terminal_config.cursor.thickness()) { rects.push(rect); } // Push visual bell after url/underline/strikeout rects. let visual_bell_intensity = self.visual_bell.intensity(); if visual_bell_intensity != 0. { let visual_bell_rect = RenderRect::new( 0., 0., size_info.width(), size_info.height(), config.bell.color, visual_bell_intensity as f32, ); rects.push(visual_bell_rect); } if self.debug_damage { self.highlight_damage(&mut rects); } if let Some(message) = message_buffer.message() { let search_offset = if search_state.regex().is_some() { 1 } else { 0 }; let text = message.text(&size_info); // Create a new rectangle for the background. let start_line = size_info.screen_lines() + search_offset; let y = size_info.cell_height().mul_add(start_line as f32, size_info.padding_y()); let bg = match message.ty() { MessageType::Error => config.colors.normal.red, MessageType::Warning => config.colors.normal.yellow, }; let message_bar_rect = RenderRect::new(0., y, size_info.width(), size_info.height() - y, bg, 1.); // Push message_bar in the end, so it'll be above all other content. rects.push(message_bar_rect); // Draw rectangles. self.renderer.draw_rects(&size_info, &metrics, rects); // Relay messages to the user. let glyph_cache = &mut self.glyph_cache; let fg = config.colors.primary.background; for (i, message_text) in text.iter().enumerate() { let point = Point::new(start_line + i, Column(0)); self.renderer.draw_string( point, fg, bg, message_text.chars(), &size_info, glyph_cache, ); } } else { // Draw rectangles. self.renderer.draw_rects(&size_info, &metrics, rects); } self.draw_render_timer(config); // Handle search and IME positioning. let ime_position = match search_state.regex() { Some(regex) => { let search_label = match search_state.direction() { Direction::Right => FORWARD_SEARCH_LABEL, Direction::Left => BACKWARD_SEARCH_LABEL, }; let search_text = Self::format_search(regex, search_label, size_info.columns()); // Render the search bar. self.draw_search(config, &search_text); // Compute IME position. let line = Line(size_info.screen_lines() as i32 + 1); Point::new(line, Column(search_text.chars().count() - 1)) }, None => cursor_point, }; // Draw hyperlink uri preview. if has_highlighted_hint { self.draw_hyperlink_preview(config, vi_cursor_point, display_offset); } // Update IME position. self.window.update_ime_position(ime_position, &self.size_info); // Frame event should be requested before swaping buffers, since it requires surface // `commit`, which is done by swap buffers under the hood. #[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))] self.request_frame(&self.window); // Clearing debug highlights from the previous frame requires full redraw. if self.is_damage_supported && !self.debug_damage { self.window.swap_buffers_with_damage(&self.damage_rects); } else { self.window.swap_buffers(); } #[cfg(all(feature = "x11", not(any(target_os = "macos", windows))))] if self.is_x11 { // On X11 `swap_buffers` does not block for vsync. However the next OpenGl command // will block to synchronize (this is `glClear` in Alacritty), which causes a // permanent one frame delay. self.renderer.finish(); } self.damage_rects.clear(); // Append damage rects we've enqueued for the next frame. mem::swap(&mut self.damage_rects, &mut self.next_frame_damage_rects); } /// Update to a new configuration. pub fn update_config(&mut self, config: &UiConfig) { self.debug_damage = config.debug.highlight_damage; self.visual_bell.update_config(&config.bell); self.colors = List::from(&config.colors); } /// Update the mouse/vi mode cursor hint highlighting. /// /// This will return whether the highlighted hints changed. pub fn update_highlighted_hints( &mut self, term: &Term, config: &UiConfig, mouse: &Mouse, modifiers: ModifiersState, ) -> bool { // Update vi mode cursor hint. let vi_highlighted_hint = if term.mode().contains(TermMode::VI) { let mods = ModifiersState::all(); let point = term.vi_mode_cursor.point; hint::highlighted_at(term, config, point, mods) } else { None }; let mut dirty = vi_highlighted_hint != self.vi_highlighted_hint; self.vi_highlighted_hint = vi_highlighted_hint; // Abort if mouse highlighting conditions are not met. if !mouse.inside_text_area || !term.selection.as_ref().map_or(true, Selection::is_empty) { dirty |= self.highlighted_hint.is_some(); self.highlighted_hint = None; return dirty; } // Find highlighted hint at mouse position. let point = mouse.point(&self.size_info, term.grid().display_offset()); let highlighted_hint = hint::highlighted_at(term, config, point, modifiers); // Update cursor shape. if highlighted_hint.is_some() { // If mouse changed the line, we should update the hyperlink preview, since the // highlighted hint could be disrupted by the old preview. dirty = self.hint_mouse_point.map(|p| p.line != point.line).unwrap_or(false); self.hint_mouse_point = Some(point); self.window.set_mouse_cursor(CursorIcon::Hand); } else if self.highlighted_hint.is_some() { self.hint_mouse_point = None; if term.mode().intersects(TermMode::MOUSE_MODE) && !term.mode().contains(TermMode::VI) { self.window.set_mouse_cursor(CursorIcon::Default); } else { self.window.set_mouse_cursor(CursorIcon::Text); } } dirty |= self.highlighted_hint != highlighted_hint; self.highlighted_hint = highlighted_hint; dirty } /// Format search regex to account for the cursor and fullwidth characters. fn format_search(search_regex: &str, search_label: &str, max_width: usize) -> String { let label_len = search_label.len(); // Skip `search_regex` formatting if only label is visible. if label_len > max_width { return search_label[..max_width].to_owned(); } // The search string consists of `search_label` + `search_regex` + `cursor`. let mut bar_text = String::from(search_label); bar_text.extend(StrShortener::new( search_regex, max_width.wrapping_sub(label_len + 1), ShortenDirection::Left, Some(SHORTENER), )); bar_text.push('_'); bar_text } /// Draw preview for the currently highlighted `Hyperlink`. #[inline(never)] fn draw_hyperlink_preview( &mut self, config: &UiConfig, vi_cursor_point: Option, display_offset: usize, ) { let num_cols = self.size_info.columns(); let uris: Vec<_> = self .highlighted_hint .iter() .chain(&self.vi_highlighted_hint) .filter_map(|hint| hint.hyperlink().map(|hyperlink| hyperlink.uri())) .map(|uri| StrShortener::new(uri, num_cols, ShortenDirection::Right, Some(SHORTENER))) .collect(); if uris.is_empty() { return; } // The maximum amount of protected lines including the ones we'll show preview on. let max_protected_lines = uris.len() * 2; // Lines we shouldn't shouldn't show preview on, because it'll obscure the highlighted // hint. let mut protected_lines = Vec::with_capacity(max_protected_lines); if self.size_info.screen_lines() >= max_protected_lines { // Prefer to show preview even when it'll likely obscure the highlighted hint, when // there's no place left for it. protected_lines.push(self.hint_mouse_point.map(|point| point.line)); protected_lines.push(vi_cursor_point.map(|point| point.line)); } // Find the line in viewport we can draw preview on without obscuring protected lines. let viewport_bottom = self.size_info.bottommost_line() - Line(display_offset as i32); let viewport_top = viewport_bottom - (self.size_info.screen_lines() - 1); let uri_lines = (viewport_top.0..=viewport_bottom.0) .rev() .map(|line| Some(Line(line))) .filter_map(|line| { if protected_lines.contains(&line) { None } else { protected_lines.push(line); line } }) .take(uris.len()) .flat_map(|line| term::point_to_viewport(display_offset, Point::new(line, Column(0)))); let fg = config.colors.footer_bar_foreground(); let bg = config.colors.footer_bar_background(); for (uri, point) in uris.into_iter().zip(uri_lines) { // Damage the uri preview. if self.collect_damage() { let uri_preview_damage = self.damage_from_point(point, num_cols as u32); self.damage_rects.push(uri_preview_damage); // Damage the uri preview for the next frame as well. self.next_frame_damage_rects.push(uri_preview_damage); } self.renderer.draw_string(point, fg, bg, uri, &self.size_info, &mut self.glyph_cache); } } /// Draw current search regex. #[inline(never)] fn draw_search(&mut self, config: &UiConfig, text: &str) { // Assure text length is at least num_cols. let num_cols = self.size_info.columns(); let text = format!("{:<1$}", text, num_cols); let point = Point::new(self.size_info.screen_lines(), Column(0)); let fg = config.colors.footer_bar_foreground(); let bg = config.colors.footer_bar_background(); self.renderer.draw_string( point, fg, bg, text.chars(), &self.size_info, &mut self.glyph_cache, ); } /// Draw render timer. #[inline(never)] fn draw_render_timer(&mut self, config: &UiConfig) { if !config.debug.render_timer { return; } let timing = format!("{:.3} usec", self.meter.average()); let point = Point::new(self.size_info.screen_lines().saturating_sub(2), Column(0)); let fg = config.colors.primary.background; let bg = config.colors.normal.red; if self.collect_damage() { // Damage the entire line. let render_timer_damage = self.damage_from_point(point, self.size_info.columns() as u32); self.damage_rects.push(render_timer_damage); // Damage the render timer for the next frame. self.next_frame_damage_rects.push(render_timer_damage) } let glyph_cache = &mut self.glyph_cache; self.renderer.draw_string(point, fg, bg, timing.chars(), &self.size_info, glyph_cache); } /// Draw an indicator for the position of a line in history. #[inline(never)] fn draw_line_indicator( &mut self, config: &UiConfig, total_lines: usize, obstructed_column: Option, line: usize, ) { const fn num_digits(mut number: u32) -> usize { let mut res = 0; loop { number /= 10; res += 1; if number == 0 { break res; } } } let text = format!("[{}/{}]", line, total_lines - 1); let column = Column(self.size_info.columns().saturating_sub(text.len())); let point = Point::new(0, column); // Damage the maximum possible length of the format text, which could be achieved when // using `MAX_SCROLLBACK_LINES` as current and total lines adding a `3` for formatting. const MAX_SIZE: usize = 2 * num_digits(MAX_SCROLLBACK_LINES) + 3; let damage_point = Point::new(0, Column(self.size_info.columns().saturating_sub(MAX_SIZE))); if self.collect_damage() { self.damage_rects.push(self.damage_from_point(damage_point, MAX_SIZE as u32)); } let colors = &config.colors; let fg = colors.line_indicator.foreground.unwrap_or(colors.primary.background); let bg = colors.line_indicator.background.unwrap_or(colors.primary.foreground); // Do not render anything if it would obscure the vi mode cursor. if obstructed_column.map_or(true, |obstructed_column| obstructed_column < column) { let glyph_cache = &mut self.glyph_cache; self.renderer.draw_string(point, fg, bg, text.chars(), &self.size_info, glyph_cache); } } /// Damage `len` starting from a `point`. /// /// This method also enqueues damage for the next frame automatically. fn damage_from_point(&self, point: Point, len: u32) -> DamageRect { let size_info: SizeInfo = self.size_info.into(); let x = size_info.padding_x() + point.column.0 as u32 * size_info.cell_width(); let y_top = size_info.height() - size_info.padding_y(); let y = y_top - (point.line as u32 + 1) * size_info.cell_height(); let width = len as u32 * size_info.cell_width(); DamageRect { x, y, width, height: size_info.cell_height() } } /// Damage currently highlighted `Display` hints. #[inline] fn damage_highlighted_hints(&self, terminal: &mut Term) { let display_offset = terminal.grid().display_offset(); let last_visible_line = terminal.screen_lines() - 1; for hint in self.highlighted_hint.iter().chain(&self.vi_highlighted_hint) { for point in (hint.bounds().start().line.0..=hint.bounds().end().line.0).flat_map(|line| { term::point_to_viewport(display_offset, Point::new(Line(line), Column(0))) .filter(|point| point.line <= last_visible_line) }) { terminal.damage_line(point.line, 0, terminal.columns() - 1); } } } /// Returns `true` if damage information should be collected, `false` otherwise. #[inline] fn collect_damage(&self) -> bool { self.is_damage_supported || self.debug_damage } /// Highlight damaged rects. /// /// This function is for debug purposes only. fn highlight_damage(&self, render_rects: &mut Vec) { for damage_rect in &self.damage_rects { let x = damage_rect.x as f32; let height = damage_rect.height as f32; let width = damage_rect.width as f32; let y = self.size_info.height() - damage_rect.y as f32 - height; let render_rect = RenderRect::new(x, y, width, height, DAMAGE_RECT_COLOR, 0.5); render_rects.push(render_rect); } } /// Requst a new frame for a window on Wayland. #[inline] #[cfg(all(feature = "wayland", not(any(target_os = "macos", windows))))] fn request_frame(&self, window: &Window) { let surface = match window.wayland_surface() { Some(surface) => surface, None => return, }; let should_draw = self.window.should_draw.clone(); // Mark that window was drawn. should_draw.store(false, Ordering::Relaxed); // Request a new frame. surface.frame().quick_assign(move |_, _, _| { should_draw.store(true, Ordering::Relaxed); }); } } impl Drop for Display { fn drop(&mut self) { // Switch OpenGL context before dropping, otherwise objects (like programs) from other // contexts might be deleted. self.window.make_current() } } /// Calculate the cell dimensions based on font metrics. /// /// This will return a tuple of the cell width and height. #[inline] fn compute_cell_size(config: &UiConfig, metrics: &crossfont::Metrics) -> (f32, f32) { let offset_x = f64::from(config.font.offset.x); let offset_y = f64::from(config.font.offset.y); ( (metrics.average_advance + offset_x).floor().max(1.) as f32, (metrics.line_height + offset_y).floor().max(1.) as f32, ) } /// Calculate the size of the window given padding, terminal dimensions and cell size. fn window_size( config: &UiConfig, dimensions: Dimensions, cell_width: f32, cell_height: f32, scale_factor: f64, ) -> PhysicalSize { let padding = config.window.padding(scale_factor); let grid_width = cell_width * dimensions.columns.0.max(MIN_COLUMNS) as f32; let grid_height = cell_height * dimensions.lines.max(MIN_SCREEN_LINES) as f32; let width = (padding.0).mul_add(2., grid_width).floor(); let height = (padding.1).mul_add(2., grid_height).floor(); PhysicalSize::new(width as u32, height as u32) }