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https://github.com/alacritty/alacritty.git
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d97996e19d
Bindings were previously hardcoded within input.rs; adding, removing, or changing a binding required a recompile! Now, bindings may be declared in alacritty.yml. Even better, bindings are live-reloaded when alacritty.yml is changed! One unexpected benefit of this change was that all of the special casing in input.rs has disappeared. Conversely, config.rs has gained complexity for all of the deserialization logic. Resolves #3.
178 lines
6.5 KiB
YAML
178 lines
6.5 KiB
YAML
# Configuration for Alacritty, the GPU enhanced terminal emulator
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# The FreeType rasterizer needs to know the device DPI for best results
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# (changes require restart)
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dpi:
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x: 96.0
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y: 96.0
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# Display tabs using this many cells (changes require restart)
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tabspaces: 8
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draw_bold_text_with_bright_colors: true
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# Font configuration (changes require restart)
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font:
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family: DejaVu Sans Mono
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style: Book
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bold_style: Bold
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italic_style: Oblique
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# Point size of the font
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size: 11.0
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# Offset is the extra space around each character. offset.y can be thought of
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# as modifying the linespacing, and offset.x as modifying the letter spacing.
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offset:
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x: 2.0
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y: -7.0
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# Should display the render timer
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render_timer: false
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# Colors (Tomorrow Night Bright)
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colors:
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# Default colors
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primary:
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background: '0x000000'
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foreground: '0xeaeaea'
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# Normal colors
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normal:
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black: '0x000000'
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red: '0xd54e53'
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green: '0xb9ca4a'
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yellow: '0xe6c547'
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blue: '0x7aa6da'
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magenta: '0xc397d8'
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cyan: '0x70c0ba'
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white: '0x424242'
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# Bright colors
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bright:
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black: '0x666666'
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red: '0xff3334'
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green: '0x9ec400'
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yellow: '0xe7c547'
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blue: '0x7aa6da'
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magenta: '0xb77ee0'
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cyan: '0x54ced6'
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white: '0x2a2a2a'
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# Colors (Solarized Dark)
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# colors:
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# # Default colors
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# primary:
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# background: '0x002b36'
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# foreground: '0x839496'
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#
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# # Normal colors
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# normal:
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# black: '0x073642'
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# red: '0xdc322f'
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# green: '0x859900'
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# yellow: '0xb58900'
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# blue: '0x268bd2'
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# magenta: '0xd33682'
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# cyan: '0x2aa198'
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# white: '0xeee8d5'
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#
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# # Bright colors
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# bright:
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# black: '0x002b36'
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# red: '0xcb4b16'
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# green: '0x586e75'
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# yellow: '0x657b83'
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# blue: '0x839496'
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# magenta: '0x6c71c4'
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# cyan: '0x93a1a1'
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# white: '0xfdf6e3'
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# Key bindings
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#
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# Each binding is defined as an object with some properties. Most of the
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# properties are optional. All of the alphabetical keys should have a letter for
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# the `key` value such as `V`. Function keys are probably what you would expect
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# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
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# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
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# etc. These all match the glutin::VirtualKeyCode variants.
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#
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# Possible values for `mods`
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# `Command`, `Super` refer to the super/command/windows key
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# `Control` for the control key
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# `Shift` for the Shift key
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# `Alt` and `Option` refer to alt/option
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#
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# mods may be combined with a `|`. For example, requiring control and shift
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# looks like:
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#
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# mods: Control|Shift
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#
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# The parser is currently quite sensitive to whitespace and capitalization -
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# capitalization must match exactly, and piped items must not have whitespace
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# around them.
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#
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# Either an `action` or `chars` field must be present. `chars` writes the
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# specified string every time that binding is activated. These should generally
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# be escape sequences, but they can be configured to send arbitrary strings of
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# bytes. Possible values of `action` include `Paste` and `PasteSelection`.
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key_bindings:
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- { key: V, mods: Command, action: Paste }
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- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
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- { key: Home, chars: "\x1b[1~", mode: AppCursor }
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- { key: End, chars: "\x1b[F", mode: ~AppCursor }
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- { key: End, chars: "\x1b[4~", mode: AppCursor }
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- { key: PageUp, chars: "\x1b[5~" }
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- { key: PageDown, chars: "\x1b[6~" }
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- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
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- { key: Left, mods: Control, chars: "\x1b[1;5D" }
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- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
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- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
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- { key: Left, chars: "\x1bOD", mode: AppCursor }
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- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
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- { key: Right, mods: Control, chars: "\x1b[1;5C" }
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- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
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- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
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- { key: Right, chars: "\x1bOC", mode: AppCursor }
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- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
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- { key: Up, mods: Control, chars: "\x1b[1;5A" }
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- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
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- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
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- { key: Up, chars: "\x1bOA", mode: AppCursor }
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- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
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- { key: Down, mods: Control, chars: "\x1b[1;5B" }
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- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
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- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
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- { key: Down, chars: "\x1bOB", mode: AppCursor }
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- { key: F1, chars: "\x1bOP" }
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- { key: F2, chars: "\x1bOQ" }
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- { key: F3, chars: "\x1bOR" }
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- { key: F4, chars: "\x1bOS" }
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- { key: F5, chars: "\x1b[15~" }
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- { key: F6, chars: "\x1b[17~" }
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- { key: F7, chars: "\x1b[18~" }
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- { key: F8, chars: "\x1b[19~" }
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- { key: F9, chars: "\x1b[20~" }
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- { key: F10, chars: "\x1b[21~" }
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- { key: F11, chars: "\x1b[23~" }
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- { key: F12, chars: "\x1b[24~" }
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- { key: Back, chars: "\x7f" }
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- { key: Delete, chars: "\x1b[3~", mode: AppKeypad }
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- { key: Delete, chars: "\x1b[P", mode: ~AppKeypad }
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# Mouse bindings
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#
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# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
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# be specified.
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#
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# Values for `mouse`:
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# - Middle
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# - Left
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# - Right
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# - Numeric identifier such as `5`
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#
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# Values for `action`:
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# - Paste
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# - PasteSelection
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# - Copy (TODO)
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mouse:
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- { mouse: Middle, action: PasteSelection }
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