alacritty/alacritty/res/glsl3
Vasily Khoruzhick 6dc670cde0
Support dual source blending in GLES2 renderer
GLES2 has GL_EXT_blend_func_extended extension that enables
dual-source blending, so essentially we can reuse fragment shader
from GLSL3 renderer and do 1 rendering pass instead of 3 for the
text.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Christian Duerr <contact@christianduerr.com>
2022-06-08 12:02:57 +03:00
..
text.f.glsl Support dual source blending in GLES2 renderer 2022-06-08 12:02:57 +03:00
text.v.glsl Support dual source blending in GLES2 renderer 2022-06-08 12:02:57 +03:00