alacritty/alacritty_terminal/src/grid/mod.rs

849 lines
24 KiB
Rust

//! A specialized 2D grid implementation optimized for use in a terminal.
use std::cmp::{max, min};
use std::ops::{Deref, Index, IndexMut, Range, RangeFrom, RangeFull, RangeInclusive, RangeTo};
use serde::{Deserialize, Serialize};
use crate::ansi::{CharsetIndex, StandardCharset};
use crate::index::{Column, IndexRange, Line, Point};
use crate::term::cell::{Flags, ResetDiscriminant};
pub mod resize;
mod row;
mod storage;
#[cfg(test)]
mod tests;
pub use self::row::Row;
use self::storage::Storage;
/// Bidirectional iterator.
pub trait BidirectionalIterator: Iterator {
fn prev(&mut self) -> Option<Self::Item>;
}
/// An item in the grid along with its Line and Column.
pub struct Indexed<T> {
pub inner: T,
pub line: Line,
pub column: Column,
}
impl<T> Deref for Indexed<T> {
type Target = T;
#[inline]
fn deref(&self) -> &T {
&self.inner
}
}
impl<T: PartialEq> ::std::cmp::PartialEq for Grid<T> {
fn eq(&self, other: &Self) -> bool {
// Compare struct fields and check result of grid comparison.
self.raw.eq(&other.raw)
&& self.cols.eq(&other.cols)
&& self.lines.eq(&other.lines)
&& self.display_offset.eq(&other.display_offset)
}
}
pub trait GridCell: Sized {
/// Check if the cell contains any content.
fn is_empty(&self) -> bool;
/// Perform an opinionated cell reset based on a template cell.
fn reset(&mut self, template: &Self);
fn flags(&self) -> &Flags;
fn flags_mut(&mut self) -> &mut Flags;
}
#[derive(Debug, Default, Clone, PartialEq, Eq)]
pub struct Cursor<T> {
/// The location of this cursor.
pub point: Point,
/// Template cell when using this cursor.
pub template: T,
/// Currently configured graphic character sets.
pub charsets: Charsets,
/// Tracks if the next call to input will need to first handle wrapping.
///
/// This is true after the last column is set with the input function. Any function that
/// implicitly sets the line or column needs to set this to false to avoid wrapping twice.
///
/// Tracking `input_needs_wrap` makes it possible to not store a cursor position that exceeds
/// the number of columns, which would lead to index out of bounds when interacting with arrays
/// without sanitization.
pub input_needs_wrap: bool,
}
#[derive(Debug, Default, Copy, Clone, PartialEq, Eq)]
pub struct Charsets([StandardCharset; 4]);
impl Index<CharsetIndex> for Charsets {
type Output = StandardCharset;
fn index(&self, index: CharsetIndex) -> &StandardCharset {
&self.0[index as usize]
}
}
impl IndexMut<CharsetIndex> for Charsets {
fn index_mut(&mut self, index: CharsetIndex) -> &mut StandardCharset {
&mut self.0[index as usize]
}
}
/// Grid based terminal content storage.
///
/// ```notrust
/// ┌─────────────────────────┐ <-- max_scroll_limit + lines
/// │ │
/// │ UNINITIALIZED │
/// │ │
/// ├─────────────────────────┤ <-- self.raw.inner.len()
/// │ │
/// │ RESIZE BUFFER │
/// │ │
/// ├─────────────────────────┤ <-- self.history_size() + lines
/// │ │
/// │ SCROLLUP REGION │
/// │ │
/// ├─────────────────────────┤v lines
/// │ │|
/// │ VISIBLE REGION │|
/// │ │|
/// ├─────────────────────────┤^ <-- display_offset
/// │ │
/// │ SCROLLDOWN REGION │
/// │ │
/// └─────────────────────────┘ <-- zero
/// ^
/// cols
/// ```
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Grid<T> {
/// Current cursor for writing data.
#[serde(skip)]
pub cursor: Cursor<T>,
/// Last saved cursor.
#[serde(skip)]
pub saved_cursor: Cursor<T>,
/// Lines in the grid. Each row holds a list of cells corresponding to the
/// columns in that row.
raw: Storage<T>,
/// Number of columns.
cols: Column,
/// Number of visible lines.
lines: Line,
/// Offset of displayed area.
///
/// If the displayed region isn't at the bottom of the screen, it stays
/// stationary while more text is emitted. The scrolling implementation
/// updates this offset accordingly.
display_offset: usize,
/// Maximum number of lines in history.
max_scroll_limit: usize,
}
#[derive(Debug, Copy, Clone)]
pub enum Scroll {
Delta(isize),
PageUp,
PageDown,
Top,
Bottom,
}
impl<T: GridCell + Default + PartialEq + Clone> Grid<T> {
pub fn new(lines: Line, cols: Column, max_scroll_limit: usize) -> Grid<T> {
Grid {
raw: Storage::with_capacity(lines, cols),
max_scroll_limit,
display_offset: 0,
saved_cursor: Cursor::default(),
cursor: Cursor::default(),
lines,
cols,
}
}
/// Update the size of the scrollback history.
pub fn update_history(&mut self, history_size: usize) {
let current_history_size = self.history_size();
if current_history_size > history_size {
self.raw.shrink_lines(current_history_size - history_size);
}
self.display_offset = min(self.display_offset, history_size);
self.max_scroll_limit = history_size;
}
pub fn scroll_display(&mut self, scroll: Scroll) {
self.display_offset = match scroll {
Scroll::Delta(count) => min(
max((self.display_offset as isize) + count, 0isize) as usize,
self.history_size(),
),
Scroll::PageUp => min(self.display_offset + self.lines.0, self.history_size()),
Scroll::PageDown => self.display_offset.saturating_sub(self.lines.0),
Scroll::Top => self.history_size(),
Scroll::Bottom => 0,
};
}
fn increase_scroll_limit(&mut self, count: usize) {
let count = min(count, self.max_scroll_limit - self.history_size());
if count != 0 {
self.raw.initialize(count, self.cols);
}
}
fn decrease_scroll_limit(&mut self, count: usize) {
let count = min(count, self.history_size());
if count != 0 {
self.raw.shrink_lines(min(count, self.history_size()));
self.display_offset = min(self.display_offset, self.history_size());
}
}
#[inline]
pub fn scroll_down<D>(&mut self, region: &Range<Line>, positions: Line)
where
T: ResetDiscriminant<D>,
D: PartialEq,
{
let screen_lines = self.screen_lines().0;
// When rotating the entire region, just reset everything.
if positions >= region.end - region.start {
for i in region.start.0..region.end.0 {
let index = screen_lines - i - 1;
self.raw[index].reset(&self.cursor.template);
}
return;
}
// Which implementation we can use depends on the existence of a scrollback history.
//
// Since a scrollback history prevents us from rotating the entire buffer downwards, we
// instead have to rely on a slower, swap-based implementation.
if self.max_scroll_limit == 0 {
// Swap the lines fixed at the bottom to their target positions after rotation.
//
// Since we've made sure that the rotation will never rotate away the entire region, we
// know that the position of the fixed lines before the rotation must already be
// visible.
//
// We need to start from the top, to make sure the fixed lines aren't swapped with each
// other.
let fixed_lines = screen_lines - region.end.0;
for i in (0..fixed_lines).rev() {
self.raw.swap(i, i + positions.0);
}
// Rotate the entire line buffer downward.
self.raw.rotate_down(*positions);
// Ensure all new lines are fully cleared.
for i in 0..positions.0 {
let index = screen_lines - i - 1;
self.raw[index].reset(&self.cursor.template);
}
// Swap the fixed lines at the top back into position.
for i in 0..region.start.0 {
let index = screen_lines - i - 1;
self.raw.swap(index, index - positions.0);
}
} else {
// Subregion rotation.
for line in IndexRange((region.start + positions)..region.end).rev() {
self.raw.swap_lines(line, line - positions);
}
for line in IndexRange(region.start..(region.start + positions)) {
self.raw[line].reset(&self.cursor.template);
}
}
}
/// Move lines at the bottom toward the top.
///
/// This is the performance-sensitive part of scrolling.
pub fn scroll_up<D>(&mut self, region: &Range<Line>, positions: Line)
where
T: ResetDiscriminant<D>,
D: PartialEq,
{
let screen_lines = self.screen_lines().0;
// When rotating the entire region with fixed lines at the top, just reset everything.
if positions >= region.end - region.start && region.start != Line(0) {
for i in region.start.0..region.end.0 {
let index = screen_lines - i - 1;
self.raw[index].reset(&self.cursor.template);
}
return;
}
// Update display offset when not pinned to active area.
if self.display_offset != 0 {
self.display_offset = min(self.display_offset + *positions, self.max_scroll_limit);
}
// Create scrollback for the new lines.
self.increase_scroll_limit(*positions);
// Swap the lines fixed at the top to their target positions after rotation.
//
// Since we've made sure that the rotation will never rotate away the entire region, we
// know that the position of the fixed lines before the rotation must already be
// visible.
//
// We need to start from the bottom, to make sure the fixed lines aren't swapped with each
// other.
for i in (0..region.start.0).rev() {
let index = screen_lines - i - 1;
self.raw.swap(index, index - positions.0);
}
// Rotate the entire line buffer upward.
self.raw.rotate(-(positions.0 as isize));
// Ensure all new lines are fully cleared.
for i in 0..positions.0 {
self.raw[i].reset(&self.cursor.template);
}
// Swap the fixed lines at the bottom back into position.
let fixed_lines = screen_lines - region.end.0;
for i in 0..fixed_lines {
self.raw.swap(i, i + positions.0);
}
}
pub fn clear_viewport<D>(&mut self)
where
T: ResetDiscriminant<D>,
D: PartialEq,
{
// Determine how many lines to scroll up by.
let end = Point { line: 0, col: self.cols() };
let mut iter = self.iter_from(end);
while let Some(cell) = iter.prev() {
if !cell.is_empty() || iter.cur.line >= *self.lines {
break;
}
}
debug_assert!(iter.cur.line <= *self.lines);
let positions = self.lines - iter.cur.line;
let region = Line(0)..self.screen_lines();
// Reset display offset.
self.display_offset = 0;
// Clear the viewport.
self.scroll_up(&region, positions);
// Reset rotated lines.
for i in positions.0..self.lines.0 {
self.raw[i].reset(&self.cursor.template);
}
}
/// Completely reset the grid state.
pub fn reset<D>(&mut self)
where
T: ResetDiscriminant<D>,
D: PartialEq,
{
self.clear_history();
self.saved_cursor = Cursor::default();
self.cursor = Cursor::default();
self.display_offset = 0;
// Reset all visible lines.
for row in 0..self.raw.len() {
self.raw[row].reset(&self.cursor.template);
}
}
}
#[allow(clippy::len_without_is_empty)]
impl<T> Grid<T> {
/// Clamp a buffer point to the visible region.
pub fn clamp_buffer_to_visible(&self, point: Point<usize>) -> Point {
if point.line < self.display_offset {
Point::new(self.lines - 1, self.cols - 1)
} else if point.line >= self.display_offset + self.lines.0 {
Point::new(Line(0), Column(0))
} else {
// Since edgecases are handled, conversion is identical as visible to buffer.
self.visible_to_buffer(point.into()).into()
}
}
// Clamp a buffer point based range to the viewport.
//
// This will make sure the content within the range is visible and return `None` whenever the
// entire range is outside the visible region.
pub fn clamp_buffer_range_to_visible(
&self,
range: &RangeInclusive<Point<usize>>,
) -> Option<RangeInclusive<Point>> {
let start = range.start();
let end = range.end();
// Check if the range is completely offscreen
let viewport_end = self.display_offset;
let viewport_start = viewport_end + self.lines.0 - 1;
if end.line > viewport_start || start.line < viewport_end {
return None;
}
let start = self.clamp_buffer_to_visible(*start);
let end = self.clamp_buffer_to_visible(*end);
Some(start..=end)
}
/// Convert viewport relative point to global buffer indexing.
#[inline]
pub fn visible_to_buffer(&self, point: Point) -> Point<usize> {
Point { line: self.lines.0 + self.display_offset - point.line.0 - 1, col: point.col }
}
#[inline]
pub fn display_iter(&self) -> DisplayIter<'_, T> {
DisplayIter::new(self)
}
#[inline]
pub fn clear_history(&mut self) {
// Explicitly purge all lines from history.
self.raw.shrink_lines(self.history_size());
}
/// This is used only for initializing after loading ref-tests.
#[inline]
pub fn initialize_all(&mut self)
where
T: GridCell + Clone + Default,
{
// Remove all cached lines to clear them of any content.
self.truncate();
// Initialize everything with empty new lines.
self.raw.initialize(self.max_scroll_limit - self.history_size(), self.cols);
}
/// This is used only for truncating before saving ref-tests.
#[inline]
pub fn truncate(&mut self) {
self.raw.truncate();
}
#[inline]
pub fn iter_from(&self, point: Point<usize>) -> GridIterator<'_, T> {
GridIterator { grid: self, cur: point }
}
#[inline]
pub fn display_offset(&self) -> usize {
self.display_offset
}
#[inline]
pub fn cursor_cell(&mut self) -> &mut T {
let point = self.cursor.point;
&mut self[&point]
}
}
/// Grid dimensions.
pub trait Dimensions {
/// Total number of lines in the buffer, this includes scrollback and visible lines.
fn total_lines(&self) -> usize;
/// Height of the viewport in lines.
fn screen_lines(&self) -> Line;
/// Width of the terminal in columns.
fn cols(&self) -> Column;
/// Number of invisible lines part of the scrollback history.
#[inline]
fn history_size(&self) -> usize {
self.total_lines() - self.screen_lines().0
}
}
impl<G> Dimensions for Grid<G> {
#[inline]
fn total_lines(&self) -> usize {
self.raw.len()
}
#[inline]
fn screen_lines(&self) -> Line {
self.lines
}
#[inline]
fn cols(&self) -> Column {
self.cols
}
}
#[cfg(test)]
impl Dimensions for (Line, Column) {
fn total_lines(&self) -> usize {
*self.0
}
fn screen_lines(&self) -> Line {
self.0
}
fn cols(&self) -> Column {
self.1
}
}
pub struct GridIterator<'a, T> {
/// Immutable grid reference.
grid: &'a Grid<T>,
/// Current position of the iterator within the grid.
cur: Point<usize>,
}
impl<'a, T> GridIterator<'a, T> {
pub fn point(&self) -> Point<usize> {
self.cur
}
pub fn cell(&self) -> &'a T {
&self.grid[self.cur]
}
}
impl<'a, T> Iterator for GridIterator<'a, T> {
type Item = &'a T;
fn next(&mut self) -> Option<Self::Item> {
let last_col = self.grid.cols() - 1;
match self.cur {
Point { line, col } if line == 0 && col == last_col => return None,
Point { col, .. } if (col == last_col) => {
self.cur.line -= 1;
self.cur.col = Column(0);
},
_ => self.cur.col += Column(1),
}
Some(&self.grid[self.cur])
}
}
impl<'a, T> BidirectionalIterator for GridIterator<'a, T> {
fn prev(&mut self) -> Option<Self::Item> {
let last_col = self.grid.cols() - 1;
match self.cur {
Point { line, col: Column(0) } if line == self.grid.total_lines() - 1 => return None,
Point { col: Column(0), .. } => {
self.cur.line += 1;
self.cur.col = last_col;
},
_ => self.cur.col -= Column(1),
}
Some(&self.grid[self.cur])
}
}
/// Index active region by line.
impl<T> Index<Line> for Grid<T> {
type Output = Row<T>;
#[inline]
fn index(&self, index: Line) -> &Row<T> {
&self.raw[index]
}
}
/// Index with buffer offset.
impl<T> Index<usize> for Grid<T> {
type Output = Row<T>;
#[inline]
fn index(&self, index: usize) -> &Row<T> {
&self.raw[index]
}
}
impl<T> IndexMut<Line> for Grid<T> {
#[inline]
fn index_mut(&mut self, index: Line) -> &mut Row<T> {
&mut self.raw[index]
}
}
impl<T> IndexMut<usize> for Grid<T> {
#[inline]
fn index_mut(&mut self, index: usize) -> &mut Row<T> {
&mut self.raw[index]
}
}
impl<'point, T> Index<&'point Point> for Grid<T> {
type Output = T;
#[inline]
fn index<'a>(&'a self, point: &Point) -> &'a T {
&self[point.line][point.col]
}
}
impl<'point, T> IndexMut<&'point Point> for Grid<T> {
#[inline]
fn index_mut<'a, 'b>(&'a mut self, point: &'b Point) -> &'a mut T {
&mut self[point.line][point.col]
}
}
impl<T> Index<Point<usize>> for Grid<T> {
type Output = T;
#[inline]
fn index(&self, point: Point<usize>) -> &T {
&self[point.line][point.col]
}
}
impl<T> IndexMut<Point<usize>> for Grid<T> {
#[inline]
fn index_mut(&mut self, point: Point<usize>) -> &mut T {
&mut self[point.line][point.col]
}
}
/// A subset of lines in the grid.
///
/// May be constructed using Grid::region(..).
pub struct Region<'a, T> {
start: Line,
end: Line,
raw: &'a Storage<T>,
}
/// A mutable subset of lines in the grid.
///
/// May be constructed using Grid::region_mut(..).
pub struct RegionMut<'a, T> {
start: Line,
end: Line,
raw: &'a mut Storage<T>,
}
impl<'a, T> RegionMut<'a, T> {
/// Call the provided function for every item in this region.
pub fn each<F: Fn(&mut T)>(self, func: F) {
for row in self {
for item in row {
func(item)
}
}
}
}
pub trait IndexRegion<I, T> {
/// Get an immutable region of Self.
fn region(&self, _: I) -> Region<'_, T>;
/// Get a mutable region of Self.
fn region_mut(&mut self, _: I) -> RegionMut<'_, T>;
}
impl<T> IndexRegion<Range<Line>, T> for Grid<T> {
fn region(&self, index: Range<Line>) -> Region<'_, T> {
assert!(index.start < self.screen_lines());
assert!(index.end <= self.screen_lines());
assert!(index.start <= index.end);
Region { start: index.start, end: index.end, raw: &self.raw }
}
fn region_mut(&mut self, index: Range<Line>) -> RegionMut<'_, T> {
assert!(index.start < self.screen_lines());
assert!(index.end <= self.screen_lines());
assert!(index.start <= index.end);
RegionMut { start: index.start, end: index.end, raw: &mut self.raw }
}
}
impl<T> IndexRegion<RangeTo<Line>, T> for Grid<T> {
fn region(&self, index: RangeTo<Line>) -> Region<'_, T> {
assert!(index.end <= self.screen_lines());
Region { start: Line(0), end: index.end, raw: &self.raw }
}
fn region_mut(&mut self, index: RangeTo<Line>) -> RegionMut<'_, T> {
assert!(index.end <= self.screen_lines());
RegionMut { start: Line(0), end: index.end, raw: &mut self.raw }
}
}
impl<T> IndexRegion<RangeFrom<Line>, T> for Grid<T> {
fn region(&self, index: RangeFrom<Line>) -> Region<'_, T> {
assert!(index.start < self.screen_lines());
Region { start: index.start, end: self.screen_lines(), raw: &self.raw }
}
fn region_mut(&mut self, index: RangeFrom<Line>) -> RegionMut<'_, T> {
assert!(index.start < self.screen_lines());
RegionMut { start: index.start, end: self.screen_lines(), raw: &mut self.raw }
}
}
impl<T> IndexRegion<RangeFull, T> for Grid<T> {
fn region(&self, _: RangeFull) -> Region<'_, T> {
Region { start: Line(0), end: self.screen_lines(), raw: &self.raw }
}
fn region_mut(&mut self, _: RangeFull) -> RegionMut<'_, T> {
RegionMut { start: Line(0), end: self.screen_lines(), raw: &mut self.raw }
}
}
pub struct RegionIter<'a, T> {
end: Line,
cur: Line,
raw: &'a Storage<T>,
}
pub struct RegionIterMut<'a, T> {
end: Line,
cur: Line,
raw: &'a mut Storage<T>,
}
impl<'a, T> IntoIterator for Region<'a, T> {
type IntoIter = RegionIter<'a, T>;
type Item = &'a Row<T>;
fn into_iter(self) -> Self::IntoIter {
RegionIter { end: self.end, cur: self.start, raw: self.raw }
}
}
impl<'a, T> IntoIterator for RegionMut<'a, T> {
type IntoIter = RegionIterMut<'a, T>;
type Item = &'a mut Row<T>;
fn into_iter(self) -> Self::IntoIter {
RegionIterMut { end: self.end, cur: self.start, raw: self.raw }
}
}
impl<'a, T> Iterator for RegionIter<'a, T> {
type Item = &'a Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
Some(&self.raw[index])
} else {
None
}
}
}
impl<'a, T> Iterator for RegionIterMut<'a, T> {
type Item = &'a mut Row<T>;
fn next(&mut self) -> Option<Self::Item> {
if self.cur < self.end {
let index = self.cur;
self.cur += 1;
unsafe { Some(&mut *(&mut self.raw[index] as *mut _)) }
} else {
None
}
}
}
/// Iterates over the visible area accounting for buffer transform.
pub struct DisplayIter<'a, T> {
grid: &'a Grid<T>,
offset: usize,
limit: usize,
col: Column,
line: Line,
}
impl<'a, T: 'a> DisplayIter<'a, T> {
pub fn new(grid: &'a Grid<T>) -> DisplayIter<'a, T> {
let offset = grid.display_offset + *grid.screen_lines() - 1;
let limit = grid.display_offset;
let col = Column(0);
let line = Line(0);
DisplayIter { grid, offset, col, limit, line }
}
pub fn offset(&self) -> usize {
self.offset
}
pub fn point(&self) -> Point {
Point::new(self.line, self.col)
}
}
impl<'a, T: 'a> Iterator for DisplayIter<'a, T> {
type Item = Indexed<&'a T>;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
// Return None if we've reached the end.
if self.offset == self.limit && self.grid.cols() == self.col {
return None;
}
// Get the next item.
let item = Some(Indexed {
inner: &self.grid.raw[self.offset][self.col],
line: self.line,
column: self.col,
});
// Update line/col to point to next item.
self.col += 1;
if self.col == self.grid.cols() && self.offset != self.limit {
self.offset -= 1;
self.col = Column(0);
self.line = Line(*self.grid.lines - 1 - (self.offset - self.limit));
}
item
}
}