# Configuration for Alacritty, the GPU enhanced terminal emulator # The FreeType rasterizer needs to know the device DPI for best results # (changes require restart) dpi: x: 96.0 y: 96.0 # Display tabs using this many cells (changes require restart) tabspaces: 8 # When true, bold text is drawn using the bright variant of colors. draw_bold_text_with_bright_colors: true # Font configuration (changes require restart) font: # The normal (roman) font face to use. normal: family: Menlo # Style can be specified to pick a specific face. # style: Regular # The bold font face bold: family: Menlo # Style can be specified to pick a specific face. # style: Bold # The italic font face italic: family: Menlo # Style can be specified to pick a specific face. # style: Italic # Point size of the font size: 12.0 # Offset is the extra space around each character. offset.y can be thought of # as modifying the linespacing, and offset.x as modifying the letter spacing. offset: x: 0.0 y: 0.0 # Should display the render timer render_timer: false # Colors (Tomorrow Night Bright) colors: # Default colors primary: background: '0x000000' foreground: '0xeaeaea' # Normal colors normal: black: '0x000000' red: '0xd54e53' green: '0xb9ca4a' yellow: '0xe6c547' blue: '0x7aa6da' magenta: '0xc397d8' cyan: '0x70c0ba' white: '0x424242' # Bright colors bright: black: '0x666666' red: '0xff3334' green: '0x9ec400' yellow: '0xe7c547' blue: '0x7aa6da' magenta: '0xb77ee0' cyan: '0x54ced6' white: '0x2a2a2a' # Colors (Solarized Dark) # colors: # # Default colors # primary: # background: '0x002b36' # foreground: '0x839496' # # # Normal colors # normal: # black: '0x073642' # red: '0xdc322f' # green: '0x859900' # yellow: '0xb58900' # blue: '0x268bd2' # magenta: '0xd33682' # cyan: '0x2aa198' # white: '0xeee8d5' # # # Bright colors # bright: # black: '0x002b36' # red: '0xcb4b16' # green: '0x586e75' # yellow: '0x657b83' # blue: '0x839496' # magenta: '0x6c71c4' # cyan: '0x93a1a1' # white: '0xfdf6e3' # Key bindings # # Each binding is defined as an object with some properties. Most of the # properties are optional. All of the alphabetical keys should have a letter for # the `key` value such as `V`. Function keys are probably what you would expect # as well (F1, F2, ..). The number keys above the main keyboard are encoded as # `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`, # etc. These all match the glutin::VirtualKeyCode variants. # # Possible values for `mods` # `Command`, `Super` refer to the super/command/windows key # `Control` for the control key # `Shift` for the Shift key # `Alt` and `Option` refer to alt/option # # mods may be combined with a `|`. For example, requiring control and shift # looks like: # # mods: Control|Shift # # The parser is currently quite sensitive to whitespace and capitalization - # capitalization must match exactly, and piped items must not have whitespace # around them. # # Either an `action` or `chars` field must be present. `chars` writes the # specified string every time that binding is activated. These should generally # be escape sequences, but they can be configured to send arbitrary strings of # bytes. Possible values of `action` include `Paste` and `PasteSelection`. key_bindings: - { key: V, mods: Command, action: Paste } - { key: C, mods: Command, action: Copy } - { key: Home, chars: "\x1b[H", mode: ~AppCursor } - { key: Home, chars: "\x1b[1~", mode: AppCursor } - { key: End, chars: "\x1b[F", mode: ~AppCursor } - { key: End, chars: "\x1b[4~", mode: AppCursor } - { key: PageUp, chars: "\x1b[5~" } - { key: PageDown, chars: "\x1b[6~" } - { key: Left, mods: Shift, chars: "\x1b[1;2D" } - { key: Left, mods: Control, chars: "\x1b[1;5D" } - { key: Left, mods: Alt, chars: "\x1b[1;3D" } - { key: Left, chars: "\x1b[D", mode: ~AppCursor } - { key: Left, chars: "\x1bOD", mode: AppCursor } - { key: Right, mods: Shift, chars: "\x1b[1;2C" } - { key: Right, mods: Control, chars: "\x1b[1;5C" } - { key: Right, mods: Alt, chars: "\x1b[1;3C" } - { key: Right, chars: "\x1b[C", mode: ~AppCursor } - { key: Right, chars: "\x1bOC", mode: AppCursor } - { key: Up, mods: Shift, chars: "\x1b[1;2A" } - { key: Up, mods: Control, chars: "\x1b[1;5A" } - { key: Up, mods: Alt, chars: "\x1b[1;3A" } - { key: Up, chars: "\x1b[A", mode: ~AppCursor } - { key: Up, chars: "\x1bOA", mode: AppCursor } - { key: Down, mods: Shift, chars: "\x1b[1;2B" } - { key: Down, mods: Control, chars: "\x1b[1;5B" } - { key: Down, mods: Alt, chars: "\x1b[1;3B" } - { key: Down, chars: "\x1b[B", mode: ~AppCursor } - { key: Down, chars: "\x1bOB", mode: AppCursor } - { key: Tab, mods: Shift, chars: "\x1b[Z" } - { key: F1, chars: "\x1bOP" } - { key: F2, chars: "\x1bOQ" } - { key: F3, chars: "\x1bOR" } - { key: F4, chars: "\x1bOS" } - { key: F5, chars: "\x1b[15~" } - { key: F6, chars: "\x1b[17~" } - { key: F7, chars: "\x1b[18~" } - { key: F8, chars: "\x1b[19~" } - { key: F9, chars: "\x1b[20~" } - { key: F10, chars: "\x1b[21~" } - { key: F11, chars: "\x1b[23~" } - { key: F12, chars: "\x1b[24~" } - { key: Back, chars: "\x7f" } - { key: Delete, chars: "\x1b[3~", mode: AppKeypad } - { key: Delete, chars: "\x1b[P", mode: ~AppKeypad } # Mouse bindings # # Currently doesn't support modifiers. Both the `mouse` and `action` fields must # be specified. # # Values for `mouse`: # - Middle # - Left # - Right # - Numeric identifier such as `5` # # Values for `action`: # - Paste # - PasteSelection # - Copy (TODO) mouse_bindings: - { mouse: Middle, action: PasteSelection }