17 lines
297 B
GLSL
17 lines
297 B
GLSL
#if defined(GLES2_RENDERER)
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attribute vec2 aPos;
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attribute vec4 aColor;
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varying mediump vec4 color;
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#else
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layout (location = 0) in vec2 aPos;
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layout (location = 1) in vec4 aColor;
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flat out vec4 color;
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#endif
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void main() {
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color = aColor;
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gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
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}
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