mirror of
https://github.com/alacritty/alacritty.git
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80f46cc59f
It's nice to be able to use incremental compilation for release builds. TODO quantify performance impact.
58 lines
1.1 KiB
TOML
58 lines
1.1 KiB
TOML
[package]
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name = "alacritty"
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version = "0.1.0"
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authors = ["Joe Wilm <joe@jwilm.com>"]
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license = "Apache-2.0"
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build = "build.rs"
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description = "GPU-accelerated terminal emulator"
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[[bin]]
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doc = false
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path = "src/main.rs"
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name = "alacritty"
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[dependencies]
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libc = "0.2"
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cgmath = "0.16"
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notify = "4"
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bitflags = "1"
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font = { path = "./font" }
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errno = "0.2"
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parking_lot = "0.5"
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serde = "1"
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serde_derive = "1"
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serde_json = "1"
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serde_yaml = "0.7"
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vte = "0.3"
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mio = "0.6"
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mio-more = "0.1"
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copypasta = { path = "./copypasta" }
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xdg = "2"
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log = "0.4"
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clap = "2"
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fnv = "1"
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unicode-width = "0.1"
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arraydeque = "0.4"
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glutin = "0.13"
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clippy = { version = "*", optional = true }
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env_logger = "0.5"
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base64 = "0.9.0"
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[target.'cfg(any(target_os = "linux", target_os = "freebsd", target_os="dragonfly", target_os="openbsd"))'.dependencies]
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x11-dl = "2"
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[target.'cfg(target_os = "macos")'.dependencies]
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objc = "0.2.2"
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[features]
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default = []
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# Enabling this feature makes shaders automatically reload when changed
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live-shader-reload = []
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nightly = []
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bench = []
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[build-dependencies]
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gl_generator = "0.9"
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[profile.release]
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debug = true
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