mirror of
https://github.com/alacritty/alacritty.git
synced 2024-11-03 04:34:21 -05:00
345 lines
14 KiB
YAML
345 lines
14 KiB
YAML
# Configuration for Alacritty, the GPU enhanced terminal emulator
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# Any items in the `env` entry below will be added as
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# environment variables. Some entries may override variables
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# set by alacritty it self.
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env:
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# TERM env customization.
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#
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# If this property is not set, alacritty will set it to xterm-256color.
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#
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# Note that some xterm terminfo databases don't declare support for italics.
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# You can verify this by checking for the presence of `smso` and `sitm` in
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# `infocmp xterm-256color`.
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TERM: xterm-256color
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window:
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# Window dimensions in character columns and lines
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# (changes require restart)
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dimensions:
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columns: 80
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lines: 24
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# Adds this many blank pixels of padding around the window
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# Units are physical pixels; this is not DPI aware.
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# (change requires restart)
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padding:
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x: 2
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y: 2
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# Window decorations
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# Setting this to false will result in window without borders and title bar.
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decorations: true
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# Display tabs using this many cells (changes require restart)
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tabspaces: 8
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# When true, bold text is drawn using the bright variant of colors.
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draw_bold_text_with_bright_colors: true
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# Font configuration (changes require restart)
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font:
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# The normal (roman) font face to use.
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normal:
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family: Menlo
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# Style can be specified to pick a specific face.
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# style: Regular
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# The bold font face
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bold:
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family: Menlo
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# Style can be specified to pick a specific face.
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# style: Bold
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# The italic font face
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italic:
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family: Menlo
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# Style can be specified to pick a specific face.
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# style: Italic
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# Point size of the font
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size: 12.0
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# Offset is the extra space around each character. offset.y can be thought of
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# as modifying the linespacing, and offset.x as modifying the letter spacing.
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offset:
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x: 0.0
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y: 0.0
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# Glyph offset determines the locations of the glyphs within their cells with
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# the default being at the bottom. Increase the x offset to move the glyph to
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# the right, increase the y offset to move the glyph upward.
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glyph_offset:
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x: 0.0
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y: 0.0
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# OS X only: use thin stroke font rendering. Thin strokes are suitable
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# for retina displays, but for non-retina you probably want this set to
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# false.
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use_thin_strokes: true
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# Should display the render timer
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render_timer: false
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# Use custom cursor colors. If true, display the cursor in the cursor.foreground
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# and cursor.background colors, otherwise invert the colors of the cursor.
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custom_cursor_colors: false
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# Colors (Tomorrow Night Bright)
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colors:
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# Default colors
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primary:
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background: '0x000000'
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foreground: '0xeaeaea'
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# Colors the cursor will use if `custom_cursor_colors` is true
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cursor:
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text: '0x000000'
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cursor: '0xffffff'
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# Normal colors
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normal:
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black: '0x000000'
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red: '0xd54e53'
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green: '0xb9ca4a'
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yellow: '0xe6c547'
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blue: '0x7aa6da'
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magenta: '0xc397d8'
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cyan: '0x70c0ba'
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white: '0xffffff'
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# Bright colors
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bright:
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black: '0x666666'
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red: '0xff3334'
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green: '0x9ec400'
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yellow: '0xe7c547'
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blue: '0x7aa6da'
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magenta: '0xb77ee0'
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cyan: '0x54ced6'
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white: '0xffffff'
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# Dim colors (Optional)
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dim:
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black: '0x333333'
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red: '0xf2777a'
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green: '0x99cc99'
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yellow: '0xffcc66'
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blue: '0x6699cc'
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magenta: '0xcc99cc'
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cyan: '0x66cccc'
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white: '0xdddddd'
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# Visual Bell
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#
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# Any time the BEL code is received, Alacritty "rings" the visual bell. Once
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# rung, the terminal background will be set to white and transition back to the
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# default background color. You can control the rate of this transition by
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# setting the `duration` property (represented in milliseconds). You can also
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# configure the transition function by setting the `animation` property.
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#
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# Possible values for `animation`
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# `Ease`
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# `EaseOut`
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# `EaseOutSine`
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# `EaseOutQuad`
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# `EaseOutCubic`
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# `EaseOutQuart`
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# `EaseOutQuint`
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# `EaseOutExpo`
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# `EaseOutCirc`
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# `Linear`
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#
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# To completely disable the visual bell, set its duration to 0.
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#
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visual_bell:
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animation: EaseOutExpo
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duration: 0
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# Background opacity
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background_opacity: 1.0
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# Mouse bindings
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#
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# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
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# be specified.
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#
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# Values for `mouse`:
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# - Middle
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# - Left
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# - Right
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# - Numeric identifier such as `5`
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#
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# Values for `action`:
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# - Paste
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# - PasteSelection
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# - Copy (TODO)
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mouse_bindings:
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- { mouse: Middle, action: PasteSelection }
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mouse:
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double_click: { threshold: 300 }
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triple_click: { threshold: 300 }
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selection:
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semantic_escape_chars: ",│`|:\"' ()[]{}<>"
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hide_cursor_when_typing: false
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# Style of the cursor
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#
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# Values for 'cursor_style':
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# - Block
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# - Underline
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# - Beam
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cursor_style: Block
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# Live config reload (changes require restart)
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live_config_reload: true
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# Shell
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#
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# You can set shell.program to the path of your favorite shell, e.g. /bin/fish.
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# Entries in shell.args are passed unmodified as arguments to the shell.
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#
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# shell:
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# program: /bin/bash
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# args:
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# - --login
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# Key bindings
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#
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# Each binding is defined as an object with some properties. Most of the
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# properties are optional. All of the alphabetical keys should have a letter for
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# the `key` value such as `V`. Function keys are probably what you would expect
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# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
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# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
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# etc. These all match the glutin::VirtualKeyCode variants.
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#
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# Possible values for `mods`
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# `Command`, `Super` refer to the super/command/windows key
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# `Control` for the control key
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# `Shift` for the Shift key
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# `Alt` and `Option` refer to alt/option
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#
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# mods may be combined with a `|`. For example, requiring control and shift
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# looks like:
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#
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# mods: Control|Shift
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#
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# The parser is currently quite sensitive to whitespace and capitalization -
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# capitalization must match exactly, and piped items must not have whitespace
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# around them.
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#
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# Either an `action`, `chars`, or `command` field must be present.
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# `action` must be one of `Paste`, `PasteSelection`, `Copy`, or `Quit`.
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# `chars` writes the specified string every time that binding is activated.
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# These should generally be escape sequences, but they can be configured to
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# send arbitrary strings of bytes.
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# `command` must be a map containing a `program` string, and `args` array of
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# strings. For example:
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# - { ... , command: { program: "alacritty", args: ["-e", "vttest"] } }
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key_bindings:
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- { key: V, mods: Command, action: Paste }
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- { key: C, mods: Command, action: Copy }
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- { key: Q, mods: Command, action: Quit }
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- { key: W, mods: Command, action: Quit }
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- { key: Home, chars: "\x1bOH", mode: AppCursor }
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- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
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- { key: End, chars: "\x1bOF", mode: AppCursor }
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- { key: End, chars: "\x1b[F", mode: ~AppCursor }
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- { key: Key0, mods: Command, action: ResetFontSize }
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- { key: Equals, mods: Command, action: IncreaseFontSize }
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- { key: Minus, mods: Command, action: DecreaseFontSize }
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- { key: PageUp, mods: Shift, chars: "\x1b[5;2~" }
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- { key: PageUp, mods: Control, chars: "\x1b[5;5~" }
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- { key: PageUp, chars: "\x1b[5~" }
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- { key: PageDown, mods: Shift, chars: "\x1b[6;2~" }
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- { key: PageDown, mods: Control, chars: "\x1b[6;5~" }
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- { key: PageDown, chars: "\x1b[6~" }
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- { key: Tab, mods: Shift, chars: "\x1b[Z" }
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- { key: Back, chars: "\x7f" }
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- { key: Back, mods: Alt, chars: "\x1b\x7f" }
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- { key: Insert, chars: "\x1b[2~" }
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- { key: Delete, chars: "\x1b[3~" }
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- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
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- { key: Left, mods: Control, chars: "\x1b[1;5D" }
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- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
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- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
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- { key: Left, chars: "\x1bOD", mode: AppCursor }
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- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
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- { key: Right, mods: Control, chars: "\x1b[1;5C" }
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- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
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- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
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- { key: Right, chars: "\x1bOC", mode: AppCursor }
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- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
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- { key: Up, mods: Control, chars: "\x1b[1;5A" }
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- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
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- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
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- { key: Up, chars: "\x1bOA", mode: AppCursor }
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- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
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- { key: Down, mods: Control, chars: "\x1b[1;5B" }
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- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
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- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
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- { key: Down, chars: "\x1bOB", mode: AppCursor }
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- { key: F1, chars: "\x1bOP" }
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- { key: F2, chars: "\x1bOQ" }
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- { key: F3, chars: "\x1bOR" }
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- { key: F4, chars: "\x1bOS" }
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- { key: F5, chars: "\x1b[15~" }
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- { key: F6, chars: "\x1b[17~" }
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- { key: F7, chars: "\x1b[18~" }
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- { key: F8, chars: "\x1b[19~" }
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- { key: F9, chars: "\x1b[20~" }
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- { key: F10, chars: "\x1b[21~" }
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- { key: F11, chars: "\x1b[23~" }
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- { key: F12, chars: "\x1b[24~" }
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- { key: F1, mods: Shift, chars: "\x1b[1;2P" }
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- { key: F2, mods: Shift, chars: "\x1b[1;2Q" }
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- { key: F3, mods: Shift, chars: "\x1b[1;2R" }
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- { key: F4, mods: Shift, chars: "\x1b[1;2S" }
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- { key: F5, mods: Shift, chars: "\x1b[15;2~" }
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- { key: F6, mods: Shift, chars: "\x1b[17;2~" }
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- { key: F7, mods: Shift, chars: "\x1b[18;2~" }
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- { key: F8, mods: Shift, chars: "\x1b[19;2~" }
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- { key: F9, mods: Shift, chars: "\x1b[20;2~" }
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- { key: F10, mods: Shift, chars: "\x1b[21;2~" }
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- { key: F11, mods: Shift, chars: "\x1b[23;2~" }
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- { key: F12, mods: Shift, chars: "\x1b[24;2~" }
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- { key: F1, mods: Control, chars: "\x1b[1;5P" }
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- { key: F2, mods: Control, chars: "\x1b[1;5Q" }
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- { key: F3, mods: Control, chars: "\x1b[1;5R" }
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- { key: F4, mods: Control, chars: "\x1b[1;5S" }
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- { key: F5, mods: Control, chars: "\x1b[15;5~" }
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- { key: F6, mods: Control, chars: "\x1b[17;5~" }
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- { key: F7, mods: Control, chars: "\x1b[18;5~" }
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- { key: F8, mods: Control, chars: "\x1b[19;5~" }
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- { key: F9, mods: Control, chars: "\x1b[20;5~" }
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- { key: F10, mods: Control, chars: "\x1b[21;5~" }
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- { key: F11, mods: Control, chars: "\x1b[23;5~" }
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- { key: F12, mods: Control, chars: "\x1b[24;5~" }
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- { key: F1, mods: Alt, chars: "\x1b[1;6P" }
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- { key: F2, mods: Alt, chars: "\x1b[1;6Q" }
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- { key: F3, mods: Alt, chars: "\x1b[1;6R" }
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- { key: F4, mods: Alt, chars: "\x1b[1;6S" }
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- { key: F5, mods: Alt, chars: "\x1b[15;6~" }
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- { key: F6, mods: Alt, chars: "\x1b[17;6~" }
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- { key: F7, mods: Alt, chars: "\x1b[18;6~" }
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- { key: F8, mods: Alt, chars: "\x1b[19;6~" }
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- { key: F9, mods: Alt, chars: "\x1b[20;6~" }
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- { key: F10, mods: Alt, chars: "\x1b[21;6~" }
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- { key: F11, mods: Alt, chars: "\x1b[23;6~" }
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- { key: F12, mods: Alt, chars: "\x1b[24;6~" }
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- { key: F1, mods: Command, chars: "\x1b[1;3P" }
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- { key: F2, mods: Command, chars: "\x1b[1;3Q" }
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- { key: F3, mods: Command, chars: "\x1b[1;3R" }
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- { key: F4, mods: Command, chars: "\x1b[1;3S" }
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- { key: F5, mods: Command, chars: "\x1b[15;3~" }
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- { key: F6, mods: Command, chars: "\x1b[17;3~" }
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- { key: F7, mods: Command, chars: "\x1b[18;3~" }
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- { key: F8, mods: Command, chars: "\x1b[19;3~" }
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- { key: F9, mods: Command, chars: "\x1b[20;3~" }
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- { key: F10, mods: Command, chars: "\x1b[21;3~" }
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- { key: F11, mods: Command, chars: "\x1b[23;3~" }
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- { key: F12, mods: Command, chars: "\x1b[24;3~" }
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