mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-11 13:51:01 -05:00
1f3f9add49
Draw calls are now batched for performance. Render times on git log at the default size are now ~200usec.
46 lines
1.1 KiB
GLSL
46 lines
1.1 KiB
GLSL
#version 330 core
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layout (location = 0) in vec2 position;
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out vec2 TexCoords;
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flat out int InstanceId;
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// Terminal properties
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uniform vec2 termDim;
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uniform vec2 cellDim;
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uniform vec2 cellSep;
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// Cell properties
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uniform vec2 gridCoords[32];
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// glyph properties
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uniform vec2 glyphScale[32];
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uniform vec2 glyphOffset[32];
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// uv mapping
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uniform vec2 uvScale[32];
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uniform vec2 uvOffset[32];
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// Orthographic projection
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uniform mat4 projection;
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void main()
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{
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int i = gl_InstanceID;
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// Position of cell from top-left
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vec2 cellPosition = (cellDim + cellSep) * gridCoords[i];
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// Invert Y since framebuffer origin is bottom-left
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cellPosition.y = termDim.y - cellPosition.y - cellDim.y;
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// Glyphs are offset within their cell; account for y-flip
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vec2 cellOffset = vec2(glyphOffset[i].x,
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glyphOffset[i].y - glyphScale[i].y);
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// position coordinates are normalized on [0, 1]
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vec2 finalPosition = glyphScale[i] * position + cellPosition + cellOffset;
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gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0);
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TexCoords = vec2(position.x, 1 - position.y) * uvScale[i] + uvOffset[i];
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InstanceId = i;
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}
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