mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-11 13:51:01 -05:00
799 lines
29 KiB
Rust
799 lines
29 KiB
Rust
use std::cmp::{max, min};
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use serde::Deserialize;
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use crate::event::EventListener;
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use crate::grid::{GridCell, Scroll};
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use crate::index::{Column, Line, Point};
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use crate::term::cell::Flags;
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use crate::term::{Search, Term};
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/// Possible vi mode motion movements.
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#[derive(Debug, Copy, Clone, PartialEq, Eq, Deserialize)]
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pub enum ViMotion {
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/// Move up.
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Up,
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/// Move down.
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Down,
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/// Move left.
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Left,
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/// Move right.
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Right,
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/// Move to start of line.
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First,
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/// Move to end of line.
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Last,
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/// Move to the first non-empty cell.
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FirstOccupied,
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/// Move to top of screen.
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High,
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/// Move to center of screen.
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Middle,
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/// Move to bottom of screen.
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Low,
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/// Move to start of semantically separated word.
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SemanticLeft,
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/// Move to start of next semantically separated word.
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SemanticRight,
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/// Move to end of previous semantically separated word.
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SemanticLeftEnd,
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/// Move to end of semantically separated word.
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SemanticRightEnd,
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/// Move to start of whitespace separated word.
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WordLeft,
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/// Move to start of next whitespace separated word.
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WordRight,
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/// Move to end of previous whitespace separated word.
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WordLeftEnd,
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/// Move to end of whitespace separated word.
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WordRightEnd,
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/// Move to opposing bracket.
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Bracket,
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}
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/// Cursor tracking vi mode position.
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#[derive(Default, Copy, Clone)]
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pub struct ViModeCursor {
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pub point: Point,
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}
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impl ViModeCursor {
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pub fn new(point: Point) -> Self {
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Self { point }
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}
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/// Move vi mode cursor.
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#[must_use = "this returns the result of the operation, without modifying the original"]
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pub fn motion<T: EventListener>(mut self, term: &mut Term<T>, motion: ViMotion) -> Self {
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let display_offset = term.grid().display_offset();
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let lines = term.grid().num_lines();
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let cols = term.grid().num_cols();
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let mut buffer_point = term.visible_to_buffer(self.point);
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match motion {
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ViMotion::Up => {
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if buffer_point.line + 1 < term.grid().len() {
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buffer_point.line += 1;
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}
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},
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ViMotion::Down => buffer_point.line = buffer_point.line.saturating_sub(1),
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ViMotion::Left => {
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buffer_point = expand_wide(term, buffer_point, true);
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let wrap_point = Point::new(buffer_point.line + 1, cols - 1);
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if buffer_point.col.0 == 0
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&& buffer_point.line + 1 < term.grid().len()
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&& is_wrap(term, wrap_point)
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{
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buffer_point = wrap_point;
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} else {
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buffer_point.col = Column(buffer_point.col.saturating_sub(1));
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}
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},
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ViMotion::Right => {
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buffer_point = expand_wide(term, buffer_point, false);
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if is_wrap(term, buffer_point) {
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buffer_point = Point::new(buffer_point.line - 1, Column(0));
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} else {
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buffer_point.col = min(buffer_point.col + 1, cols - 1);
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}
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},
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ViMotion::First => {
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buffer_point = expand_wide(term, buffer_point, true);
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while buffer_point.col.0 == 0
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&& buffer_point.line + 1 < term.grid().len()
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&& is_wrap(term, Point::new(buffer_point.line + 1, cols - 1))
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{
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buffer_point.line += 1;
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}
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buffer_point.col = Column(0);
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},
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ViMotion::Last => buffer_point = last(term, buffer_point),
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ViMotion::FirstOccupied => buffer_point = first_occupied(term, buffer_point),
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ViMotion::High => {
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let line = display_offset + lines.0 - 1;
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let col = first_occupied_in_line(term, line).unwrap_or_default().col;
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buffer_point = Point::new(line, col);
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},
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ViMotion::Middle => {
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let line = display_offset + lines.0 / 2;
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let col = first_occupied_in_line(term, line).unwrap_or_default().col;
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buffer_point = Point::new(line, col);
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},
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ViMotion::Low => {
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let line = display_offset;
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let col = first_occupied_in_line(term, line).unwrap_or_default().col;
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buffer_point = Point::new(line, col);
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},
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ViMotion::SemanticLeft => buffer_point = semantic(term, buffer_point, true, true),
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ViMotion::SemanticRight => buffer_point = semantic(term, buffer_point, false, true),
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ViMotion::SemanticLeftEnd => buffer_point = semantic(term, buffer_point, true, false),
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ViMotion::SemanticRightEnd => buffer_point = semantic(term, buffer_point, false, false),
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ViMotion::WordLeft => buffer_point = word(term, buffer_point, true, true),
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ViMotion::WordRight => buffer_point = word(term, buffer_point, false, true),
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ViMotion::WordLeftEnd => buffer_point = word(term, buffer_point, true, false),
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ViMotion::WordRightEnd => buffer_point = word(term, buffer_point, false, false),
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ViMotion::Bracket => {
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buffer_point = term.bracket_search(buffer_point).unwrap_or(buffer_point);
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},
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}
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scroll_to_point(term, buffer_point);
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self.point = term.grid().clamp_buffer_to_visible(buffer_point);
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self
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}
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/// Get target cursor point for vim-like page movement.
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#[must_use = "this returns the result of the operation, without modifying the original"]
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pub fn scroll<T: EventListener>(mut self, term: &Term<T>, lines: isize) -> Self {
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// Check number of lines the cursor needs to be moved.
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let overscroll = if lines > 0 {
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let max_scroll = term.grid().history_size() - term.grid().display_offset();
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max(0, lines - max_scroll as isize)
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} else {
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let max_scroll = term.grid().display_offset();
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min(0, lines + max_scroll as isize)
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};
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// Clamp movement to within visible region.
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let mut line = self.point.line.0 as isize;
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line -= overscroll;
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line = max(0, min(term.grid().num_lines().0 as isize - 1, line));
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// Find the first occupied cell after scrolling has been performed.
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let buffer_point = term.visible_to_buffer(self.point);
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let mut target_line = buffer_point.line as isize + lines;
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target_line = max(0, min(term.grid().len() as isize - 1, target_line));
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let col = first_occupied_in_line(term, target_line as usize).unwrap_or_default().col;
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// Move cursor.
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self.point = Point::new(Line(line as usize), col);
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self
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}
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}
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/// Scroll display if point is outside of viewport.
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fn scroll_to_point<T: EventListener>(term: &mut Term<T>, point: Point<usize>) {
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let display_offset = term.grid().display_offset();
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let lines = term.grid().num_lines();
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// Scroll once the top/bottom has been reached.
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if point.line >= display_offset + lines.0 {
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let lines = point.line.saturating_sub(display_offset + lines.0 - 1);
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term.scroll_display(Scroll::Lines(lines as isize));
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} else if point.line < display_offset {
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let lines = display_offset.saturating_sub(point.line);
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term.scroll_display(Scroll::Lines(-(lines as isize)));
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};
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}
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/// Find next end of line to move to.
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fn last<T>(term: &Term<T>, mut point: Point<usize>) -> Point<usize> {
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let cols = term.grid().num_cols();
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// Expand across wide cells.
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point = expand_wide(term, point, false);
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// Find last non-empty cell in the current line.
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let occupied = last_occupied_in_line(term, point.line).unwrap_or_default();
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if point.col < occupied.col {
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// Jump to last occupied cell when not already at or beyond it.
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occupied
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} else if is_wrap(term, point) {
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// Jump to last occupied cell across linewraps.
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while point.line > 0 && is_wrap(term, point) {
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point.line -= 1;
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}
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last_occupied_in_line(term, point.line).unwrap_or(point)
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} else {
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// Jump to last column when beyond the last occupied cell.
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Point::new(point.line, cols - 1)
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}
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}
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/// Find next non-empty cell to move to.
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fn first_occupied<T>(term: &Term<T>, mut point: Point<usize>) -> Point<usize> {
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let cols = term.grid().num_cols();
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// Expand left across wide chars, since we're searching lines left to right.
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point = expand_wide(term, point, true);
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// Find first non-empty cell in current line.
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let occupied = first_occupied_in_line(term, point.line)
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.unwrap_or_else(|| Point::new(point.line, cols - 1));
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// Jump across wrapped lines if we're already at this line's first occupied cell.
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if point == occupied {
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let mut occupied = None;
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// Search for non-empty cell in previous lines.
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for line in (point.line + 1)..term.grid().len() {
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if !is_wrap(term, Point::new(line, cols - 1)) {
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break;
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}
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occupied = first_occupied_in_line(term, line).or(occupied);
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}
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// Fallback to the next non-empty cell.
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let mut line = point.line;
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occupied.unwrap_or_else(|| loop {
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if let Some(occupied) = first_occupied_in_line(term, line) {
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break occupied;
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}
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let last_cell = Point::new(line, cols - 1);
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if line == 0 || !is_wrap(term, last_cell) {
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break last_cell;
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}
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line -= 1;
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})
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} else {
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occupied
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}
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}
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/// Move by semantically separated word, like w/b/e/ge in vi.
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fn semantic<T: EventListener>(
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term: &mut Term<T>,
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mut point: Point<usize>,
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left: bool,
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start: bool,
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) -> Point<usize> {
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// Expand semantically based on movement direction.
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let expand_semantic = |point: Point<usize>| {
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// Do not expand when currently on a semantic escape char.
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let cell = term.grid()[point.line][point.col];
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if term.semantic_escape_chars().contains(cell.c)
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&& !cell.flags.contains(Flags::WIDE_CHAR_SPACER)
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{
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point
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} else if left {
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term.semantic_search_left(point)
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} else {
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term.semantic_search_right(point)
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}
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};
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// Make sure we jump above wide chars.
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point = expand_wide(term, point, left);
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// Move to word boundary.
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if left != start && !is_boundary(term, point, left) {
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point = expand_semantic(point);
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}
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// Skip whitespace.
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let mut next_point = advance(term, point, left);
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while !is_boundary(term, point, left) && is_space(term, next_point) {
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point = next_point;
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next_point = advance(term, point, left);
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}
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// Assure minimum movement of one cell.
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if !is_boundary(term, point, left) {
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point = advance(term, point, left);
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}
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// Move to word boundary.
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if left == start && !is_boundary(term, point, left) {
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point = expand_semantic(point);
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}
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point
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}
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/// Move by whitespace separated word, like W/B/E/gE in vi.
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fn word<T: EventListener>(
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term: &mut Term<T>,
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mut point: Point<usize>,
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left: bool,
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start: bool,
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) -> Point<usize> {
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// Make sure we jump above wide chars.
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point = expand_wide(term, point, left);
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if left == start {
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// Skip whitespace until right before a word.
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let mut next_point = advance(term, point, left);
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while !is_boundary(term, point, left) && is_space(term, next_point) {
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point = next_point;
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next_point = advance(term, point, left);
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}
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// Skip non-whitespace until right inside word boundary.
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let mut next_point = advance(term, point, left);
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while !is_boundary(term, point, left) && !is_space(term, next_point) {
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point = next_point;
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next_point = advance(term, point, left);
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}
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}
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if left != start {
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// Skip non-whitespace until just beyond word.
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while !is_boundary(term, point, left) && !is_space(term, point) {
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point = advance(term, point, left);
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}
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// Skip whitespace until right inside word boundary.
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while !is_boundary(term, point, left) && is_space(term, point) {
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point = advance(term, point, left);
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}
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}
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point
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}
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/// Jump to the end of a wide cell.
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fn expand_wide<T, P>(term: &Term<T>, point: P, left: bool) -> Point<usize>
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where
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P: Into<Point<usize>>,
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{
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let mut point = point.into();
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let cell = term.grid()[point.line][point.col];
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if cell.flags.contains(Flags::WIDE_CHAR) && !left {
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point.col += 1;
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} else if cell.flags.contains(Flags::WIDE_CHAR_SPACER)
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&& term.grid()[point.line][point.col - 1].flags.contains(Flags::WIDE_CHAR)
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&& left
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{
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point.col -= 1;
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}
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point
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}
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/// Find first non-empty cell in line.
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fn first_occupied_in_line<T>(term: &Term<T>, line: usize) -> Option<Point<usize>> {
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(0..term.grid().num_cols().0)
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.map(|col| Point::new(line, Column(col)))
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.find(|&point| !is_space(term, point))
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}
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/// Find last non-empty cell in line.
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fn last_occupied_in_line<T>(term: &Term<T>, line: usize) -> Option<Point<usize>> {
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(0..term.grid().num_cols().0)
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.map(|col| Point::new(line, Column(col)))
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.rfind(|&point| !is_space(term, point))
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}
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/// Advance point based on direction.
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fn advance<T>(term: &Term<T>, point: Point<usize>, left: bool) -> Point<usize> {
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let cols = term.grid().num_cols();
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if left {
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point.sub_absolute(cols.0, 1)
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} else {
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point.add_absolute(cols.0, 1)
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}
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}
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/// Check if cell at point contains whitespace.
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fn is_space<T>(term: &Term<T>, point: Point<usize>) -> bool {
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let cell = term.grid()[point.line][point.col];
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cell.c == ' ' || cell.c == '\t' && !cell.flags().contains(Flags::WIDE_CHAR_SPACER)
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}
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fn is_wrap<T>(term: &Term<T>, point: Point<usize>) -> bool {
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term.grid()[point.line][point.col].flags.contains(Flags::WRAPLINE)
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}
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/// Check if point is at screen boundary.
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fn is_boundary<T>(term: &Term<T>, point: Point<usize>, left: bool) -> bool {
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(point.line == 0 && point.col + 1 >= term.grid().num_cols() && !left)
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|| (point.line + 1 >= term.grid().len() && point.col.0 == 0 && left)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::clipboard::Clipboard;
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use crate::config::MockConfig;
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use crate::event::Event;
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use crate::index::{Column, Line};
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use crate::term::{SizeInfo, Term};
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struct Mock;
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impl EventListener for Mock {
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fn send_event(&self, _event: Event) {}
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}
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fn term() -> Term<Mock> {
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let size = SizeInfo {
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width: 20.,
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height: 20.,
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cell_width: 1.0,
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cell_height: 1.0,
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padding_x: 0.0,
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padding_y: 0.0,
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dpr: 1.0,
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};
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Term::new(&MockConfig::default(), &size, Clipboard::new_nop(), Mock)
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}
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#[test]
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fn motion_simple() {
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let mut term = term();
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let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
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cursor = cursor.motion(&mut term, ViMotion::Right);
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assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
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cursor = cursor.motion(&mut term, ViMotion::Left);
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assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
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cursor = cursor.motion(&mut term, ViMotion::Down);
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assert_eq!(cursor.point, Point::new(Line(1), Column(0)));
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cursor = cursor.motion(&mut term, ViMotion::Up);
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assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
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}
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#[test]
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fn simple_wide() {
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let mut term = term();
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term.grid_mut()[Line(0)][Column(0)].c = 'a';
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term.grid_mut()[Line(0)][Column(1)].c = '汉';
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term.grid_mut()[Line(0)][Column(1)].flags.insert(Flags::WIDE_CHAR);
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term.grid_mut()[Line(0)][Column(2)].c = ' ';
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term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR_SPACER);
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term.grid_mut()[Line(0)][Column(3)].c = 'a';
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let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(1)));
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cursor = cursor.motion(&mut term, ViMotion::Right);
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assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
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let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
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cursor = cursor.motion(&mut term, ViMotion::Left);
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assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
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}
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#[test]
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fn motion_start_end() {
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let mut term = term();
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let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
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cursor = cursor.motion(&mut term, ViMotion::Last);
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assert_eq!(cursor.point, Point::new(Line(0), Column(19)));
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cursor = cursor.motion(&mut term, ViMotion::First);
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assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
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|
}
|
|
|
|
#[test]
|
|
fn motion_first_occupied() {
|
|
let mut term = term();
|
|
term.grid_mut()[Line(0)][Column(0)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(1)].c = 'x';
|
|
term.grid_mut()[Line(0)][Column(2)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(3)].c = 'y';
|
|
term.grid_mut()[Line(0)][Column(19)].flags.insert(Flags::WRAPLINE);
|
|
term.grid_mut()[Line(1)][Column(19)].flags.insert(Flags::WRAPLINE);
|
|
term.grid_mut()[Line(2)][Column(0)].c = 'z';
|
|
term.grid_mut()[Line(2)][Column(1)].c = ' ';
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(2), Column(1)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::FirstOccupied);
|
|
assert_eq!(cursor.point, Point::new(Line(2), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::FirstOccupied);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
|
|
}
|
|
|
|
#[test]
|
|
fn motion_high_middle_low() {
|
|
let mut term = term();
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::High);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::Middle);
|
|
assert_eq!(cursor.point, Point::new(Line(9), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::Low);
|
|
assert_eq!(cursor.point, Point::new(Line(19), Column(0)));
|
|
}
|
|
|
|
#[test]
|
|
fn motion_bracket() {
|
|
let mut term = term();
|
|
term.grid_mut()[Line(0)][Column(0)].c = '(';
|
|
term.grid_mut()[Line(0)][Column(1)].c = 'x';
|
|
term.grid_mut()[Line(0)][Column(2)].c = ')';
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::Bracket);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::Bracket);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
}
|
|
|
|
fn motion_semantic_term() -> Term<Mock> {
|
|
let mut term = term();
|
|
|
|
term.grid_mut()[Line(0)][Column(0)].c = 'x';
|
|
term.grid_mut()[Line(0)][Column(1)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(2)].c = 'x';
|
|
term.grid_mut()[Line(0)][Column(3)].c = 'x';
|
|
term.grid_mut()[Line(0)][Column(4)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(5)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(6)].c = ':';
|
|
term.grid_mut()[Line(0)][Column(7)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(8)].c = 'x';
|
|
term.grid_mut()[Line(0)][Column(9)].c = ':';
|
|
term.grid_mut()[Line(0)][Column(10)].c = 'x';
|
|
term.grid_mut()[Line(0)][Column(11)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(12)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(13)].c = ':';
|
|
term.grid_mut()[Line(0)][Column(14)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(15)].c = 'x';
|
|
|
|
term
|
|
}
|
|
|
|
#[test]
|
|
fn motion_semantic_right_end() {
|
|
let mut term = motion_semantic_term();
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(15)));
|
|
}
|
|
|
|
#[test]
|
|
fn motion_semantic_left_start() {
|
|
let mut term = motion_semantic_term();
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(15)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
}
|
|
|
|
#[test]
|
|
fn motion_semantic_right_start() {
|
|
let mut term = motion_semantic_term();
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(2)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(15)));
|
|
}
|
|
|
|
#[test]
|
|
fn motion_semantic_left_end() {
|
|
let mut term = motion_semantic_term();
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(15)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(13)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(10)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(9)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(8)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(6)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(3)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
}
|
|
|
|
#[test]
|
|
fn scroll_semantic() {
|
|
let mut term = term();
|
|
term.grid_mut().scroll_up(&(Line(0)..Line(20)), Line(5), &Default::default());
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
assert_eq!(term.grid().display_offset(), 5);
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
|
|
assert_eq!(term.grid().display_offset(), 0);
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
assert_eq!(term.grid().display_offset(), 5);
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
|
|
assert_eq!(term.grid().display_offset(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn semantic_wide() {
|
|
let mut term = term();
|
|
term.grid_mut()[Line(0)][Column(0)].c = 'a';
|
|
term.grid_mut()[Line(0)][Column(1)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(2)].c = '汉';
|
|
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR);
|
|
term.grid_mut()[Line(0)][Column(3)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(3)].flags.insert(Flags::WIDE_CHAR_SPACER);
|
|
term.grid_mut()[Line(0)][Column(4)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(5)].c = 'a';
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(3)));
|
|
cursor = cursor.motion(&mut term, ViMotion::SemanticLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
}
|
|
|
|
#[test]
|
|
fn motion_word() {
|
|
let mut term = term();
|
|
term.grid_mut()[Line(0)][Column(0)].c = 'a';
|
|
term.grid_mut()[Line(0)][Column(1)].c = ';';
|
|
term.grid_mut()[Line(0)][Column(2)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(3)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(4)].c = 'a';
|
|
term.grid_mut()[Line(0)][Column(5)].c = ';';
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(4)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(4)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(1)));
|
|
}
|
|
|
|
#[test]
|
|
fn scroll_word() {
|
|
let mut term = term();
|
|
term.grid_mut().scroll_up(&(Line(0)..Line(20)), Line(5), &Default::default());
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(0)));
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
assert_eq!(term.grid().display_offset(), 5);
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordRight);
|
|
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
|
|
assert_eq!(term.grid().display_offset(), 0);
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordLeftEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
assert_eq!(term.grid().display_offset(), 5);
|
|
|
|
cursor = cursor.motion(&mut term, ViMotion::WordRightEnd);
|
|
assert_eq!(cursor.point, Point::new(Line(19), Column(19)));
|
|
assert_eq!(term.grid().display_offset(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn word_wide() {
|
|
let mut term = term();
|
|
term.grid_mut()[Line(0)][Column(0)].c = 'a';
|
|
term.grid_mut()[Line(0)][Column(1)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(2)].c = '汉';
|
|
term.grid_mut()[Line(0)][Column(2)].flags.insert(Flags::WIDE_CHAR);
|
|
term.grid_mut()[Line(0)][Column(3)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(3)].flags.insert(Flags::WIDE_CHAR_SPACER);
|
|
term.grid_mut()[Line(0)][Column(4)].c = ' ';
|
|
term.grid_mut()[Line(0)][Column(5)].c = 'a';
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(2)));
|
|
cursor = cursor.motion(&mut term, ViMotion::WordRight);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(5)));
|
|
|
|
let mut cursor = ViModeCursor::new(Point::new(Line(0), Column(3)));
|
|
cursor = cursor.motion(&mut term, ViMotion::WordLeft);
|
|
assert_eq!(cursor.point, Point::new(Line(0), Column(0)));
|
|
}
|
|
}
|